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openmw/components/sceneutil
scrawl 5d524a6a10 Add custom version of MorphGeometry replacing osgAnimation
Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
7 years ago
..
attach.cpp Move double buffering implementation inside RigGeometry 7 years ago
attach.hpp Speed up finding of attachment node by using the cached nodeMap 8 years ago
clone.cpp Add custom version of MorphGeometry replacing osgAnimation 7 years ago
clone.hpp Add SceneManager and clone utility 10 years ago
controller.cpp Fixes for building in MSVC 8 years ago
controller.hpp replace boost::shared_ptr in extern and components 8 years ago
lightcontroller.cpp Move observer_ptr include where it belongs 9 years ago
lightcontroller.hpp Pass a Vec4f by reference 9 years ago
lightmanager.cpp use own inline hash_combine function 8 years ago
lightmanager.hpp Refactor LightListCallback to allow for integration in custom Drawables. 8 years ago
lightutil.cpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
lightutil.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
morphgeometry.cpp Add custom version of MorphGeometry replacing osgAnimation 7 years ago
morphgeometry.hpp Add custom version of MorphGeometry replacing osgAnimation 7 years ago
optimizer.cpp Fix boolean test 8 years ago
optimizer.hpp optimizer: don't merge Geometry that has transparency sorting enabled 8 years ago
pathgridutil.cpp Changes to color scheme, slight change to drag indicator, 9 years ago
pathgridutil.hpp Drag indicator. 9 years ago
positionattitudetransform.cpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
riggeometry.cpp Move double buffering implementation inside RigGeometry 7 years ago
riggeometry.hpp Move double buffering implementation inside RigGeometry 7 years ago
serialize.cpp Add custom version of MorphGeometry replacing osgAnimation 7 years ago
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
skeleton.cpp Move double buffering implementation inside RigGeometry 7 years ago
skeleton.hpp Move double buffering implementation inside RigGeometry 7 years ago
statesetupdater.cpp Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead 8 years ago
statesetupdater.hpp StateSetUpdater: use the frameNumber 9 years ago
unrefqueue.cpp Add resource statistics panel opened with F4 8 years ago
unrefqueue.hpp Add resource statistics panel opened with F4 8 years ago
util.cpp Explicitely opt for float matrices in performance critical places 9 years ago
util.hpp Explicitely opt for float matrices in performance critical places 9 years ago
visitor.cpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 8 years ago
visitor.hpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 8 years ago
waterutil.cpp Move water mesh + simple state generation to components library. 9 years ago
waterutil.hpp Move water mesh + simple state generation to components library. 9 years ago
workqueue.cpp More consistent wording of errors/warnings 8 years ago
workqueue.hpp Add resource statistics panel opened with F4 8 years ago
writescene.cpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago