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actor.cpp
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actor.hpp
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brushdraw.cpp
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Minor fix to calculation of mLandSizeFactor (-1)
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2020-04-07 16:56:47 +03:00 |
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brushdraw.hpp
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Fix and simplify brush outlines and coordinate calculations
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2020-03-26 13:25:33 +02:00 |
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cameracontroller.cpp
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cameracontroller.hpp
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cell.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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cell.hpp
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Remove unused functions, improve formatting, handle terrain edit click
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2019-10-22 21:26:55 +03:00 |
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cellarrow.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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cellarrow.hpp
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cellborder.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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cellborder.hpp
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cellmarker.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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cellmarker.hpp
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cellwater.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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cellwater.hpp
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editmode.cpp
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Implement brush outline for terrainshapemode
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2020-03-26 13:25:33 +02:00 |
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editmode.hpp
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Implement brush outline for terrainshapemode
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2020-03-26 13:25:33 +02:00 |
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instancemode.cpp
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Fix issues, found by CoverityScan
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2020-04-04 17:45:26 +04:00 |
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instancemode.hpp
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Fix typo
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2020-03-19 12:14:10 +02:00 |
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instancemovemode.cpp
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instancemovemode.hpp
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instanceselectionmode.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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instanceselectionmode.hpp
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lighting.cpp
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
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lighting.hpp
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
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lightingbright.cpp
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
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lightingbright.hpp
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
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lightingday.cpp
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
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lightingday.hpp
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
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lightingnight.cpp
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
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lightingnight.hpp
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
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object.cpp
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Use collision boxes to calculate dropping height, variable naming
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2020-03-18 11:18:18 +02:00 |
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object.hpp
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Use collision boxes to calculate dropping height, variable naming
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2020-03-18 11:18:18 +02:00 |
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orbitcameramode.cpp
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orbitcameramode.hpp
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pagedworldspacewidget.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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pagedworldspacewidget.hpp
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Remove unused functions, improve formatting, handle terrain edit click
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2019-10-22 21:26:55 +03:00 |
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pathgrid.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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pathgrid.hpp
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pathgridmode.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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pathgridmode.hpp
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Issue #5005: Instance window via Scene window
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2019-07-01 23:26:05 +00:00 |
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pathgridselectionmode.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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pathgridselectionmode.hpp
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previewwidget.cpp
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
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previewwidget.hpp
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scenewidget.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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scenewidget.hpp
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
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selectionmode.cpp
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selectionmode.hpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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tagbase.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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tagbase.hpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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terrainselection.cpp
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Fix and simplify brush outlines and coordinate calculations
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2020-03-26 13:25:33 +02:00 |
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terrainselection.hpp
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Get vertex height from data, if not available in visible cells.
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2019-11-04 00:09:23 +02:00 |
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terrainshapemode.cpp
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Remove unneeded constructors, only initialize in cpp, minor fixes
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2020-03-26 18:06:33 +02:00 |
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terrainshapemode.hpp
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Remove unneeded constructors, only initialize in cpp, minor fixes
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2020-03-26 18:06:33 +02:00 |
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terrainstorage.cpp
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Remove includes that aren't needed any more
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2019-10-23 00:07:41 +03:00 |
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terrainstorage.hpp
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perf regression fix
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2019-11-20 13:37:00 +00:00 |
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terraintexturemode.cpp
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Remove unneeded constructors, only initialize in cpp, minor fixes
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2020-03-26 18:06:33 +02:00 |
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terraintexturemode.hpp
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Remove unneeded constructors, only initialize in cpp, minor fixes
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2020-03-26 18:06:33 +02:00 |
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unpagedworldspacewidget.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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unpagedworldspacewidget.hpp
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Transient land shape editing
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2019-10-22 21:25:10 +03:00 |
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worldspacewidget.cpp
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Implement brush outline for terrainshapemode
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2020-03-26 13:25:33 +02:00 |
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worldspacewidget.hpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |