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openmw/docs/source/reference/modding
Hristos N. Triantafillou 663f3088d1
Use "Remove Branch" instead of "Remove" in normals tutorial
* Pherim over at nexusmods advised me that using "Remove" leaves stranded references at the end of the file, and that the proper way to fully remove the unwanted `NiTextureEffect` block is to use "Remove Branch".  This commit clarifies that in the normal map conversion tutorial.
2017-08-24 19:50:53 -05:00
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settings Do not allow to loot fighting actors during death animation (bug #3528) 2017-08-07 09:55:50 +04:00
convert_bump_mapped_mods.rst Use "Remove Branch" instead of "Remove" in normals tutorial 2017-08-24 19:50:53 -05:00
differences.rst reorganization and added mwgui 2017-02-16 13:19:22 +01:00
font.rst reorganization and added mwgui 2017-02-16 13:19:22 +01:00
foreword.rst reorganization and added mwgui 2017-02-16 13:19:22 +01:00
index.rst reorganization and added mwgui 2017-02-16 13:19:22 +01:00
mod-install.rst reorganization and added mwgui 2017-02-16 13:19:22 +01:00
paths.rst reorganization and added mwgui 2017-02-16 13:19:22 +01:00