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			51 lines
		
	
	
	
		
			788 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
	
		
			788 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_UTIL_H
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#define OPENMW_ESM_UTIL_H
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#include <OgreVector3.h>
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#include <OgreQuaternion.h>
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namespace ESM
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{
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// format 0, savegames only
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struct Quaternion
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{
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    float mValues[4];
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    Quaternion() {}
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    Quaternion (Ogre::Quaternion q)
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    {
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        mValues[0] = q.w;
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        mValues[1] = q.x;
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        mValues[2] = q.y;
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        mValues[3] = q.z;
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    }
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    operator Ogre::Quaternion () const
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    {
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        return Ogre::Quaternion(mValues[0], mValues[1], mValues[2], mValues[3]);
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    }
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};
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struct Vector3
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{
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    float mValues[3];
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    Vector3() {}
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    Vector3 (Ogre::Vector3 v)
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    {
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        mValues[0] = v.x;
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        mValues[1] = v.y;
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        mValues[2] = v.z;
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    }
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    operator Ogre::Vector3 () const
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    {
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        return Ogre::Vector3(&mValues[0]);
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    }
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};
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}
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#endif
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