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			87 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#ifndef LIB_MATERIAL_ALPHA
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#define LIB_MATERIAL_ALPHA
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#define FUNC_NEVER                          512 // 0x0200
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#define FUNC_LESS                           513 // 0x0201
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#define FUNC_EQUAL                          514 // 0x0202
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#define FUNC_LEQUAL                         515 // 0x0203
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#define FUNC_GREATER                        516 // 0x0204
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#define FUNC_NOTEQUAL                       517 // 0x0205
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#define FUNC_GEQUAL                         518 // 0x0206
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#define FUNC_ALWAYS                         519 // 0x0207
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float mipmapLevel(vec2 scaleduv)
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{
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    vec2 dUVdx = dFdx(scaleduv);
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    vec2 dUVdy = dFdy(scaleduv);
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    float maxDUVSquared = max(dot(dUVdx, dUVdx), dot(dUVdy, dUVdy));
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    return max(0.0, 0.5 * log2(maxDUVSquared));
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}
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float coveragePreservingAlphaScale(sampler2D diffuseMap, vec2 uv)
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{
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    #if @adjustCoverage
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        vec2 textureSize;
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        #if @useGPUShader4
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            textureSize = textureSize2D(diffuseMap, 0);
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        #else
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            textureSize = vec2(256.0);
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        #endif
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            return 1.0 + mipmapLevel(uv * textureSize) * 0.25;
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    #else
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        return 1.0;
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    #endif
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}
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float alphaTest(float alpha, float ref)
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{
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    #if @alphaToCoverage 
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        float coverageAlpha = (alpha - clamp(ref, 0.0001, 0.9999)) / max(fwidth(alpha), 0.0001) + 0.5;
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        // Some functions don't make sense with A2C or are a pain to think about and no meshes use them anyway
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        // Use regular alpha testing in such cases until someone complains.
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        #if @alphaFunc == FUNC_NEVER
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            discard;
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        #elif @alphaFunc == FUNC_LESS
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            return 1.0 - coverageAlpha;
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        #elif @alphaFunc == FUNC_EQUAL
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            if (alpha != ref)
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                discard;
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        #elif @alphaFunc == FUNC_LEQUAL
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            return 1.0 - coverageAlpha;
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        #elif @alphaFunc == FUNC_GREATER
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            return coverageAlpha;
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        #elif @alphaFunc == FUNC_NOTEQUAL
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            if (alpha == ref)
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                discard;
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        #elif @alphaFunc == FUNC_GEQUAL
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            return coverageAlpha;
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        #endif
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    #else
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        #if @alphaFunc == FUNC_NEVER
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            discard;
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        #elif @alphaFunc == FUNC_LESS
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            if (alpha >= ref)
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                discard;
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        #elif @alphaFunc == FUNC_EQUAL
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            if (alpha != ref)
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                discard;
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        #elif @alphaFunc == FUNC_LEQUAL
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            if (alpha > ref)
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                discard;
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        #elif @alphaFunc == FUNC_GREATER
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            if (alpha <= ref)
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                discard;
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        #elif @alphaFunc == FUNC_NOTEQUAL
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            if (alpha == ref)
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                discard;
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        #elif @alphaFunc == FUNC_GEQUAL
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            if (alpha < ref)
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                discard;
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        #endif
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    #endif
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    return alpha;
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}
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#endif
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