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			73 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "projectilestate.hpp"
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| 
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| #include "esmwriter.hpp"
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| #include "esmreader.hpp"
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| 
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| namespace ESM
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| {
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| 
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|     void BaseProjectileState::save(ESMWriter &esm) const
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|     {
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|         esm.writeHNString ("ID__", mId);
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|         esm.writeHNT ("VEC3", mPosition);
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|         esm.writeHNT ("QUAT", mOrientation);
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|         esm.writeHNT ("ACTO", mActorId);
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|     }
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| 
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|     void BaseProjectileState::load(ESMReader &esm)
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|     {
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|         mId = esm.getHNString("ID__");
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|         esm.getHNT (mPosition, "VEC3");
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|         esm.getHNT (mOrientation, "QUAT");
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|         esm.getHNT (mActorId, "ACTO");
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|     }
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| 
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|     void MagicBoltState::save(ESMWriter &esm) const
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|     {
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|         BaseProjectileState::save(esm);
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| 
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|         esm.writeHNString ("SPEL", mSpellId);
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|         esm.writeHNT ("SPED", mSpeed);
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|         esm.writeHNT ("SLOT", mSlot);
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|     }
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| 
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|     void MagicBoltState::load(ESMReader &esm)
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|     {
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|         BaseProjectileState::load(esm);
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| 
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|         mSpellId = esm.getHNString("SPEL");
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|         if (esm.isNextSub("SRCN")) // for backwards compatibility
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|             esm.skipHSub();
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|         EffectList().load(esm); // for backwards compatibility
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|         esm.getHNT (mSpeed, "SPED");
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|         if(esm.getFormat() < 17)
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|             mSlot = 0;
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|         else
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|             esm.getHNT(mSlot, "SLOT");
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|         if (esm.isNextSub("STCK")) // for backwards compatibility
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|             esm.skipHSub();
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|         if (esm.isNextSub("SOUN")) // for backwards compatibility
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|             esm.skipHSub();
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|     }
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| 
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|     void ProjectileState::save(ESMWriter &esm) const
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|     {
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|         BaseProjectileState::save(esm);
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| 
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|         esm.writeHNString ("BOW_", mBowId);
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|         esm.writeHNT ("VEL_", mVelocity);
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|         esm.writeHNT ("STR_", mAttackStrength);
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|     }
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| 
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|     void ProjectileState::load(ESMReader &esm)
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|     {
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|         BaseProjectileState::load(esm);
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| 
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|         mBowId = esm.getHNString ("BOW_");
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|         esm.getHNT (mVelocity, "VEL_");
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| 
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|         mAttackStrength = 1.f;
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|         esm.getHNOT(mAttackStrength, "STR_");
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|     }
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| 
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| }
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