mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 03:56:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			31 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_SCENEUTIL_ATTACH_H
 | 
						|
#define OPENMW_COMPONENTS_SCENEUTIL_ATTACH_H
 | 
						|
 | 
						|
#include <string>
 | 
						|
 | 
						|
#include <osg/ref_ptr>
 | 
						|
 | 
						|
namespace osg
 | 
						|
{
 | 
						|
    class Node;
 | 
						|
    class Group;
 | 
						|
    class Quat;
 | 
						|
}
 | 
						|
namespace Resource
 | 
						|
{
 | 
						|
    class SceneManager;
 | 
						|
}
 | 
						|
 | 
						|
namespace SceneUtil
 | 
						|
{
 | 
						|
 | 
						|
    /// Clone and attach parts of the \a toAttach scenegraph to the \a master scenegraph, using the specified filter and attachment node.
 | 
						|
    /// If the \a toAttach scene graph contains skinned objects, we will attach only those (filtered by the \a filter).
 | 
						|
    /// Otherwise, just attach all of the toAttach scenegraph to the attachment node on the master scenegraph, with no filtering.
 | 
						|
    /// @note The master scene graph is expected to include a skeleton.
 | 
						|
    /// @return A newly created node that is directly attached to the master scene graph
 | 
						|
    osg::ref_ptr<osg::Node> attach(osg::ref_ptr<const osg::Node> toAttach, osg::Node* master, const std::string& filter, osg::Group* attachNode, Resource::SceneManager *sceneManager, const osg::Quat* attitude = nullptr);
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |