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			1027 lines
		
	
	
	
		
			44 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1027 lines
		
	
	
	
		
			44 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "shadervisitor.hpp"
 | |
| 
 | |
| #include <unordered_set>
 | |
| #include <unordered_map>
 | |
| #include <set>
 | |
| 
 | |
| #include <osg/AlphaFunc>
 | |
| #include <osg/Geometry>
 | |
| #include <osg/GLExtensions>
 | |
| #include <osg/Material>
 | |
| #include <osg/Multisample>
 | |
| #include <osg/Texture>
 | |
| #include <osg/ValueObject>
 | |
| #include <osg/Capability>
 | |
| 
 | |
| #include <osgParticle/ParticleSystem>
 | |
| 
 | |
| #include <osgUtil/TangentSpaceGenerator>
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| 
 | |
| #include <components/debug/debuglog.hpp>
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| #include <components/misc/stringops.hpp>
 | |
| #include <components/stereo/stereomanager.hpp>
 | |
| #include <components/resource/imagemanager.hpp>
 | |
| #include <components/vfs/manager.hpp>
 | |
| #include <components/sceneutil/riggeometry.hpp>
 | |
| #include <components/sceneutil/morphgeometry.hpp>
 | |
| #include <components/sceneutil/depth.hpp>
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| 
 | |
| #include "removedalphafunc.hpp"
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| #include "shadermanager.hpp"
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| 
 | |
| namespace
 | |
| {
 | |
|     class OpaqueDepthAttribute : public osg::StateAttribute
 | |
|     {
 | |
|     public:
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|         OpaqueDepthAttribute() = default;
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| 
 | |
|         OpaqueDepthAttribute(const OpaqueDepthAttribute& copy, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
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|             : osg::StateAttribute(copy, copyop), mTextures(copy.mTextures), mUnit(copy.mUnit) {}
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| 
 | |
|         void setTexturesAndUnit(const std::array<osg::ref_ptr<osg::Texture2D>, 2>& textures, int unit)
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|         {
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|             mTextures = textures;
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|             mUnit = unit;
 | |
|         }
 | |
| 
 | |
|         META_StateAttribute(Shader, OpaqueDepthAttribute, osg::StateAttribute::TEXTURE)
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| 
 | |
|         int compare(const StateAttribute& sa) const override
 | |
|         {
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|             COMPARE_StateAttribute_Types(OpaqueDepthAttribute, sa);
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| 
 | |
|             COMPARE_StateAttribute_Parameter(mTextures);
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| 
 | |
|             return 0;
 | |
|         }
 | |
| 
 | |
|         void apply(osg::State& state) const override
 | |
|         {
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|             auto index = state.getFrameStamp()->getFrameNumber() % 2;
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| 
 | |
|             if (!mTextures[index])
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|                 return;
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| 
 | |
|             state.setActiveTextureUnit(mUnit);
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|             state.applyTextureAttribute(mUnit, mTextures[index]);
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|         }
 | |
| 
 | |
|     private:
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|         mutable std::array<osg::ref_ptr<osg::Texture2D>, 2> mTextures;
 | |
|         int mUnit;
 | |
|     };
 | |
| }
 | |
| 
 | |
| namespace Shader
 | |
| {
 | |
|     /**
 | |
|     * Miniature version of osg::StateSet used to track state added by the shader visitor which should be ignored when
 | |
|     * it's applied a second time, and removed when shaders are removed.
 | |
|     * Actual StateAttributes aren't kept as they're recoverable from the StateSet this is attached to - we just want
 | |
|     * the TypeMemberPair as that uniquely identifies which of those StateAttributes it was we're tracking.
 | |
|     * Not all StateSet features have been added yet - we implement an equivalently-named method to each of the StateSet
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|     * methods called in createProgram, and implement new ones as they're needed.
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|     * When expanding tracking to cover new things, ensure they're accounted for in ensureFFP.
 | |
|     */
 | |
|     class AddedState : public osg::Object
 | |
|     {
 | |
|     public:
 | |
|         AddedState() = default;
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|         AddedState(const AddedState& rhs, const osg::CopyOp& copyOp)
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|             : osg::Object(rhs, copyOp)
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|             , mUniforms(rhs.mUniforms)
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|             , mModes(rhs.mModes)
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|             , mAttributes(rhs.mAttributes)
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|             , mTextureModes(rhs.mTextureModes)
 | |
|         {
 | |
|         }
 | |
| 
 | |
|         void addUniform(const std::string& name) { mUniforms.emplace(name); }
 | |
|         void setMode(osg::StateAttribute::GLMode mode) { mModes.emplace(mode); }
 | |
|         void setAttribute(osg::StateAttribute::TypeMemberPair typeMemberPair) { mAttributes.emplace(typeMemberPair); }
 | |
| 
 | |
|         void setAttribute(const osg::StateAttribute* attribute)
 | |
|         {
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|             mAttributes.emplace(attribute->getTypeMemberPair());
 | |
|         }
 | |
|         template<typename T>
 | |
|         void setAttribute(osg::ref_ptr<T> attribute) { setAttribute(attribute.get()); }
 | |
| 
 | |
|         void setAttributeAndModes(const osg::StateAttribute* attribute)
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|         {
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|             setAttribute(attribute);
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|             InterrogateModesHelper helper(this);
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|             attribute->getModeUsage(helper);
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|         }
 | |
|         template<typename T>
 | |
|         void setAttributeAndModes(osg::ref_ptr<T> attribute) { setAttributeAndModes(attribute.get()); }
 | |
| 
 | |
|         void setTextureMode(unsigned int unit, osg::StateAttribute::GLMode mode) { mTextureModes[unit].emplace(mode); }
 | |
|         void setTextureAttribute(int unit, osg::StateAttribute::TypeMemberPair typeMemberPair) { mTextureAttributes[unit].emplace(typeMemberPair); }
 | |
| 
 | |
|         void setTextureAttribute(unsigned int unit, const osg::StateAttribute* attribute)
 | |
|         {
 | |
|             mTextureAttributes[unit].emplace(attribute->getTypeMemberPair());
 | |
|         }
 | |
|         template<typename T>
 | |
|         void setTextureAttribute(unsigned int unit, osg::ref_ptr<T> attribute) { setTextureAttribute(unit, attribute.get()); }
 | |
| 
 | |
|         void setTextureAttributeAndModes(unsigned int unit, const osg::StateAttribute* attribute)
 | |
|         {
 | |
|             setTextureAttribute(unit, attribute);
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|             InterrogateModesHelper helper(this, unit);
 | |
|             attribute->getModeUsage(helper);
 | |
|         }
 | |
|         template<typename T>
 | |
|         void setTextureAttributeAndModes(unsigned int unit, osg::ref_ptr<T> attribute) { setTextureAttributeAndModes(unit, attribute.get()); }
 | |
| 
 | |
|         bool hasUniform(const std::string& name) { return mUniforms.count(name); }
 | |
|         bool hasMode(osg::StateAttribute::GLMode mode) { return mModes.count(mode); }
 | |
|         bool hasAttribute(const osg::StateAttribute::TypeMemberPair &typeMemberPair) { return mAttributes.count(typeMemberPair); }
 | |
|         bool hasAttribute(osg::StateAttribute::Type type, unsigned int member) { return hasAttribute(osg::StateAttribute::TypeMemberPair(type, member)); }
 | |
|         bool hasTextureMode(int unit, osg::StateAttribute::GLMode mode)
 | |
|         {
 | |
|             auto it = mTextureModes.find(unit);
 | |
|             if (it == mTextureModes.cend())
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|                 return false;
 | |
| 
 | |
|             return it->second.count(mode);
 | |
|         }
 | |
| 
 | |
|         const std::set<osg::StateAttribute::TypeMemberPair>& getAttributes() { return mAttributes; }
 | |
|         const std::unordered_map<unsigned int, std::set<osg::StateAttribute::TypeMemberPair>>& getTextureAttributes() { return mTextureAttributes; }
 | |
| 
 | |
|         bool empty()
 | |
|         {
 | |
|             return mUniforms.empty() && mModes.empty() && mAttributes.empty() && mTextureModes.empty() && mTextureAttributes.empty();
 | |
|         }
 | |
| 
 | |
|         META_Object(Shader, AddedState)
 | |
| 
 | |
|     private:
 | |
|         class InterrogateModesHelper : public osg::StateAttribute::ModeUsage
 | |
|         {
 | |
|         public:
 | |
|             InterrogateModesHelper(AddedState* tracker, unsigned int textureUnit = 0)
 | |
|                 : mTracker(tracker)
 | |
|                 , mTextureUnit(textureUnit)
 | |
|             {}
 | |
|             void usesMode(osg::StateAttribute::GLMode mode) override { mTracker->setMode(mode); }
 | |
|             void usesTextureMode(osg::StateAttribute::GLMode mode) override { mTracker->setTextureMode(mTextureUnit, mode); }
 | |
| 
 | |
|         private:
 | |
|             AddedState* mTracker;
 | |
|             unsigned int mTextureUnit;
 | |
|         };
 | |
| 
 | |
|         using ModeSet = std::unordered_set<osg::StateAttribute::GLMode>;
 | |
|         using AttributeSet = std::set<osg::StateAttribute::TypeMemberPair>;
 | |
| 
 | |
|         std::unordered_set<std::string> mUniforms;
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|         ModeSet mModes;
 | |
|         AttributeSet mAttributes;
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|         std::unordered_map<unsigned int, ModeSet> mTextureModes;
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|         std::unordered_map<unsigned int, AttributeSet> mTextureAttributes;
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|     };
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| 
 | |
|     ShaderVisitor::ShaderRequirements::ShaderRequirements()
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|         : mShaderRequired(false)
 | |
|         , mColorMode(0)
 | |
|         , mMaterialOverridden(false)
 | |
|         , mAlphaTestOverridden(false)
 | |
|         , mAlphaBlendOverridden(false)
 | |
|         , mAlphaFunc(GL_ALWAYS)
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|         , mAlphaRef(1.0)
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|         , mAlphaBlend(false)
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|         , mNormalHeight(false)
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|         , mTexStageRequiringTangents(-1)
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|         , mSoftParticles(false)
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|         , mSoftParticleSize(0.f)
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|         , mNode(nullptr)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     ShaderVisitor::ShaderVisitor(ShaderManager& shaderManager, Resource::ImageManager& imageManager, const std::string &defaultShaderPrefix)
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|         : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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|         , mForceShaders(false)
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|         , mAllowedToModifyStateSets(true)
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|         , mAutoUseNormalMaps(false)
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|         , mAutoUseSpecularMaps(false)
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|         , mApplyLightingToEnvMaps(false)
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|         , mConvertAlphaTestToAlphaToCoverage(false)
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|         , mSupportsNormalsRT(false)
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|         , mShaderManager(shaderManager)
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|         , mImageManager(imageManager)
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|         , mDefaultShaderPrefix(defaultShaderPrefix)
 | |
|     {
 | |
|     }
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| 
 | |
|     void ShaderVisitor::setForceShaders(bool force)
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|     {
 | |
|         mForceShaders = force;
 | |
|     }
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| 
 | |
|     void ShaderVisitor::apply(osg::Node& node)
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|     {
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|         if (node.getStateSet())
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|         {
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|             pushRequirements(node);
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|             applyStateSet(node.getStateSet(), node);
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|             traverse(node);
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|             popRequirements();
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|         }
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|         else
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|             traverse(node);
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|     }
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| 
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|     osg::StateSet* getWritableStateSet(osg::Node& node)
 | |
|     {
 | |
|         if (!node.getStateSet())
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|             return node.getOrCreateStateSet();
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| 
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|         osg::ref_ptr<osg::StateSet> newStateSet = new osg::StateSet(*node.getStateSet(), osg::CopyOp::SHALLOW_COPY);
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|         node.setStateSet(newStateSet);
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|         return newStateSet.get();
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|     }
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| 
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|     osg::UserDataContainer* getWritableUserDataContainer(osg::Object& object)
 | |
|     {
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|         if (!object.getUserDataContainer())
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|             return object.getOrCreateUserDataContainer();
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| 
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|         osg::ref_ptr<osg::UserDataContainer> newUserData = static_cast<osg::UserDataContainer *>(object.getUserDataContainer()->clone(osg::CopyOp::SHALLOW_COPY));
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|         object.setUserDataContainer(newUserData);
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|         return newUserData.get();
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|     }
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| 
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|     osg::StateSet* getRemovedState(osg::StateSet& stateSet)
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|     {
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|         if (!stateSet.getUserDataContainer())
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|             return nullptr;
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| 
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|         return static_cast<osg::StateSet *>(stateSet.getUserDataContainer()->getUserObject("removedState"));
 | |
|     }
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| 
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|     void updateRemovedState(osg::UserDataContainer& userData, osg::StateSet* removedState)
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|     {
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|         unsigned int index = userData.getUserObjectIndex("removedState");
 | |
|         if (index < userData.getNumUserObjects())
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|             userData.setUserObject(index, removedState);
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|         else
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|             userData.addUserObject(removedState);
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|         removedState->setName("removedState");
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|     }
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| 
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|     AddedState* getAddedState(osg::StateSet& stateSet)
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|     {
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|         if (!stateSet.getUserDataContainer())
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|             return nullptr;
 | |
| 
 | |
|         return static_cast<AddedState*>(stateSet.getUserDataContainer()->getUserObject("addedState"));
 | |
|     }
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| 
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|     void updateAddedState(osg::UserDataContainer& userData, AddedState* addedState)
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|     {
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|         unsigned int index = userData.getUserObjectIndex("addedState");
 | |
|         if (index < userData.getNumUserObjects())
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|             userData.setUserObject(index, addedState);
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|         else
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|             userData.addUserObject(addedState);
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|         addedState->setName("addedState");
 | |
|     }
 | |
| 
 | |
|     const char* defaultTextures[] = { "diffuseMap", "normalMap", "emissiveMap", "darkMap", "detailMap", "envMap", "specularMap", "decalMap", "bumpMap", "glossMap" };
 | |
|     bool isTextureNameRecognized(std::string_view name)
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|     {
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|         return std::find(std::begin(defaultTextures), std::end(defaultTextures), name) != std::end(defaultTextures);
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::applyStateSet(osg::ref_ptr<osg::StateSet> stateset, osg::Node& node)
 | |
|     {
 | |
|         osg::StateSet* writableStateSet = nullptr;
 | |
|         if (mAllowedToModifyStateSets)
 | |
|             writableStateSet = node.getStateSet();
 | |
|         const osg::StateSet::TextureAttributeList& texAttributes = stateset->getTextureAttributeList();
 | |
|         bool shaderRequired = false;
 | |
|         if (node.getUserValue("shaderRequired", shaderRequired) && shaderRequired)
 | |
|             mRequirements.back().mShaderRequired = true;
 | |
| 
 | |
|         // Make sure to disregard any state that came from a previous call to createProgram
 | |
|         osg::ref_ptr<AddedState> addedState = getAddedState(*stateset);
 | |
| 
 | |
|         if (!texAttributes.empty())
 | |
|         {
 | |
|             const osg::Texture* diffuseMap = nullptr;
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|             const osg::Texture* normalMap = nullptr;
 | |
|             const osg::Texture* specularMap = nullptr;
 | |
|             const osg::Texture* bumpMap = nullptr;
 | |
|             for(unsigned int unit=0;unit<texAttributes.size();++unit)
 | |
|             {
 | |
|                 const osg::StateAttribute *attr = stateset->getTextureAttribute(unit, osg::StateAttribute::TEXTURE);
 | |
|                 if (attr)
 | |
|                 {
 | |
|                     // If textures ever get removed in createProgram, expand this to check we're operating on main texture attribute list
 | |
|                     // rather than the removed list
 | |
|                     if (addedState && addedState->hasTextureMode(unit, GL_TEXTURE_2D))
 | |
|                         continue;
 | |
| 
 | |
|                     const osg::Texture* texture = attr->asTexture();
 | |
|                     if (texture)
 | |
|                     {
 | |
|                         std::string texName = texture->getName();
 | |
|                         if ((texName.empty() || !isTextureNameRecognized(texName)) && unit == 0)
 | |
|                             texName = "diffuseMap";
 | |
| 
 | |
|                         if (texName == "normalHeightMap")
 | |
|                         {
 | |
|                             mRequirements.back().mNormalHeight = true;
 | |
|                             texName = "normalMap";
 | |
|                         }
 | |
| 
 | |
|                         if (!texName.empty())
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|                         {
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|                             mRequirements.back().mTextures[unit] = texName;
 | |
|                             if (texName == "normalMap")
 | |
|                             {
 | |
|                                 mRequirements.back().mTexStageRequiringTangents = unit;
 | |
|                                 mRequirements.back().mShaderRequired = true;
 | |
|                                 if (!writableStateSet)
 | |
|                                     writableStateSet = getWritableStateSet(node);
 | |
|                                 // normal maps are by default off since the FFP can't render them, now that we'll use shaders switch to On
 | |
|                                 writableStateSet->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
 | |
|                                 normalMap = texture;
 | |
|                             }
 | |
|                             else if (texName == "diffuseMap")
 | |
|                                 diffuseMap = texture;
 | |
|                             else if (texName == "specularMap")
 | |
|                                 specularMap = texture;
 | |
|                             else if (texName == "bumpMap")
 | |
|                             {
 | |
|                                 bumpMap = texture;
 | |
|                                 mRequirements.back().mShaderRequired = true;
 | |
|                                 if (!writableStateSet)
 | |
|                                     writableStateSet = getWritableStateSet(node);
 | |
|                                 // Bump maps are off by default as well
 | |
|                                 writableStateSet->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
 | |
|                             }
 | |
|                             else if (texName == "envMap" && mApplyLightingToEnvMaps)
 | |
|                             {
 | |
|                                 mRequirements.back().mShaderRequired = true;
 | |
|                             }
 | |
|                             else if (texName == "glossMap")
 | |
|                             {
 | |
|                                 mRequirements.back().mShaderRequired = true;
 | |
|                                 if (!writableStateSet)
 | |
|                                     writableStateSet = getWritableStateSet(node);
 | |
|                                 // As well as gloss maps
 | |
|                                 writableStateSet->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
 | |
|                             }
 | |
|                         }
 | |
|                         else
 | |
|                             Log(Debug::Error) << "ShaderVisitor encountered unknown texture " << texture;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (mAutoUseNormalMaps && diffuseMap != nullptr && normalMap == nullptr && diffuseMap->getImage(0))
 | |
|             {
 | |
|                 std::string normalMapFileName = diffuseMap->getImage(0)->getFileName();
 | |
| 
 | |
|                 osg::ref_ptr<osg::Image> image;
 | |
|                 bool normalHeight = false;
 | |
|                 std::string normalHeightMap = normalMapFileName;
 | |
|                 Misc::StringUtils::replaceLast(normalHeightMap, ".", mNormalHeightMapPattern + ".");
 | |
|                 if (mImageManager.getVFS()->exists(normalHeightMap))
 | |
|                 {
 | |
|                     image = mImageManager.getImage(normalHeightMap);
 | |
|                     normalHeight = true;
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     Misc::StringUtils::replaceLast(normalMapFileName, ".", mNormalMapPattern + ".");
 | |
|                     if (mImageManager.getVFS()->exists(normalMapFileName))
 | |
|                     {
 | |
|                         image = mImageManager.getImage(normalMapFileName);
 | |
|                     }
 | |
|                 }
 | |
|                 // Avoid using the auto-detected normal map if it's already being used as a bump map.
 | |
|                 // It's probably not an actual normal map.
 | |
|                 bool hasNamesakeBumpMap = image && bumpMap && bumpMap->getImage(0) && image->getFileName() == bumpMap->getImage(0)->getFileName();
 | |
| 
 | |
|                 if (!hasNamesakeBumpMap && image)
 | |
|                 {
 | |
|                     osg::ref_ptr<osg::Texture2D> normalMapTex (new osg::Texture2D(image));
 | |
|                     normalMapTex->setTextureSize(image->s(), image->t());
 | |
|                     normalMapTex->setWrap(osg::Texture::WRAP_S, diffuseMap->getWrap(osg::Texture::WRAP_S));
 | |
|                     normalMapTex->setWrap(osg::Texture::WRAP_T, diffuseMap->getWrap(osg::Texture::WRAP_T));
 | |
|                     normalMapTex->setFilter(osg::Texture::MIN_FILTER, diffuseMap->getFilter(osg::Texture::MIN_FILTER));
 | |
|                     normalMapTex->setFilter(osg::Texture::MAG_FILTER, diffuseMap->getFilter(osg::Texture::MAG_FILTER));
 | |
|                     normalMapTex->setMaxAnisotropy(diffuseMap->getMaxAnisotropy());
 | |
|                     normalMapTex->setName("normalMap");
 | |
| 
 | |
|                     int unit = texAttributes.size();
 | |
|                     if (!writableStateSet)
 | |
|                         writableStateSet = getWritableStateSet(node);
 | |
|                     writableStateSet->setTextureAttributeAndModes(unit, normalMapTex, osg::StateAttribute::ON);
 | |
|                     mRequirements.back().mTextures[unit] = "normalMap";
 | |
|                     mRequirements.back().mTexStageRequiringTangents = unit;
 | |
|                     mRequirements.back().mShaderRequired = true;
 | |
|                     mRequirements.back().mNormalHeight = normalHeight;
 | |
|                 }
 | |
|             }
 | |
|             if (mAutoUseSpecularMaps && diffuseMap != nullptr && specularMap == nullptr && diffuseMap->getImage(0))
 | |
|             {
 | |
|                 std::string specularMapFileName = diffuseMap->getImage(0)->getFileName();
 | |
|                 Misc::StringUtils::replaceLast(specularMapFileName, ".", mSpecularMapPattern + ".");
 | |
|                 if (mImageManager.getVFS()->exists(specularMapFileName))
 | |
|                 {
 | |
|                     osg::ref_ptr<osg::Image> image (mImageManager.getImage(specularMapFileName));
 | |
|                     osg::ref_ptr<osg::Texture2D> specularMapTex (new osg::Texture2D(image));
 | |
|                     specularMapTex->setTextureSize(image->s(), image->t());
 | |
|                     specularMapTex->setWrap(osg::Texture::WRAP_S, diffuseMap->getWrap(osg::Texture::WRAP_S));
 | |
|                     specularMapTex->setWrap(osg::Texture::WRAP_T, diffuseMap->getWrap(osg::Texture::WRAP_T));
 | |
|                     specularMapTex->setFilter(osg::Texture::MIN_FILTER, diffuseMap->getFilter(osg::Texture::MIN_FILTER));
 | |
|                     specularMapTex->setFilter(osg::Texture::MAG_FILTER, diffuseMap->getFilter(osg::Texture::MAG_FILTER));
 | |
|                     specularMapTex->setMaxAnisotropy(diffuseMap->getMaxAnisotropy());
 | |
|                     specularMapTex->setName("specularMap");
 | |
| 
 | |
|                     int unit = texAttributes.size();
 | |
|                     if (!writableStateSet)
 | |
|                         writableStateSet = getWritableStateSet(node);
 | |
|                     writableStateSet->setTextureAttributeAndModes(unit, specularMapTex, osg::StateAttribute::ON);
 | |
|                     mRequirements.back().mTextures[unit] = "specularMap";
 | |
|                     mRequirements.back().mShaderRequired = true;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         const osg::StateSet::AttributeList& attributes = stateset->getAttributeList();
 | |
|         osg::StateSet::AttributeList removedAttributes;
 | |
|         if (osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*stateset))
 | |
|             removedAttributes = removedState->getAttributeList();
 | |
| 
 | |
|         for (const auto* attributeMap : std::initializer_list<const osg::StateSet::AttributeList*>{ &attributes, &removedAttributes })
 | |
|         {
 | |
|             for (osg::StateSet::AttributeList::const_iterator it = attributeMap->begin(); it != attributeMap->end(); ++it)
 | |
|             {
 | |
|                 if (addedState && attributeMap != &removedAttributes && addedState->hasAttribute(it->first))
 | |
|                     continue;
 | |
|                 if (it->first.first == osg::StateAttribute::MATERIAL)
 | |
|                 {
 | |
|                     // This should probably be moved out of ShaderRequirements and be applied directly now it's a uniform instead of a define
 | |
|                     if (!mRequirements.back().mMaterialOverridden || it->second.second & osg::StateAttribute::PROTECTED)
 | |
|                     {
 | |
|                         if (it->second.second & osg::StateAttribute::OVERRIDE)
 | |
|                             mRequirements.back().mMaterialOverridden = true;
 | |
| 
 | |
|                         const osg::Material* mat = static_cast<const osg::Material*>(it->second.first.get());
 | |
| 
 | |
|                         int colorMode;
 | |
|                         switch (mat->getColorMode())
 | |
|                         {
 | |
|                         case osg::Material::OFF:
 | |
|                             colorMode = 0;
 | |
|                             break;
 | |
|                         case osg::Material::EMISSION:
 | |
|                             colorMode = 1;
 | |
|                             break;
 | |
|                         default:
 | |
|                         case osg::Material::AMBIENT_AND_DIFFUSE:
 | |
|                             colorMode = 2;
 | |
|                             break;
 | |
|                         case osg::Material::AMBIENT:
 | |
|                             colorMode = 3;
 | |
|                             break;
 | |
|                         case osg::Material::DIFFUSE:
 | |
|                             colorMode = 4;
 | |
|                             break;
 | |
|                         case osg::Material::SPECULAR:
 | |
|                             colorMode = 5;
 | |
|                             break;
 | |
|                         }
 | |
| 
 | |
|                         mRequirements.back().mColorMode = colorMode;
 | |
|                     }
 | |
|                 }
 | |
|                 else if (it->first.first == osg::StateAttribute::ALPHAFUNC)
 | |
|                 {
 | |
|                     if (!mRequirements.back().mAlphaTestOverridden || it->second.second & osg::StateAttribute::PROTECTED)
 | |
|                     {
 | |
|                         if (it->second.second & osg::StateAttribute::OVERRIDE)
 | |
|                             mRequirements.back().mAlphaTestOverridden = true;
 | |
| 
 | |
|                         const osg::AlphaFunc* alpha = static_cast<const osg::AlphaFunc*>(it->second.first.get());
 | |
|                         mRequirements.back().mAlphaFunc = alpha->getFunction();
 | |
|                         mRequirements.back().mAlphaRef = alpha->getReferenceValue();
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         unsigned int alphaBlend = stateset->getMode(GL_BLEND);
 | |
|         if (alphaBlend != osg::StateAttribute::INHERIT && (!mRequirements.back().mAlphaBlendOverridden || alphaBlend & osg::StateAttribute::PROTECTED))
 | |
|         {
 | |
|             if (alphaBlend & osg::StateAttribute::OVERRIDE)
 | |
|                 mRequirements.back().mAlphaBlendOverridden = true;
 | |
| 
 | |
|             mRequirements.back().mAlphaBlend = alphaBlend & osg::StateAttribute::ON;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::pushRequirements(osg::Node& node)
 | |
|     {
 | |
|         if (mRequirements.empty())
 | |
|             mRequirements.emplace_back();
 | |
|         else
 | |
|             mRequirements.push_back(mRequirements.back());
 | |
|         mRequirements.back().mNode = &node;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::popRequirements()
 | |
|     {
 | |
|         mRequirements.pop_back();
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::createProgram(const ShaderRequirements &reqs)
 | |
|     {
 | |
|         if (!reqs.mShaderRequired && !mForceShaders)
 | |
|         {
 | |
|             ensureFFP(*reqs.mNode);
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         /**
 | |
|         * The shader visitor is supposed to be idempotent and undoable.
 | |
|         * That means we need to back up state we've removed (so it can be restored and/or considered by further
 | |
|         * applications of the visitor) and track which state we added (so it can be removed and/or ignored by further
 | |
|         * applications of the visitor).
 | |
|         * Before editing writableStateSet in a way that explicitly removes state or might overwrite existing state, it
 | |
|         * should be copied to removedState, another StateSet, unless it's there already or was added by a previous
 | |
|         * application of the visitor (is in previousAddedState).
 | |
|         * If it's a new class of state that's not already handled by ReinstateRemovedStateVisitor::apply, make sure to
 | |
|         * add handling there.
 | |
|         * Similarly, any time new state is added to writableStateSet, the equivalent method should be called on
 | |
|         * addedState.
 | |
|         * If that method doesn't exist yet, implement it - we don't use a full StateSet as we only need to check
 | |
|         * existence, not equality, and don't need to actually get the value as we can get it from writableStateSet
 | |
|         * instead.
 | |
|         */
 | |
|         osg::Node& node = *reqs.mNode;
 | |
|         osg::StateSet* writableStateSet = nullptr;
 | |
|         if (mAllowedToModifyStateSets)
 | |
|             writableStateSet = node.getOrCreateStateSet();
 | |
|         else
 | |
|             writableStateSet = getWritableStateSet(node);
 | |
|         osg::ref_ptr<AddedState> addedState = new AddedState;
 | |
|         osg::ref_ptr<AddedState> previousAddedState = getAddedState(*writableStateSet);
 | |
|         if (!previousAddedState)
 | |
|             previousAddedState = new AddedState;
 | |
| 
 | |
|         ShaderManager::DefineMap defineMap;
 | |
|         for (unsigned int i=0; i<sizeof(defaultTextures)/sizeof(defaultTextures[0]); ++i)
 | |
|         {
 | |
|             defineMap[defaultTextures[i]] = "0";
 | |
|             defineMap[std::string(defaultTextures[i]) + std::string("UV")] = "0";
 | |
|         }
 | |
|         for (std::map<int, std::string>::const_iterator texIt = reqs.mTextures.begin(); texIt != reqs.mTextures.end(); ++texIt)
 | |
|         {
 | |
|             defineMap[texIt->second] = "1";
 | |
|             defineMap[texIt->second + std::string("UV")] = std::to_string(texIt->first);
 | |
|         }
 | |
| 
 | |
|         if (defineMap["diffuseMap"] == "0")
 | |
|         {
 | |
|             writableStateSet->addUniform(new osg::Uniform("useDiffuseMapForShadowAlpha", false));
 | |
|             addedState->addUniform("useDiffuseMapForShadowAlpha");
 | |
|         }
 | |
| 
 | |
|         defineMap["parallax"] = reqs.mNormalHeight ? "1" : "0";
 | |
| 
 | |
|         writableStateSet->addUniform(new osg::Uniform("colorMode", reqs.mColorMode));
 | |
|         addedState->addUniform("colorMode");
 | |
| 
 | |
|         defineMap["alphaFunc"] = std::to_string(reqs.mAlphaFunc);
 | |
| 
 | |
|         osg::ref_ptr<osg::StateSet> removedState;
 | |
|         if ((removedState = getRemovedState(*writableStateSet)) && !mAllowedToModifyStateSets)
 | |
|             removedState = new osg::StateSet(*removedState, osg::CopyOp::SHALLOW_COPY);
 | |
|         if (!removedState)
 | |
|             removedState = new osg::StateSet();
 | |
| 
 | |
|         defineMap["alphaToCoverage"] = "0";
 | |
|         defineMap["adjustCoverage"] = "0";
 | |
|         if (reqs.mAlphaFunc != osg::AlphaFunc::ALWAYS)
 | |
|         {
 | |
|             writableStateSet->addUniform(new osg::Uniform("alphaRef", reqs.mAlphaRef));
 | |
|             addedState->addUniform("alphaRef");
 | |
| 
 | |
|             if (!removedState->getAttributePair(osg::StateAttribute::ALPHAFUNC))
 | |
|             {
 | |
|                 const auto* alphaFunc = writableStateSet->getAttributePair(osg::StateAttribute::ALPHAFUNC);
 | |
|                 if (alphaFunc && !previousAddedState->hasAttribute(osg::StateAttribute::ALPHAFUNC, 0))
 | |
|                     removedState->setAttribute(alphaFunc->first, alphaFunc->second);
 | |
|             }
 | |
|             // This prevents redundant glAlphaFunc calls while letting the shadows bin still see the test
 | |
|             writableStateSet->setAttribute(RemovedAlphaFunc::getInstance(reqs.mAlphaFunc), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
 | |
|             addedState->setAttribute(RemovedAlphaFunc::getInstance(reqs.mAlphaFunc));
 | |
| 
 | |
|             // Blending won't work with A2C as we use the alpha channel for coverage. gl_SampleCoverage from ARB_sample_shading would save the day, but requires GLSL 130
 | |
|             if (mConvertAlphaTestToAlphaToCoverage && !reqs.mAlphaBlend)
 | |
|             {
 | |
|                 writableStateSet->setMode(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, osg::StateAttribute::ON);
 | |
|                 addedState->setMode(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
 | |
|                 defineMap["alphaToCoverage"] = "1";
 | |
|             }
 | |
| 
 | |
|             // Adjusting coverage isn't safe with blending on as blending requires the alpha to be intact.
 | |
|             // Maybe we could also somehow (e.g. userdata) detect when the diffuse map has coverage-preserving mip maps in the future
 | |
|             if (!reqs.mAlphaBlend)
 | |
|                 defineMap["adjustCoverage"] = "1";
 | |
| 
 | |
|             // Preventing alpha tested stuff shrinking as lower mip levels are used requires knowing the texture size
 | |
|             osg::ref_ptr<osg::GLExtensions> exts = osg::GLExtensions::Get(0, false);
 | |
|             if (exts && exts->isGpuShader4Supported)
 | |
|                 defineMap["useGPUShader4"] = "1";
 | |
|             // We could fall back to a texture size uniform if EXT_gpu_shader4 is missing
 | |
|         }
 | |
| 
 | |
|         bool simpleLighting = false;
 | |
|         node.getUserValue("simpleLighting", simpleLighting);
 | |
|         if (simpleLighting)
 | |
|         {
 | |
|             defineMap["forcePPL"] = "1";
 | |
|             defineMap["endLight"] = "0";
 | |
|         }
 | |
| 
 | |
|         if (reqs.mAlphaBlend && mSupportsNormalsRT)
 | |
|         {
 | |
|             if (reqs.mSoftParticles)
 | |
|                 defineMap["disableNormals"] = "1";
 | |
|             else
 | |
|                 writableStateSet->setAttribute(new osg::Disablei(GL_BLEND, 1));
 | |
|         }
 | |
| 
 | |
|         if (writableStateSet->getMode(GL_ALPHA_TEST) != osg::StateAttribute::INHERIT && !previousAddedState->hasMode(GL_ALPHA_TEST))
 | |
|             removedState->setMode(GL_ALPHA_TEST, writableStateSet->getMode(GL_ALPHA_TEST));
 | |
|         // This disables the deprecated fixed-function alpha test
 | |
|         writableStateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
 | |
|         addedState->setMode(GL_ALPHA_TEST);
 | |
| 
 | |
|         if (!removedState->getModeList().empty() || !removedState->getAttributeList().empty())
 | |
|         {
 | |
|             // user data is normally shallow copied so shared with the original stateset
 | |
|             osg::ref_ptr<osg::UserDataContainer> writableUserData;
 | |
|             if (mAllowedToModifyStateSets)
 | |
|                 writableUserData = writableStateSet->getOrCreateUserDataContainer();
 | |
|             else
 | |
|                 writableUserData = getWritableUserDataContainer(*writableStateSet);
 | |
| 
 | |
|             updateRemovedState(*writableUserData, removedState);
 | |
|         }
 | |
| 
 | |
|         if (reqs.mSoftParticles && mOpaqueDepthTex.front())
 | |
|         {
 | |
|             osg::ref_ptr<osg::Depth> depth = new SceneUtil::AutoDepth;
 | |
|             depth->setWriteMask(false);
 | |
|             writableStateSet->setAttributeAndModes(depth, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
 | |
|             addedState->setAttributeAndModes(depth);
 | |
| 
 | |
|             writableStateSet->addUniform(new osg::Uniform("particleSize", reqs.mSoftParticleSize));
 | |
|             addedState->addUniform("particleSize");
 | |
| 
 | |
|             constexpr int unit = 2;
 | |
| 
 | |
|             writableStateSet->addUniform(new osg::Uniform("opaqueDepthTex", unit));
 | |
|             addedState->addUniform("opaqueDepthTex");
 | |
| 
 | |
|             osg::ref_ptr<OpaqueDepthAttribute> opaqueDepthAttr = new OpaqueDepthAttribute;
 | |
|             opaqueDepthAttr->setTexturesAndUnit(mOpaqueDepthTex, unit);
 | |
|             writableStateSet->setAttributeAndModes(opaqueDepthAttr, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
 | |
|             addedState->setAttributeAndModes(opaqueDepthAttr);
 | |
|         }
 | |
| 
 | |
|         defineMap["softParticles"] = reqs.mSoftParticles && mOpaqueDepthTex.front() ? "1" : "0";
 | |
| 
 | |
|         Stereo::Manager::instance().shaderStereoDefines(defineMap);
 | |
| 
 | |
|         std::string shaderPrefix;
 | |
|         if (!node.getUserValue("shaderPrefix", shaderPrefix))
 | |
|             shaderPrefix = mDefaultShaderPrefix;
 | |
| 
 | |
|         osg::ref_ptr<osg::Shader> vertexShader (mShaderManager.getShader(shaderPrefix + "_vertex.glsl", defineMap, osg::Shader::VERTEX));
 | |
|         osg::ref_ptr<osg::Shader> fragmentShader (mShaderManager.getShader(shaderPrefix + "_fragment.glsl", defineMap, osg::Shader::FRAGMENT));
 | |
| 
 | |
|         if (vertexShader && fragmentShader)
 | |
|         {
 | |
|             auto program = mShaderManager.getProgram(vertexShader, fragmentShader, mProgramTemplate);
 | |
|             writableStateSet->setAttributeAndModes(program, osg::StateAttribute::ON);
 | |
|             addedState->setAttributeAndModes(program);
 | |
| 
 | |
|             for (std::map<int, std::string>::const_iterator texIt = reqs.mTextures.begin(); texIt != reqs.mTextures.end(); ++texIt)
 | |
|             {
 | |
|                 writableStateSet->addUniform(new osg::Uniform(texIt->second.c_str(), texIt->first), osg::StateAttribute::ON);
 | |
|                 addedState->addUniform(texIt->second);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if (!addedState->empty())
 | |
|         {
 | |
|             // user data is normally shallow copied so shared with the original stateset
 | |
|             osg::ref_ptr<osg::UserDataContainer> writableUserData;
 | |
|             if (mAllowedToModifyStateSets)
 | |
|                 writableUserData = writableStateSet->getOrCreateUserDataContainer();
 | |
|             else
 | |
|                 writableUserData = getWritableUserDataContainer(*writableStateSet);
 | |
| 
 | |
|             updateAddedState(*writableUserData, addedState);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::ensureFFP(osg::Node& node)
 | |
|     {
 | |
|         if (!node.getStateSet() || !node.getStateSet()->getAttribute(osg::StateAttribute::PROGRAM))
 | |
|             return;
 | |
|         osg::StateSet* writableStateSet = nullptr;
 | |
|         if (mAllowedToModifyStateSets)
 | |
|             writableStateSet = node.getStateSet();
 | |
|         else
 | |
|             writableStateSet = getWritableStateSet(node);
 | |
| 
 | |
|         /**
 | |
|         * We might have been using shaders temporarily with the node (e.g. if a GlowUpdater applied a temporary
 | |
|         * environment map for a temporary enchantment).
 | |
|         * We therefore need to remove any state doing so added, and restore any that it removed.
 | |
|         * This is kept track of in createProgram in the StateSet's userdata.
 | |
|         * If new classes of state get added, handling it here is required - not all StateSet features are implemented
 | |
|         * in AddedState yet as so far they've not been necessary.
 | |
|         * Removed state requires no particular special handling as it's dealt with by merging StateSets.
 | |
|         * We don't need to worry about state in writableStateSet having the OVERRIDE flag as if it's in both, it's also
 | |
|         * in addedState, and gets removed first.
 | |
|         */
 | |
| 
 | |
|         // user data is normally shallow copied so shared with the original stateset - we'll need to copy before edits
 | |
|         osg::ref_ptr<osg::UserDataContainer> writableUserData;
 | |
| 
 | |
|         if (osg::ref_ptr<AddedState> addedState = getAddedState(*writableStateSet))
 | |
|         {
 | |
|             if (mAllowedToModifyStateSets)
 | |
|                 writableUserData = writableStateSet->getUserDataContainer();
 | |
|             else
 | |
|                 writableUserData = getWritableUserDataContainer(*writableStateSet);
 | |
| 
 | |
|             unsigned int index = writableUserData->getUserObjectIndex("addedState");
 | |
|             writableUserData->removeUserObject(index);
 | |
| 
 | |
|             // O(n log n) to use StateSet::removeX, but this is O(n)
 | |
|             for (auto itr = writableStateSet->getUniformList().begin(); itr != writableStateSet->getUniformList().end();)
 | |
|             {
 | |
|                 if (addedState->hasUniform(itr->first))
 | |
|                     writableStateSet->getUniformList().erase(itr++);
 | |
|                 else
 | |
|                     ++itr;
 | |
|             }
 | |
| 
 | |
|             for (auto itr = writableStateSet->getModeList().begin(); itr != writableStateSet->getModeList().end();)
 | |
|             {
 | |
|                 if (addedState->hasMode(itr->first))
 | |
|                     writableStateSet->getModeList().erase(itr++);
 | |
|                 else
 | |
|                     ++itr;
 | |
|             }
 | |
| 
 | |
|             // StateAttributes track the StateSets they're attached to
 | |
|             // We don't have access to the function to do that, and can't call removeAttribute with an iterator
 | |
|             for (const auto& [type, member] : addedState->getAttributes())
 | |
|                 writableStateSet->removeAttribute(type, member);
 | |
| 
 | |
|             for (unsigned int unit = 0; unit < writableStateSet->getTextureModeList().size(); ++unit)
 | |
|             {
 | |
|                 for (auto itr = writableStateSet->getTextureModeList()[unit].begin(); itr != writableStateSet->getTextureModeList()[unit].end();)
 | |
|                 {
 | |
|                     if (addedState->hasTextureMode(unit, itr->first))
 | |
|                         writableStateSet->getTextureModeList()[unit].erase(itr++);
 | |
|                     else
 | |
|                         ++itr;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             for (const auto& [unit, attributeList] : addedState->getTextureAttributes())
 | |
|             {
 | |
|                 for (const auto& [type, member] : attributeList)
 | |
|                     writableStateSet->removeTextureAttribute(unit, type);
 | |
|             }
 | |
|         }
 | |
| 
 | |
| 
 | |
|         if (osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*writableStateSet))
 | |
|         {
 | |
|             if (!writableUserData)
 | |
|             {
 | |
|             if (mAllowedToModifyStateSets)
 | |
|                 writableUserData = writableStateSet->getUserDataContainer();
 | |
|             else
 | |
|                 writableUserData = getWritableUserDataContainer(*writableStateSet);
 | |
|             }
 | |
|             
 | |
|             unsigned int index = writableUserData->getUserObjectIndex("removedState");
 | |
|             writableUserData->removeUserObject(index);
 | |
| 
 | |
|             writableStateSet->merge(*removedState);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     bool ShaderVisitor::adjustGeometry(osg::Geometry& sourceGeometry, const ShaderRequirements& reqs)
 | |
|     {
 | |
|         bool useShader = reqs.mShaderRequired || mForceShaders;
 | |
|         bool generateTangents = reqs.mTexStageRequiringTangents != -1;
 | |
|         bool changed = false;
 | |
| 
 | |
|         if (mAllowedToModifyStateSets && (useShader || generateTangents))
 | |
|         {
 | |
|             // make sure that all UV sets are there
 | |
|             for (std::map<int, std::string>::const_iterator it = reqs.mTextures.begin(); it != reqs.mTextures.end(); ++it)
 | |
|             {
 | |
|                 if (sourceGeometry.getTexCoordArray(it->first) == nullptr)
 | |
|                 {
 | |
|                     sourceGeometry.setTexCoordArray(it->first, sourceGeometry.getTexCoordArray(0));
 | |
|                     changed = true;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             if (generateTangents)
 | |
|             {
 | |
|                 osg::ref_ptr<osgUtil::TangentSpaceGenerator> generator (new osgUtil::TangentSpaceGenerator);
 | |
|                 generator->generate(&sourceGeometry, reqs.mTexStageRequiringTangents);
 | |
| 
 | |
|                 sourceGeometry.setTexCoordArray(7, generator->getTangentArray(), osg::Array::BIND_PER_VERTEX);
 | |
|                 changed = true;
 | |
|             }
 | |
|         }
 | |
|         return changed;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::apply(osg::Geometry& geometry)
 | |
|     {
 | |
|         bool needPop = (geometry.getStateSet() != nullptr);
 | |
|         if (geometry.getStateSet()) // TODO: check if stateset affects shader permutation before pushing it
 | |
|         {
 | |
|             pushRequirements(geometry);
 | |
|             applyStateSet(geometry.getStateSet(), geometry);
 | |
|         }
 | |
| 
 | |
|         if (!mRequirements.empty())
 | |
|         {
 | |
|             const ShaderRequirements& reqs = mRequirements.back();
 | |
| 
 | |
|             adjustGeometry(geometry, reqs);
 | |
| 
 | |
|             createProgram(reqs);
 | |
|         }
 | |
|         else
 | |
|             ensureFFP(geometry);
 | |
| 
 | |
|         if (needPop)
 | |
|             popRequirements();
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::apply(osg::Drawable& drawable)
 | |
|     {
 | |
|         auto partsys = dynamic_cast<osgParticle::ParticleSystem*>(&drawable);
 | |
| 
 | |
|         bool needPop = drawable.getStateSet() || partsys;
 | |
| 
 | |
|         if (needPop)
 | |
|         {
 | |
|             pushRequirements(drawable);
 | |
| 
 | |
|             if (partsys)
 | |
|             {
 | |
|                 mRequirements.back().mSoftParticles = true;
 | |
|                 mRequirements.back().mSoftParticleSize = partsys->getDefaultParticleTemplate().getSizeRange().maximum;
 | |
|             }
 | |
| 
 | |
|             if (drawable.getStateSet())
 | |
|                 applyStateSet(drawable.getStateSet(), drawable);
 | |
|         }
 | |
| 
 | |
|         if (!mRequirements.empty())
 | |
|         {
 | |
|             const ShaderRequirements& reqs = mRequirements.back();
 | |
|             createProgram(reqs);
 | |
| 
 | |
|             if (auto rig = dynamic_cast<SceneUtil::RigGeometry*>(&drawable))
 | |
|             {
 | |
|                 osg::ref_ptr<osg::Geometry> sourceGeometry = rig->getSourceGeometry();
 | |
|                 if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
 | |
|                     rig->setSourceGeometry(sourceGeometry);
 | |
|             }
 | |
|             else if (auto morph = dynamic_cast<SceneUtil::MorphGeometry*>(&drawable))
 | |
|             {
 | |
|                 osg::ref_ptr<osg::Geometry> sourceGeometry = morph->getSourceGeometry();
 | |
|                 if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
 | |
|                     morph->setSourceGeometry(sourceGeometry);
 | |
|             }
 | |
|         }
 | |
|         else
 | |
|             ensureFFP(drawable);
 | |
| 
 | |
|         if (needPop)
 | |
|             popRequirements();
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setAllowedToModifyStateSets(bool allowed)
 | |
|     {
 | |
|         mAllowedToModifyStateSets = allowed;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setAutoUseNormalMaps(bool use)
 | |
|     {
 | |
|         mAutoUseNormalMaps = use;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setNormalMapPattern(const std::string &pattern)
 | |
|     {
 | |
|         mNormalMapPattern = pattern;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setNormalHeightMapPattern(const std::string &pattern)
 | |
|     {
 | |
|         mNormalHeightMapPattern = pattern;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setAutoUseSpecularMaps(bool use)
 | |
|     {
 | |
|         mAutoUseSpecularMaps = use;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setSpecularMapPattern(const std::string &pattern)
 | |
|     {
 | |
|         mSpecularMapPattern = pattern;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setApplyLightingToEnvMaps(bool apply)
 | |
|     {
 | |
|         mApplyLightingToEnvMaps = apply;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setConvertAlphaTestToAlphaToCoverage(bool convert)
 | |
|     {
 | |
|         mConvertAlphaTestToAlphaToCoverage = convert;
 | |
|     }
 | |
| 
 | |
|     void ShaderVisitor::setOpaqueDepthTex(osg::ref_ptr<osg::Texture2D> texturePing, osg::ref_ptr<osg::Texture2D> texturePong)
 | |
|     {
 | |
|         mOpaqueDepthTex = { texturePing, texturePong };
 | |
|     }
 | |
| 
 | |
|     ReinstateRemovedStateVisitor::ReinstateRemovedStateVisitor(bool allowedToModifyStateSets)
 | |
|         : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
 | |
|         , mAllowedToModifyStateSets(allowedToModifyStateSets)
 | |
|     {
 | |
|     }
 | |
| 
 | |
|     void ReinstateRemovedStateVisitor::apply(osg::Node& node)
 | |
|     {
 | |
|         // TODO: this may eventually need to remove added state.
 | |
|         // If so, we can migrate from explicitly copying removed state to just calling osg::StateSet::merge.
 | |
|         // Not everything is transferred from removedState yet - implement more when createProgram starts marking more
 | |
|         // as removed.
 | |
|         if (node.getStateSet())
 | |
|         {
 | |
|             osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*node.getStateSet());
 | |
|             if (removedState)
 | |
|             {
 | |
|                 osg::ref_ptr<osg::StateSet> writableStateSet;
 | |
|                 if (mAllowedToModifyStateSets)
 | |
|                     writableStateSet = node.getStateSet();
 | |
|                 else
 | |
|                     writableStateSet = getWritableStateSet(node);
 | |
| 
 | |
|                 // user data is normally shallow copied so shared with the original stateset
 | |
|                 osg::ref_ptr<osg::UserDataContainer> writableUserData;
 | |
|                 if (mAllowedToModifyStateSets)
 | |
|                     writableUserData = writableStateSet->getUserDataContainer();
 | |
|                 else
 | |
|                     writableUserData = getWritableUserDataContainer(*writableStateSet);
 | |
|                 unsigned int index = writableUserData->getUserObjectIndex("removedState");
 | |
|                 writableUserData->removeUserObject(index);
 | |
| 
 | |
|                 for (const auto&[mode, value] : removedState->getModeList())
 | |
|                     writableStateSet->setMode(mode, value);
 | |
| 
 | |
|                 for (const auto& attribute : removedState->getAttributeList())
 | |
|                     writableStateSet->setAttribute(attribute.second.first, attribute.second.second);
 | |
| 
 | |
|                 for (unsigned int unit = 0; unit < removedState->getTextureModeList().size(); ++unit)
 | |
|                 {
 | |
|                     for (const auto&[mode, value] : removedState->getTextureModeList()[unit])
 | |
|                         writableStateSet->setTextureMode(unit, mode, value);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         traverse(node);
 | |
|     }
 | |
| 
 | |
| }
 |