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			57 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
if (NOT DEFINED OPENMW_RESOURCES_ROOT)
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    return()
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endif()
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# Copy resource files into the build directory
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set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
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set(DDIRRELATIVE resources/shaders)
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set(SHADER_FILES
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    groundcover_vertex.glsl
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    groundcover_fragment.glsl
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    water_vertex.glsl
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    water_fragment.glsl
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    water_nm.png
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    alpha.glsl
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    depth.glsl
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    objects_vertex.glsl
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    objects_fragment.glsl
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    openmw_fragment.glsl
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    openmw_fragment.h.glsl
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    openmw_fragment_multiview.glsl
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    openmw_vertex.glsl
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    openmw_vertex.h.glsl
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    openmw_vertex_multiview.glsl
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    terrain_vertex.glsl
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    terrain_fragment.glsl
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    lighting.glsl
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    lighting_util.glsl
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    parallax.glsl
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    s360_fragment.glsl
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    s360_vertex.glsl
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    shadows_vertex.glsl
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    shadows_fragment.glsl
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    shadowcasting_vertex.glsl
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    shadowcasting_fragment.glsl
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    vertexcolors.glsl
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    nv_default_vertex.glsl
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    nv_default_fragment.glsl
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    nv_nolighting_vertex.glsl
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    nv_nolighting_fragment.glsl
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    blended_depth_postpass_vertex.glsl
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    blended_depth_postpass_fragment.glsl
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    gui_vertex.glsl
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    gui_fragment.glsl
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    debug_vertex.glsl
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    debug_fragment.glsl
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    sky_vertex.glsl
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    sky_fragment.glsl
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    skypasses.glsl
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    softparticles.glsl
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    hdr_fragment.glsl
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    hdr_luminance_fragment.glsl
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    fullscreen_tri_vertex.glsl
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    fullscreen_tri_fragment.glsl
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)
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_RESOURCES_ROOT} ${DDIRRELATIVE} "${SHADER_FILES}")
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