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mwbase
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Merge branch 'lua_input' into 'master'
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2021-08-20 11:44:42 +00:00 |
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mwclass
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Reset rotation when respawning actors
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2021-09-14 16:53:57 +02:00 |
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mwdialogue
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Change disposition to work like vanilla
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2021-07-06 17:03:56 +02:00 |
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mwgui
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Pass std::string_view instead of const std::string&
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2021-09-09 18:39:50 +02:00 |
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mwinput
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Lua package 'openmw.input'
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2021-08-10 19:00:52 +03:00 |
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mwlua
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Rename CellRef::getRefIdPtr -> getRefIdRef and return reference
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2021-09-06 22:52:08 +02:00 |
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mwmechanics
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Merge branch 'fix_pathgrid_path' into 'master'
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2021-09-08 09:55:42 +00:00 |
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mwphysics
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moveObject() has side effects that might invalidate iterators from mActors. Instead of iterating over mActors, make a copy of needed data and iterate over the copies.
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2021-09-06 12:51:25 +02:00 |
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mwrender
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Groundcover optimisation (#3101)
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2021-09-13 12:20:00 +02:00 |
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mwscript
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Always print object refnum
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2021-08-12 02:02:25 +02:00 |
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mwsound
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Use default instead of empty constructors/destructors
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2021-06-24 00:26:15 +02:00 |
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mwstate
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Saving/loading for Lua scripts (saves format is changed)
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2021-07-09 20:24:56 +02:00 |
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mwworld
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cellpreloader.cpp unused variable (#3102)
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2021-09-11 20:58:42 +02:00 |
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android_main.cpp
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android: Switch to C++
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2019-04-28 18:21:31 -04:00 |
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CMakeLists.txt
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Define dependency to OSG plugins in one place
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2021-09-06 22:44:52 +02:00 |
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doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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engine.cpp
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Don't use const for objects returned by value.
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2021-09-01 22:23:50 +02:00 |
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engine.hpp
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Manage work item lifetime on the client side
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2021-07-12 11:41:14 +02:00 |
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main.cpp
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Abort on duplicate content file
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2021-08-01 03:04:12 +01:00 |