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openmw/apps/openmw
2021-09-14 16:53:57 +02:00
..
mwbase Merge branch 'lua_input' into 'master' 2021-08-20 11:44:42 +00:00
mwclass Reset rotation when respawning actors 2021-09-14 16:53:57 +02:00
mwdialogue Change disposition to work like vanilla 2021-07-06 17:03:56 +02:00
mwgui Pass std::string_view instead of const std::string& 2021-09-09 18:39:50 +02:00
mwinput Lua package 'openmw.input' 2021-08-10 19:00:52 +03:00
mwlua Rename CellRef::getRefIdPtr -> getRefIdRef and return reference 2021-09-06 22:52:08 +02:00
mwmechanics Merge branch 'fix_pathgrid_path' into 'master' 2021-09-08 09:55:42 +00:00
mwphysics moveObject() has side effects that might invalidate iterators from mActors. Instead of iterating over mActors, make a copy of needed data and iterate over the copies. 2021-09-06 12:51:25 +02:00
mwrender Groundcover optimisation (#3101) 2021-09-13 12:20:00 +02:00
mwscript Always print object refnum 2021-08-12 02:02:25 +02:00
mwsound Use default instead of empty constructors/destructors 2021-06-24 00:26:15 +02:00
mwstate Saving/loading for Lua scripts (saves format is changed) 2021-07-09 20:24:56 +02:00
mwworld cellpreloader.cpp unused variable (#3102) 2021-09-11 20:58:42 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Define dependency to OSG plugins in one place 2021-09-06 22:44:52 +02:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Don't use const for objects returned by value. 2021-09-01 22:23:50 +02:00
engine.hpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
main.cpp Abort on duplicate content file 2021-08-01 03:04:12 +01:00