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			64 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_CLAS_H
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#define OPENMW_ESM_CLAS_H
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#include <array>
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#include <cstdint>
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#include <string>
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#include "components/esm/defs.hpp"
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#include "components/esm/refid.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    /*
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     * Character class definitions
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     */
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    struct Class
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    {
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        constexpr static RecNameInts sRecordId = REC_CLAS;
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        /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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        static std::string_view getRecordType() { return "Class"; }
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        enum Specialization
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        {
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            Combat = 0,
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            Magic = 1,
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            Stealth = 2
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        };
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        static const std::string_view sGmstSpecializationIds[3];
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        static const std::array<std::string_view, 3> specializationIndexToLuaId;
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        struct CLDTstruct
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        {
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            std::array<int32_t, 2> mAttribute; // Attributes that get class bonus
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            int32_t mSpecialization; // 0 = Combat, 1 = Magic, 2 = Stealth
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            std::array<std::array<int32_t, 2>, 5> mSkills; // Minor and major skills.
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            int32_t mIsPlayable; // 0x0001 - Playable class
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            int32_t mServices;
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            int32_t& getSkill(int index, bool major);
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            ///< Throws an exception for invalid values of \a index.
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            int32_t getSkill(int index, bool major) const;
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            ///< Throws an exception for invalid values of \a index.
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        }; // 60 bytes
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        uint32_t mRecordFlags;
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        std::string mName, mDescription;
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        RefId mId;
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        CLDTstruct mData;
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        void load(ESMReader& esm, bool& isDeleted);
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        void save(ESMWriter& esm, bool isDeleted = false) const;
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        void blank();
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        ///< Set record to default state (does not touch the ID/index).
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    };
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}
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#endif
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