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95 lines
3.0 KiB
C++
95 lines
3.0 KiB
C++
#ifndef CSM_WOLRD_CELLCOORDINATES_H
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#define CSM_WOLRD_CELLCOORDINATES_H
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#include <iosfwd>
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#include <string>
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#include <utility>
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#include <QMetaType>
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namespace osg
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{
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class Vec3d;
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}
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namespace ESM
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{
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class RefId;
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}
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namespace CSMWorld
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{
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class CellCoordinates
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{
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int mX;
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int mY;
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public:
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CellCoordinates();
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CellCoordinates(int x, int y);
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CellCoordinates(const std::pair<int, int>& coordinates);
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int getX() const;
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int getY() const;
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CellCoordinates move(int x, int y) const;
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///< Return a copy of *this, moved by the given offset.
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/// Generate cell id string from x and y coordinates
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static std::string generateId(int x, int y);
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std::string getId(const std::string& worldspace) const;
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///< Return the ID for the cell at these coordinates.
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static bool isExteriorCell(const std::string& id);
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static bool isExteriorCell(const ESM::RefId& id);
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/// \return first: CellCoordinates (or 0, 0 if cell does not have coordinates),
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/// second: is cell paged?
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///
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/// \note The worldspace part of \a id is ignored
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static std::pair<CellCoordinates, bool> fromId(const std::string& id);
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/// \return cell coordinates such that given world coordinates are in it.
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static std::pair<int, int> coordinatesToCellIndex(float x, float y);
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/// Converts worldspace coordinates to global texture selection, taking in account the texture offset.
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static std::pair<int, int> toTextureCoords(const osg::Vec3d& worldPos);
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/// Converts worldspace coordinates to global vertex selection.
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static std::pair<int, int> toVertexCoords(const osg::Vec3d& worldPos);
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/// Converts global texture coordinate X to worldspace coordinate, offset by 0.25f.
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static float textureGlobalXToWorldCoords(int textureGlobal);
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/// Converts global texture coordinate Y to worldspace coordinate, offset by 0.25f.
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static float textureGlobalYToWorldCoords(int textureGlobal);
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/// Converts global vertex coordinate to worldspace coordinate
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static float vertexGlobalToWorldCoords(int vertexGlobal);
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/// Converts global vertex coordinate to local cell's heightmap coordinates
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static int vertexGlobalToInCellCoords(int vertexGlobal);
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/// Converts global texture coordinates to cell id
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static std::string textureGlobalToCellId(const std::pair<int, int>& textureGlobal);
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/// Converts global vertex coordinates to cell id
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static std::string vertexGlobalToCellId(const std::pair<int, int>& vertexGlobal);
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};
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bool operator==(const CellCoordinates& left, const CellCoordinates& right);
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bool operator!=(const CellCoordinates& left, const CellCoordinates& right);
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bool operator<(const CellCoordinates& left, const CellCoordinates& right);
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std::ostream& operator<<(std::ostream& stream, const CellCoordinates& coordiantes);
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}
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Q_DECLARE_METATYPE(CSMWorld::CellCoordinates)
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#endif
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