You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw/apps/opencs/view/doc/filedialog.cpp

230 lines
6.1 KiB
C++

#include "filedialog.hpp"
#include <QDialogButtonBox>
#include <QPushButton>
#include <components/contentselector/model/contentmodel.hpp>
#include <components/contentselector/model/esmfile.hpp>
#include <components/contentselector/view/contentselector.hpp>
#include <components/files/qtconversion.hpp>
#include <string>
#include "adjusterwidget.hpp"
#include "filewidget.hpp"
#include "ui_filedialog.h"
CSVDoc::FileDialog::FileDialog(QWidget* parent)
: QDialog(parent)
, mSelector(nullptr)
, ui(std::make_unique<Ui::FileDialog>())
, mAction(ContentAction_Undefined)
, mFileWidget(nullptr)
, mAdjusterWidget(nullptr)
, mDialogBuilt(false)
{
ui->setupUi(this);
resize(400, 400);
setObjectName("FileDialog");
mSelector = new ContentSelectorView::ContentSelector(ui->contentSelectorWidget, /*showOMWScripts=*/false);
mAdjusterWidget = new AdjusterWidget(this);
}
CSVDoc::FileDialog::~FileDialog() = default;
void CSVDoc::FileDialog::addFiles(const std::vector<std::filesystem::path>& dataDirs)
{
for (const auto& dir : dataDirs)
{
QString path = Files::pathToQString(dir);
mSelector->addFiles(path);
}
mSelector->sortFiles();
}
void CSVDoc::FileDialog::setEncoding(const QString& encoding)
{
mSelector->setEncoding(encoding);
}
void CSVDoc::FileDialog::clearFiles()
{
mSelector->clearFiles();
}
QStringList CSVDoc::FileDialog::selectedFilePaths()
{
QStringList filePaths;
for (ContentSelectorModel::EsmFile* file : mSelector->selectedFiles())
filePaths.append(file->filePath());
return filePaths;
}
void CSVDoc::FileDialog::setLocalData(const std::filesystem::path& localData)
{
mAdjusterWidget->setLocalData(localData);
}
void CSVDoc::FileDialog::showDialog(ContentAction action)
{
mAction = action;
ui->projectGroupBoxLayout->insertWidget(0, mAdjusterWidget);
switch (mAction)
{
case ContentAction_New:
buildNewFileView();
break;
case ContentAction_Edit:
buildOpenFileView();
break;
default:
break;
}
mAdjusterWidget->setFilenameCheck(mAction == ContentAction_New);
if (!mDialogBuilt)
{
// connections common to both dialog view flavors
connect(mSelector, &ContentSelectorView::ContentSelector::signalCurrentGamefileIndexChanged, this,
qOverload<int>(&FileDialog::slotUpdateAcceptButton));
connect(ui->projectButtonBox, &QDialogButtonBox::rejected, this, &FileDialog::slotRejected);
mDialogBuilt = true;
}
show();
raise();
activateWindow();
}
void CSVDoc::FileDialog::buildNewFileView()
{
setWindowTitle(tr("Create a new addon"));
QPushButton* createButton = ui->projectButtonBox->button(QDialogButtonBox::Ok);
createButton->setText("Create");
createButton->setEnabled(false);
if (!mFileWidget)
{
mFileWidget = new FileWidget(this);
mFileWidget->setType(true);
mFileWidget->extensionLabelIsVisible(true);
connect(mFileWidget, &FileWidget::nameChanged, mAdjusterWidget, &AdjusterWidget::setName);
connect(mFileWidget, &FileWidget::nameChanged, this,
qOverload<const QString&, bool>(&FileDialog::slotUpdateAcceptButton));
}
ui->projectGroupBoxLayout->insertWidget(0, mFileWidget);
connect(ui->projectButtonBox, &QDialogButtonBox::accepted, this, &FileDialog::slotNewFile);
}
void CSVDoc::FileDialog::buildOpenFileView()
{
setWindowTitle(tr("Open"));
ui->projectGroupBox->setTitle(QString(""));
ui->projectButtonBox->button(QDialogButtonBox::Ok)->setText("Open");
if (mSelector->isGamefileSelected())
ui->projectButtonBox->button(QDialogButtonBox::Ok)->setEnabled(true);
else
ui->projectButtonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
if (!mDialogBuilt)
{
connect(mSelector, &ContentSelectorView::ContentSelector::signalAddonDataChanged, this,
&FileDialog::slotAddonDataChanged);
}
connect(ui->projectButtonBox, &QDialogButtonBox::accepted, this, &FileDialog::slotOpenFile);
}
void CSVDoc::FileDialog::slotAddonDataChanged(const QModelIndex& topleft, const QModelIndex& bottomright)
{
slotUpdateAcceptButton(0);
}
void CSVDoc::FileDialog::slotUpdateAcceptButton(int)
{
QString name = "";
if (mFileWidget && mAction == ContentAction_New)
name = mFileWidget->getName();
slotUpdateAcceptButton(name, true);
}
void CSVDoc::FileDialog::slotUpdateAcceptButton(const QString& name, bool)
{
bool success = !mSelector->selectedFiles().empty();
bool isNew = (mAction == ContentAction_New);
if (isNew)
success = !name.isEmpty();
else if (success)
{
ContentSelectorModel::EsmFile* file = mSelector->selectedFiles().back();
mAdjusterWidget->setName(file->filePath(), !file->isGameFile());
}
else
mAdjusterWidget->setName("", true);
ui->projectButtonBox->button(QDialogButtonBox::Ok)->setEnabled(success);
}
QString CSVDoc::FileDialog::filename() const
{
if (mAction == ContentAction_New)
return "";
return mSelector->currentFile();
}
void CSVDoc::FileDialog::slotRejected()
{
emit rejected();
disconnect(ui->projectButtonBox, &QDialogButtonBox::accepted, this, &FileDialog::slotNewFile);
disconnect(ui->projectButtonBox, &QDialogButtonBox::accepted, this, &FileDialog::slotOpenFile);
if (mFileWidget)
{
delete mFileWidget;
mFileWidget = nullptr;
}
close();
}
void CSVDoc::FileDialog::slotNewFile()
{
emit signalCreateNewFile(mAdjusterWidget->getPath());
if (mFileWidget)
{
delete mFileWidget;
mFileWidget = nullptr;
}
disconnect(ui->projectButtonBox, &QDialogButtonBox::accepted, this, &FileDialog::slotNewFile);
close();
}
void CSVDoc::FileDialog::slotOpenFile()
{
ContentSelectorModel::EsmFile* file = mSelector->selectedFiles().back();
mAdjusterWidget->setName(file->filePath(), !file->isGameFile());
emit signalOpenFiles(mAdjusterWidget->getPath());
disconnect(ui->projectButtonBox, &QDialogButtonBox::accepted, this, &FileDialog::slotOpenFile);
close();
}