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64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
#include "loadltex.hpp"
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#include "components/esm/defs.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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void LandTexture::load(ESMReader& esm, bool& isDeleted)
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{
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isDeleted = false;
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bool hasName = false;
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bool hasIndex = false;
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while (esm.hasMoreSubs())
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{
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esm.getSubName();
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switch (esm.retSubName().toInt())
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{
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case SREC_NAME:
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mId = esm.getRefId();
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hasName = true;
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break;
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case fourCC("INTV"):
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esm.getHT(mIndex);
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hasIndex = true;
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break;
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case fourCC("DATA"):
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mTexture = esm.getHString();
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break;
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case SREC_DELE:
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esm.skipHSub();
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isDeleted = true;
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break;
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default:
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esm.fail("Unknown subrecord");
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break;
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}
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}
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if (!hasName)
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esm.fail("Missing NAME subrecord");
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if (!hasIndex)
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esm.fail("Missing INTV subrecord");
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}
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void LandTexture::save(ESMWriter& esm, bool isDeleted) const
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{
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esm.writeHNCRefId("NAME", mId);
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esm.writeHNT("INTV", mIndex);
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esm.writeHNCString("DATA", mTexture);
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if (isDeleted)
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{
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esm.writeHNString("DELE", "", 3);
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}
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}
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void LandTexture::blank()
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{
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mId = ESM::RefId();
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mTexture.clear();
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}
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}
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