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openmw/components/esm3/loadltex.cpp

64 lines
1.6 KiB
C++

#include "loadltex.hpp"
#include "components/esm/defs.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
namespace ESM
{
void LandTexture::load(ESMReader& esm, bool& isDeleted)
{
isDeleted = false;
bool hasName = false;
bool hasIndex = false;
while (esm.hasMoreSubs())
{
esm.getSubName();
switch (esm.retSubName().toInt())
{
case SREC_NAME:
mId = esm.getRefId();
hasName = true;
break;
case fourCC("INTV"):
esm.getHT(mIndex);
hasIndex = true;
break;
case fourCC("DATA"):
mTexture = esm.getHString();
break;
case SREC_DELE:
esm.skipHSub();
isDeleted = true;
break;
default:
esm.fail("Unknown subrecord");
break;
}
}
if (!hasName)
esm.fail("Missing NAME subrecord");
if (!hasIndex)
esm.fail("Missing INTV subrecord");
}
void LandTexture::save(ESMWriter& esm, bool isDeleted) const
{
esm.writeHNCRefId("NAME", mId);
esm.writeHNT("INTV", mIndex);
esm.writeHNCString("DATA", mTexture);
if (isDeleted)
{
esm.writeHNString("DELE", "", 3);
}
}
void LandTexture::blank()
{
mId = ESM::RefId();
mTexture.clear();
}
}