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openmw/components/esm4/loadaloc.hpp

88 lines
2.7 KiB
C++

/*
Copyright (C) 2020 cc9cii
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
cc9cii cc9c@iinet.net.au
Much of the information on the data structures are based on the information
from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
trial & error. See http://en.uesp.net/wiki for details.
*/
#ifndef ESM4_ALOC_H
#define ESM4_ALOC_H
#include <cstdint>
#include <string>
#include <vector>
#include <components/esm/defs.hpp>
#include <components/esm/formid.hpp>
namespace ESM4
{
class Reader;
class Writer;
#pragma pack(push, 1)
struct MLC_Flags
{
// use day/night transition: 0 = loop, 1 = random, 2 = retrigger, 3 = none
// use defaults (6:00/23:54): 4 = loop, 5 = random, 6 = retrigger, 7 = none
std::uint8_t loopingOptions;
// 0 = neutral, 1 = enemy, 2 = ally, 3 = friend, 4 = location, 5 = none
std::uint8_t factionNotFound; // WARN: overwriting whatever is in this
std::uint16_t unknown; // padding?
};
#pragma pack(pop)
struct MediaLocationController
{
ESM::FormId mId; // from the header
std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
std::string mEditorId;
std::string mFullName;
std::vector<ESM::FormId> mBattleSets;
std::vector<ESM::FormId> mLocationSets;
std::vector<ESM::FormId> mEnemySets;
std::vector<ESM::FormId> mNeutralSets;
std::vector<ESM::FormId> mFriendSets;
std::vector<ESM::FormId> mAllySets;
MLC_Flags mMediaFlags;
ESM::FormId mConditionalFaction;
float mLocationDelay;
float mRetriggerDelay;
std::uint32_t mDayStart;
std::uint32_t mNightStart;
void load(ESM4::Reader& reader);
// void save(ESM4::Writer& writer) const;
// void blank();
static constexpr ESM::RecNameInts sRecordId = ESM::RecNameInts::REC_ALOC4;
};
}
#endif // ESM4_ALOC_H