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openmw/components/esm4/loadgmst.hpp

30 lines
742 B
C++

#ifndef OPENMW_COMPONENTS_ESM4_LOADGMST_H
#define OPENMW_COMPONENTS_ESM4_LOADGMST_H
#include <cstdint>
#include <string>
#include <variant>
#include <components/esm/defs.hpp>
#include <components/esm/formid.hpp>
namespace ESM4
{
class Reader;
struct GameSetting
{
using Data = std::variant<std::monostate, bool, float, std::int32_t, std::string, std::uint32_t>;
ESM::FormId mId; // from the header
std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
std::string mEditorId;
Data mData;
void load(Reader& reader);
static constexpr ESM::RecNameInts sRecordId = ESM::RecNameInts::REC_GMST4;
};
}
#endif // OPENMW_COMPONENTS_ESM4_LOADGMST_H