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openmw/components/esm4/loadligh.hpp

115 lines
3.4 KiB
C++

/*
Copyright (C) 2016, 2018-2020 cc9cii
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
cc9cii cc9c@iinet.net.au
Much of the information on the data structures are based on the information
from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
trial & error. See http://en.uesp.net/wiki for details.
*/
#ifndef ESM4_LIGH_H
#define ESM4_LIGH_H
#include <cstdint>
#include <string>
#include <components/esm/defs.hpp>
#include <components/esm/formid.hpp>
namespace ESM4
{
class Reader;
class Writer;
struct Light
{
enum Flag
{
Dynamic = 0x01,
Carryable = 0x02,
Negative = 0x04,
Flicker = 0x08,
OffDefault = 0x020,
FlickerSlow = 0x040,
Pulse = 0x080,
PulseSlow = 0x100,
SpotLight = 0x200,
SpotShadow = 0x400,
};
struct Data
{
std::int32_t time = 0;
std::uint32_t radius = 0;
std::uint32_t colour = 0; // RGBA
// flags:
// 0x00000001 = Dynamic
// 0x00000002 = Can be Carried
// 0x00000004 = Negative
// 0x00000008 = Flicker
// 0x00000020 = Off By Default
// 0x00000040 = Flicker Slow
// 0x00000080 = Pulse
// 0x00000100 = Pulse Slow
// 0x00000200 = Spot Light
// 0x00000400 = Spot Shadow
std::int32_t flags = 0;
float falloff = 1.f;
float FOV = 90; // FIXME: FOV in degrees or radians?
float nearClip = 0.f; // TES5+
float frequency = 0.f; // TES5+
float intensityAmplitude = 0.f; // TES5+
float movementAmplitude = 0.f; // TES5+
float constant = 0.f; // FO4
float scalar = 0.f; // FO4
float exponent = 0.f; // FO4
float godRaysNearClip = 0.f; // FO4
std::uint32_t value = 0; // gold
float weight = 0.f;
};
ESM::FormId mId; // from the header
std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
std::string mEditorId;
std::string mFullName;
std::string mModel;
std::string mIcon;
float mBoundRadius;
ESM::FormId mScriptId;
ESM::FormId mSound;
float mFade;
Data mData;
void load(ESM4::Reader& reader);
// void save(ESM4::Writer& writer) const;
static constexpr ESM::RecNameInts sRecordId = ESM::REC_LIGH4;
// void blank();
};
}
#endif // ESM4_LIGH_H