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115 lines
3.4 KiB
C++
115 lines
3.4 KiB
C++
/*
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Copyright (C) 2016, 2018-2020 cc9cii
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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cc9cii cc9c@iinet.net.au
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Much of the information on the data structures are based on the information
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from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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trial & error. See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_LIGH_H
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#define ESM4_LIGH_H
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#include <cstdint>
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#include <string>
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#include <components/esm/defs.hpp>
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#include <components/esm/formid.hpp>
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namespace ESM4
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{
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class Reader;
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class Writer;
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struct Light
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{
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enum Flag
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{
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Dynamic = 0x01,
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Carryable = 0x02,
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Negative = 0x04,
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Flicker = 0x08,
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OffDefault = 0x020,
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FlickerSlow = 0x040,
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Pulse = 0x080,
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PulseSlow = 0x100,
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SpotLight = 0x200,
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SpotShadow = 0x400,
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};
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struct Data
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{
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std::int32_t time = 0;
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std::uint32_t radius = 0;
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std::uint32_t colour = 0; // RGBA
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// flags:
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// 0x00000001 = Dynamic
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// 0x00000002 = Can be Carried
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// 0x00000004 = Negative
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// 0x00000008 = Flicker
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// 0x00000020 = Off By Default
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// 0x00000040 = Flicker Slow
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// 0x00000080 = Pulse
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// 0x00000100 = Pulse Slow
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// 0x00000200 = Spot Light
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// 0x00000400 = Spot Shadow
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std::int32_t flags = 0;
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float falloff = 1.f;
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float FOV = 90; // FIXME: FOV in degrees or radians?
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float nearClip = 0.f; // TES5+
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float frequency = 0.f; // TES5+
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float intensityAmplitude = 0.f; // TES5+
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float movementAmplitude = 0.f; // TES5+
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float constant = 0.f; // FO4
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float scalar = 0.f; // FO4
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float exponent = 0.f; // FO4
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float godRaysNearClip = 0.f; // FO4
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std::uint32_t value = 0; // gold
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float weight = 0.f;
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};
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ESM::FormId mId; // from the header
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std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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std::string mEditorId;
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std::string mFullName;
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std::string mModel;
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std::string mIcon;
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float mBoundRadius;
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ESM::FormId mScriptId;
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ESM::FormId mSound;
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float mFade;
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Data mData;
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void load(ESM4::Reader& reader);
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// void save(ESM4::Writer& writer) const;
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static constexpr ESM::RecNameInts sRecordId = ESM::REC_LIGH4;
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// void blank();
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};
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}
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#endif // ESM4_LIGH_H
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