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openmw/components/esm4/loadnavi.hpp

120 lines
3.3 KiB
C++

/*
Copyright (C) 2015-2016, 2018, 2020 cc9cii
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
cc9cii cc9c@iinet.net.au
Much of the information on the data structures are based on the information
from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
trial & error. See http://en.uesp.net/wiki for details.
*/
#ifndef ESM4_NAVI_H
#define ESM4_NAVI_H
#include <cstdint>
#include <map>
#include <vector>
#include <components/esm/defs.hpp>
#include <components/esm/formid.hpp>
#include "cellgrid.hpp"
#include "vertex.hpp"
namespace ESM4
{
class Reader;
class Writer;
struct Navigation
{
#pragma pack(push, 1)
struct DoorRef
{
std::uint32_t unknown;
ESM::FormId32 formId;
};
struct Triangle
{
std::uint16_t vertexIndex0;
std::uint16_t vertexIndex1;
std::uint16_t vertexIndex2;
};
#pragma pack(pop)
struct IslandInfo
{
float minX;
float minY;
float minZ;
float maxX;
float maxY;
float maxZ;
std::vector<Triangle> triangles;
std::vector<Vertex> verticies;
void load(ESM4::Reader& reader);
};
enum Flags // NVMI island flags (not certain)
{
FLG_Island = 0x00000020,
FLG_Modified = 0x00000000, // not island
FLG_Unmodified = 0x00000040 // not island
};
struct NavMeshInfo
{
ESM::FormId formId;
std::uint32_t flags;
// center point of the navmesh
float x;
float y;
float z;
std::uint32_t flagPrefMerges;
std::vector<ESM::FormId> formIdMerged;
std::vector<ESM::FormId> formIdPrefMerged;
std::vector<DoorRef> linkedDoors;
std::vector<IslandInfo> islandInfo;
std::uint32_t locationMarker;
ESM::FormId worldSpaceId;
CellGrid cellGrid;
void load(ESM4::Reader& reader);
};
std::string mEditorId;
std::vector<NavMeshInfo> mNavMeshInfo;
std::vector<std::pair<std::uint32_t, std::vector<ESM::FormId>>> mPreferredPaths;
std::map<ESM::FormId, std::uint32_t> mPathIndexMap;
void load(ESM4::Reader& reader);
// void save(ESM4::Writer& writer) const;
// void blank();
static constexpr ESM::RecNameInts sRecordId = ESM::RecNameInts::REC_NAVI4;
};
}
#endif // ESM4_NAVI_H