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52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
#ifndef OPENMW_CONSTANTS_H
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#define OPENMW_CONSTANTS_H
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#include <string>
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namespace Constants
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{
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// The game uses 64 units per yard
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constexpr float UnitsPerMeter = 69.99125109f;
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constexpr float UnitsPerFoot = 21.33333333f;
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// Sound speed in meters per second
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constexpr float SoundSpeedInAir = 343.3f;
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constexpr float SoundSpeedUnderwater = 1484.0f;
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// Gravity constant in m/sec^2
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// Note: 8.96 m/sec^2 = 9.8 yards/sec^2
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// Probably original engine's developers just forgot
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// that their engine uses yards instead of meters
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// and used standard gravity value as it is
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constexpr float GravityConst = 8.96f;
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// Size of one exterior cell in game units
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constexpr int CellSizeInUnits = 8192;
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constexpr int ESM4CellSizeInUnits = 4096;
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// Size of active cell grid in cells (it is a square with the (2 * CellGridRadius + 1) cells side)
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constexpr int CellGridRadius = 1;
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// ESM4 cells are twice smaller, so the active grid should have more cells.
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constexpr int ESM4CellGridRadius = CellGridRadius * 2;
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// A label to mark night/day visual switches
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const std::string NightDayLabel = "NightDaySwitch";
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// A label to mark visual switches for herbalism feature
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const std::string HerbalismLabel = "HerbalismSwitch";
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// Percentage height at which projectiles are spawned from an actor
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constexpr float TorsoHeight = 0.75f;
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static constexpr float sStepSizeUp = 34.0f;
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static constexpr float sMaxSlope = 46.0f;
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// Identifier for main scene camera
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const std::string SceneCamera = "SceneCam";
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}
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#endif
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