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55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#ifndef OPENMW_WIDGETS_SHAREDSTATEBUTTON_HPP
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#define OPENMW_WIDGETS_SHAREDSTATEBUTTON_HPP
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#include <MyGUI_Button.h>
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#include "fontwrapper.hpp"
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namespace Gui
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{
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class SharedStateButton;
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typedef std::vector<SharedStateButton*> ButtonGroup;
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/// @brief A button that applies its own state changes to other widgets, to do this you define it as part of a
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/// ButtonGroup.
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class SharedStateButton final : public FontWrapper<MyGUI::Button>
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{
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MYGUI_RTTI_DERIVED(SharedStateButton)
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public:
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SharedStateButton();
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protected:
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void updateButtonState();
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void onMouseButtonPressed(int _left, int _top, MyGUI::MouseButton _id) override;
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void onMouseButtonReleased(int _left, int _top, MyGUI::MouseButton _id) override;
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void onMouseSetFocus(MyGUI::Widget* _old) override;
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void onMouseLostFocus(MyGUI::Widget* _new) override;
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void baseUpdateEnable() override;
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void shutdownOverride() override;
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bool _setState(const std::string& _value);
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public:
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void shareStateWith(const ButtonGroup& shared);
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/// @note The ButtonGroup connection will be destroyed when any widget in the group gets destroyed.
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static void createButtonGroup(ButtonGroup& group);
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//! Set button selected state
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void setStateSelected(bool _value);
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private:
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ButtonGroup mSharedWith;
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bool mIsMousePressed;
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bool mIsMouseFocus;
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};
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}
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#endif
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