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			52 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "unrefqueue.hpp"
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#include <deque>
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//#include <osg/Timer>
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//#include <iostream>
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#include <components/sceneutil/workqueue.hpp>
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namespace SceneUtil
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{
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    class UnrefWorkItem : public SceneUtil::WorkItem
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    {
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    public:
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        std::deque<osg::ref_ptr<const osg::Referenced> > mObjects;
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        virtual void doWork()
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        {
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            //osg::Timer timer;
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            //size_t objcount = mObjects.size();
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            mObjects.clear();
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            //std::cout << "cleared " << objcount << " objects in " << timer.time_m() << std::endl;
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        }
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    };
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    UnrefQueue::UnrefQueue()
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    {
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        mWorkItem = new UnrefWorkItem;
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    }
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    void UnrefQueue::push(const osg::Referenced *obj)
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    {
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        mWorkItem->mObjects.push_back(obj);
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    }
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    void UnrefQueue::flush(SceneUtil::WorkQueue *workQueue)
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    {
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        if (mWorkItem->mObjects.empty())
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            return;
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        workQueue->addWorkItem(mWorkItem, true);
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        mWorkItem = new UnrefWorkItem;
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    }
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    unsigned int UnrefQueue::getNumItems() const
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    {
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        return mWorkItem->mObjects.size();
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    }
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}
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