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			91 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_LUAUI_WIDGET
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| #define OPENMW_LUAUI_WIDGET
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| 
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| #include <map>
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| 
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| #include <MyGUI_Widget.h>
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| #include <sol/sol.hpp>
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| #include <osg/Vec2>
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| 
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| #include <components/lua/scriptscontainer.hpp>
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| 
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| namespace LuaUi
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| {
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|     /*
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|     * extends MyGUI::Widget and its child classes
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|     * memory ownership is controlled by MyGUI
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|     * it is important not to call any WidgetExtension methods after destroying the MyGUI::Widget
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|     */
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|     class WidgetExtension
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|     {
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|     public:
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|         WidgetExtension();
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|         // must be called after creating the underlying MyGUI::Widget
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|         void create(lua_State* lua, MyGUI::Widget* self);
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|         // must be called after before destroying the underlying MyGUI::Widget
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|         void destroy();
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| 
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|         void addChild(WidgetExtension* ext);
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|         WidgetExtension* childAt(size_t index) const;
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|         void assignChild(size_t index, WidgetExtension* ext);
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|         WidgetExtension* eraseChild(size_t index);
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|         size_t childCount() const { return mContent.size(); }
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| 
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|         MyGUI::Widget* widget() const { return mWidget; }
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| 
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|         void setCallback(const std::string&, const LuaUtil::Callback&);
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|         void clearCallbacks();
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| 
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|         void setProperty(std::string_view, sol::object value);
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| 
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|         MyGUI::IntCoord forcedOffset();
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|         void setForcedOffset(const MyGUI::IntCoord& offset);
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|         void updateCoord();
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| 
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|     protected:
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|         sol::table makeTable() const;
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|         sol::object keyEvent(MyGUI::KeyCode) const;
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|         sol::object mouseEvent(int left, int top, MyGUI::MouseButton button) const;
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|         virtual bool setPropertyRaw(std::string_view name, sol::object value);
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|         virtual void initialize();
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|         virtual void deinitialize();
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|         virtual MyGUI::IntSize calculateSize();
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|         virtual MyGUI::IntPoint calculatePosition(const MyGUI::IntSize& size);
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|         MyGUI::IntCoord calculateCoord();
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| 
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|         void triggerEvent(std::string_view name, const sol::object& argument) const;
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| 
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|         MyGUI::IntCoord mForcedCoord;
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|         MyGUI::IntCoord mAbsoluteCoord;
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|         MyGUI::FloatCoord mRelativeCoord;
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|         MyGUI::FloatSize mAnchor;
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| 
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|     private:
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|         // use lua_State* instead of sol::state_view because MyGUI requires a default constructor
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|         lua_State* mLua; 
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|         MyGUI::Widget* mWidget;
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| 
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|         std::vector<WidgetExtension*> mContent;
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|         std::map<std::string, LuaUtil::Callback, std::less<>> mCallbacks;
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| 
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|         void updateChildrenCoord(MyGUI::Widget*);
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| 
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|         void keyPress(MyGUI::Widget*, MyGUI::KeyCode, MyGUI::Char);
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|         void keyRelease(MyGUI::Widget*, MyGUI::KeyCode);
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|         void mouseMove(MyGUI::Widget*, int, int);
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|         void mouseDrag(MyGUI::Widget*, int, int, MyGUI::MouseButton);
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|         void mouseClick(MyGUI::Widget*);
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|         void mouseDoubleClick(MyGUI::Widget*);
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|         void mousePress(MyGUI::Widget*, int, int, MyGUI::MouseButton);
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|         void mouseRelease(MyGUI::Widget*, int, int, MyGUI::MouseButton);
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|         void focusGain(MyGUI::Widget*, MyGUI::Widget*);
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|         void focusLoss(MyGUI::Widget*, MyGUI::Widget*);
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|     };
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| 
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|     class LuaWidget : public MyGUI::Widget, public WidgetExtension
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|     {
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|         MYGUI_RTTI_DERIVED(LuaWidget)
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|     };
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| }
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| 
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| #endif // !OPENMW_LUAUI_WIDGET
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