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https://github.com/OpenMW/openmw.git
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101 lines
2.8 KiB
C++
101 lines
2.8 KiB
C++
#include "textinput.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include <MyGUI_Button.h>
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#include <MyGUI_EditBox.h>
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#include <MyGUI_UString.h>
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#include <components/esm/refid.hpp>
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namespace MWGui
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{
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TextInputDialog::TextInputDialog()
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: WindowModal("openmw_text_input.layout")
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{
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// Centre dialog
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center();
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getWidget(mTextEdit, "TextEdit");
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mTextEdit->eventEditSelectAccept += newDelegate(this, &TextInputDialog::onTextAccepted);
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MyGUI::Button* okButton;
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getWidget(okButton, "OKButton");
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okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TextInputDialog::onOkClicked);
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// Make sure the edit box has focus
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
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mControllerButtons.mA = "#{Interface:OK}";
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}
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void TextInputDialog::setNextButtonShow(bool shown)
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{
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MyGUI::Button* okButton;
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getWidget(okButton, "OKButton");
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if (shown)
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okButton->setCaption(
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MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {})));
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else
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okButton->setCaption(
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MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {})));
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}
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void TextInputDialog::setTextLabel(std::string_view label)
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{
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setText("LabelT", label);
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}
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void TextInputDialog::onOpen()
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{
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WindowModal::onOpen();
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// Make sure the edit box has focus
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
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}
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// widget controls
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void TextInputDialog::onOkClicked(MyGUI::Widget* /*sender*/)
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{
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if (mTextEdit->getCaption().empty())
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage37}");
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
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}
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else
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eventDone(this);
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}
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void TextInputDialog::onTextAccepted(MyGUI::EditBox* sender)
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{
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onOkClicked(sender);
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// To do not spam onTextAccepted() again and again
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MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None);
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}
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std::string TextInputDialog::getTextInput() const
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{
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return mTextEdit->getCaption();
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}
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void TextInputDialog::setTextInput(const std::string& text)
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{
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mTextEdit->setCaption(text);
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}
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bool TextInputDialog::onControllerButtonEvent(const SDL_ControllerButtonEvent& arg)
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{
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if (arg.button == SDL_CONTROLLER_BUTTON_A)
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{
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onOkClicked(nullptr);
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MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Menu Click"));
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return true;
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}
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return false;
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}
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}
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