.. |
bs
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Support point specular lighting (#6188)
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2023-11-04 17:58:51 +03:00 |
luminance
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shade refactor
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2023-02-25 11:03:39 -08:00 |
debug.frag
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shade refactor
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2023-02-25 11:03:39 -08:00 |
debug.vert
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Improve shaders formatting
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2023-04-21 09:02:12 +04:00 |
depthclipped.frag
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shade refactor
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2023-02-25 11:03:39 -08:00 |
depthclipped.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
fog.glsl
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shade refactor
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2023-02-25 11:03:39 -08:00 |
fullscreen_tri.frag
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shade refactor
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2023-02-25 11:03:39 -08:00 |
fullscreen_tri.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
groundcover.frag
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fix shader compilation
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2023-02-26 14:31:53 -08:00 |
groundcover.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
gui.frag
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shade refactor
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2023-02-25 11:03:39 -08:00 |
gui.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
multiview_resolve.frag
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Improve shaders formatting
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2023-04-21 09:02:12 +04:00 |
multiview_resolve.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
objects.frag
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Support point specular lighting (#6188)
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2023-11-04 17:58:51 +03:00 |
objects.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
ripples_blobber.frag
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Use Allman brackets
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2023-04-02 13:31:06 +04:00 |
ripples_simulate.frag
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Improve shaders formatting
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2023-04-21 09:02:12 +04:00 |
s360.frag
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shade refactor
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2023-02-25 11:03:39 -08:00 |
s360.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
shadowcasting.frag
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fix shader compilation
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2023-02-26 14:31:53 -08:00 |
shadowcasting.vert
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Fix tree shadows when TreeAnim flag is used
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2023-05-29 18:47:27 +02:00 |
shadows_fragment.glsl
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Improve shaders formatting
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2023-04-21 09:02:12 +04:00 |
shadows_vertex.glsl
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Get rid of obsolete comment
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2023-10-23 19:28:54 +00:00 |
sky.frag
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Improve shaders formatting
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2023-04-21 09:02:12 +04:00 |
sky.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
terrain.frag
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Support point specular lighting (#6188)
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2023-11-04 17:58:51 +03:00 |
terrain.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
vertexcolors.glsl
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shade refactor
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2023-02-25 11:03:39 -08:00 |
water.frag
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Make sun specularity behavior more intuitive (bug #6190)
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2023-10-29 04:11:40 +03:00 |
water.vert
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Implement shader-based water ripples (feature 3537)
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2023-04-01 17:26:19 +04:00 |