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			79 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// The MIT License (MIT)
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// Copyright (c) 2013-2021 Rapptz, ThePhD and contributors
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// Permission is hereby granted, free of charge, to any person obtaining a copy of
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// this software and associated documentation files (the "Software"), to deal in
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// the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SOL_HPP
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#define SOL_HPP
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#include <sol/version.hpp>
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#if SOL_IS_ON(SOL_INSIDE_UNREAL_ENGINE_I_)
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#ifdef check
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#pragma push_macro("check")
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#undef check
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#endif
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#endif // Unreal Engine 4 Bullshit
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#if SOL_IS_ON(SOL_COMPILER_GCC_I_)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wshadow"
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#pragma GCC diagnostic ignored "-Wconversion"
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#if __GNUC__ > 6
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#pragma GCC diagnostic ignored "-Wnoexcept-type"
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#endif
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#elif SOL_IS_ON(SOL_COMPILER_CLANG_I_)
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// we'll just let this alone for now
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#elif SOL_IS_ON(SOL_COMPILER_VCXX_I_)
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#pragma warning(push)
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#pragma warning(disable : 4505) // unreferenced local function has been removed GEE THANKS
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#endif                          // clang++ vs. g++ vs. VC++
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#include <sol/forward.hpp>
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#include <sol/forward_detail.hpp>
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#include <sol/assert.hpp>
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#include <sol/bytecode.hpp>
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#include <sol/stack.hpp>
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#include <sol/object.hpp>
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#include <sol/function.hpp>
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#include <sol/protected_function.hpp>
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#include <sol/usertype.hpp>
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#include <sol/table.hpp>
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#include <sol/state.hpp>
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#include <sol/coroutine.hpp>
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#include <sol/thread.hpp>
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#include <sol/userdata.hpp>
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#include <sol/metatable.hpp>
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#include <sol/as_args.hpp>
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#include <sol/variadic_args.hpp>
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#include <sol/variadic_results.hpp>
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#include <sol/lua_value.hpp>
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#if SOL_IS_ON(SOL_COMPILER_GCC_I_)
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#pragma GCC diagnostic pop
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#elif SOL_IS_ON(SOL_COMPILER_VCXX_I_)
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#pragma warning(pop)
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#endif // g++
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#if SOL_IS_ON(SOL_INSIDE_UNREAL_ENGINE_I_)
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#undef check
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#pragma pop_macro("check")
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#endif // Unreal Engine 4 Bullshit
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#endif // SOL_HPP
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