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openmw/apps
elsid 617cd4ceb6
Make sure physics simulation does not reset flags for nonprocessed actors
Actor::getOnGround and Actor::getOnSlope is used to initialize ActorFrameData.
After a physics simulation the result is copied back. But when actor is outside
processing range, Actor::mInternalCollisionMode is false and physics simulation
does not recalculate OnGround and OnSlope flags. So the flags are always set to
false that makes actor play landing animation when they exit and then enter
actors processing range.
2022-05-24 23:25:35 +02:00
..
benchmarks Move FetchContent for benchmark to extern 2022-01-30 00:44:22 +01:00
bsatool Remove dependency on boost::filesystem in bsatool and niftest CMakeLists.txt 2022-05-23 21:52:22 +02:00
bulletobjecttool Allow relative paths in openmw.cfg; support --replace=config. 2022-04-28 00:39:41 +02:00
esmtool Convert esmtool from const std::string& to std::string_view 2022-05-21 21:39:26 +02:00
essimporter Remove boost::filesystem from essimporter 2022-05-23 21:50:48 +02:00
launcher moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
mwiniimporter Avoid extra copy for Utf8Encoder::getUtf8 result 2022-02-14 23:01:32 +01:00
navmeshtool Fix typo in navmeshtool log message 2022-05-24 19:28:48 +02:00
niftest Remove dependency on boost::filesystem in bsatool and niftest CMakeLists.txt 2022-05-23 21:52:22 +02:00
opencs Correct CS typo described in #6704 2022-05-24 19:24:39 +02:00
openmw Make sure physics simulation does not reset flags for nonprocessed actors 2022-05-24 23:25:35 +02:00
openmw_test_suite Merge branch 'fix_navigator_tests' into 'master' 2022-05-24 17:19:43 +00:00
wizard Merge branch 'fix_6627' into 'master' 2022-04-17 17:13:13 +00:00
doc.hpp