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Actor::getOnGround and Actor::getOnSlope is used to initialize ActorFrameData. After a physics simulation the result is copied back. But when actor is outside processing range, Actor::mInternalCollisionMode is false and physics simulation does not recalculate OnGround and OnSlope flags. So the flags are always set to false that makes actor play landing animation when they exit and then enter actors processing range. |
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benchmarks | ||
bsatool | ||
bulletobjecttool | ||
esmtool | ||
essimporter | ||
launcher | ||
mwiniimporter | ||
navmeshtool | ||
niftest | ||
opencs | ||
openmw | ||
openmw_test_suite | ||
wizard | ||
doc.hpp |