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openmw/apps
scrawl 61aaf0cf70 Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
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bsatool Several warning fixes 2015-01-23 15:34:47 +01:00
esmtool Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-03-27 17:30:48 +01:00
essimporter fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
launcher Merge remote-tracking branch 'dteviot/Bug2344' 2015-02-26 19:05:30 +01:00
mwiniimporter fix -Wnewline-eof warnings 2015-03-11 10:54:45 -04:00
nifosgtest OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
opencs Colour conversion utility 2015-04-11 20:09:40 +02:00
openmw Attach light lists to the object base nodes instead of each renderable 2015-04-12 18:03:36 +02:00
openmw_test_suite UnitTests: add another dialogue keyword test 2015-01-10 00:29:07 +01:00
wizard Installer work for Windows (Fixes #1621) 2015-03-15 08:08:55 +13:00
doc.hpp