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openmw/apps/openmw/mwscript/interpretercontext.cpp

504 lines
17 KiB
C++

#include "interpretercontext.hpp"
#include <cmath>
#include <sstream>
#include <components/compiler/locals.hpp>
#include <components/esm/records.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwbase/luamanager.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/action.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "globalscripts.hpp"
#include "locals.hpp"
namespace MWScript
{
const MWWorld::Ptr InterpreterContext::getReferenceImp(const ESM::RefId& id, bool activeOnly, bool doThrow) const
{
if (!id.empty())
{
return MWBase::Environment::get().getWorld()->getPtr(id, activeOnly);
}
else
{
if (mReference.isEmpty() && mGlobalScriptDesc)
mReference = mGlobalScriptDesc->getPtr();
if (mReference.isEmpty() && doThrow)
throw MissingImplicitRefError();
return mReference;
}
}
const Locals& InterpreterContext::getMemberLocals(std::reference_wrapper<const ESM::RefId>& id, bool global) const
{
if (global)
{
return MWBase::Environment::get().getScriptManager()->getGlobalScripts().getLocals(id);
}
else
{
const MWWorld::Ptr ptr = getReferenceImp(id, false);
id = std::ref(ptr.getClass().getScript(ptr));
ptr.getRefData().setLocals(*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find(id));
return ptr.getRefData().getLocals();
}
}
Locals& InterpreterContext::getMemberLocals(std::reference_wrapper<const ESM::RefId>& id, bool global)
{
if (global)
{
return MWBase::Environment::get().getScriptManager()->getGlobalScripts().getLocals(id);
}
else
{
const MWWorld::Ptr ptr = getReferenceImp(id, false);
id = std::ref(ptr.getClass().getScript(ptr));
ptr.getRefData().setLocals(*MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find(id));
return ptr.getRefData().getLocals();
}
}
MissingImplicitRefError::MissingImplicitRefError()
: std::runtime_error("no implicit reference")
{
}
int InterpreterContext::findLocalVariableIndex(const ESM::RefId& scriptId, std::string_view name, char type) const
{
int index = MWBase::Environment::get().getScriptManager()->getLocals(scriptId).searchIndex(type, name);
if (index != -1)
return index;
std::ostringstream stream;
stream << "Failed to access ";
switch (type)
{
case 's':
stream << "short";
break;
case 'l':
stream << "long";
break;
case 'f':
stream << "float";
break;
}
stream << " member variable " << name << " in script " << scriptId;
throw std::runtime_error(stream.str().c_str());
}
InterpreterContext::InterpreterContext(MWScript::Locals* locals, const MWWorld::Ptr& reference)
: mLocals(locals)
, mReference(reference)
{
}
InterpreterContext::InterpreterContext(std::shared_ptr<GlobalScriptDesc> globalScriptDesc)
: mLocals(&(globalScriptDesc->mLocals))
{
const MWWorld::Ptr* ptr = globalScriptDesc->getPtrIfPresent();
// A nullptr here signifies that the script's target has not yet been resolved after loading the game.
// Script targets are lazily resolved to MWWorld::Ptrs (which can, upon resolution, be empty)
// because scripts started through dialogue often don't use their implicit target.
if (ptr)
mReference = *ptr;
else
mGlobalScriptDesc = globalScriptDesc;
}
const ESM::RefId& InterpreterContext::getTarget() const
{
if (!mReference.isEmpty())
return mReference.mRef->mRef.getRefId();
else if (mGlobalScriptDesc)
return mGlobalScriptDesc->getId();
return ESM::RefId::sEmpty;
}
int InterpreterContext::getLocalShort(int index) const
{
if (!mLocals)
throw std::runtime_error("local variables not available in this context");
return mLocals->mShorts.at(index);
}
int InterpreterContext::getLocalLong(int index) const
{
if (!mLocals)
throw std::runtime_error("local variables not available in this context");
return mLocals->mLongs.at(index);
}
float InterpreterContext::getLocalFloat(int index) const
{
if (!mLocals)
throw std::runtime_error("local variables not available in this context");
return mLocals->mFloats.at(index);
}
void InterpreterContext::setLocalShort(int index, int value)
{
if (!mLocals)
throw std::runtime_error("local variables not available in this context");
mLocals->mShorts.at(index) = value;
}
void InterpreterContext::setLocalLong(int index, int value)
{
if (!mLocals)
throw std::runtime_error("local variables not available in this context");
mLocals->mLongs.at(index) = value;
}
void InterpreterContext::setLocalFloat(int index, float value)
{
if (!mLocals)
throw std::runtime_error("local variables not available in this context");
mLocals->mFloats.at(index) = value;
}
void InterpreterContext::messageBox(std::string_view message, const std::vector<std::string>& buttons)
{
if (buttons.empty())
MWBase::Environment::get().getWindowManager()->messageBox(message);
else
MWBase::Environment::get().getWindowManager()->interactiveMessageBox(message, buttons);
}
void InterpreterContext::report(const std::string& message) {}
int InterpreterContext::getGlobalShort(std::string_view name) const
{
return MWBase::Environment::get().getWorld()->getGlobalInt(name);
}
int InterpreterContext::getGlobalLong(std::string_view name) const
{
// a global long is internally a float.
return MWBase::Environment::get().getWorld()->getGlobalInt(name);
}
float InterpreterContext::getGlobalFloat(std::string_view name) const
{
return MWBase::Environment::get().getWorld()->getGlobalFloat(name);
}
void InterpreterContext::setGlobalShort(std::string_view name, int value)
{
MWBase::Environment::get().getWorld()->setGlobalInt(name, value);
}
void InterpreterContext::setGlobalLong(std::string_view name, int value)
{
MWBase::Environment::get().getWorld()->setGlobalInt(name, value);
}
void InterpreterContext::setGlobalFloat(std::string_view name, float value)
{
MWBase::Environment::get().getWorld()->setGlobalFloat(name, value);
}
std::vector<std::string> InterpreterContext::getGlobals() const
{
const MWWorld::Store<ESM::Global>& globals
= MWBase::Environment::get().getWorld()->getStore().get<ESM::Global>();
std::vector<std::string> ids;
for (const auto& globalVariable : globals)
{
ids.emplace_back(globalVariable.mId.getRefIdString());
}
return ids;
}
char InterpreterContext::getGlobalType(std::string_view name) const
{
MWBase::World* world = MWBase::Environment::get().getWorld();
return world->getGlobalVariableType(name);
}
std::string InterpreterContext::getActionBinding(std::string_view targetAction) const
{
MWBase::InputManager* input = MWBase::Environment::get().getInputManager();
const auto& actions = input->getActionKeySorting();
for (const int action : actions)
{
std::string_view desc = input->getActionDescription(action);
if (desc.empty())
continue;
if (desc == targetAction)
{
if (input->joystickLastUsed())
return input->getActionControllerBindingName(action);
else
return input->getActionKeyBindingName(action);
}
}
return "None";
}
std::string_view InterpreterContext::getActorName() const
{
const MWWorld::Ptr& ptr = getReferenceImp();
if (ptr.getClass().isNpc())
{
const ESM::NPC* npc = ptr.get<ESM::NPC>()->mBase;
return npc->mName;
}
const ESM::Creature* creature = ptr.get<ESM::Creature>()->mBase;
return creature->mName;
}
std::string_view InterpreterContext::getNPCRace() const
{
const ESM::NPC* npc = getReferenceImp().get<ESM::NPC>()->mBase;
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npc->mRace);
return race->mName;
}
std::string_view InterpreterContext::getNPCClass() const
{
const ESM::NPC* npc = getReferenceImp().get<ESM::NPC>()->mBase;
const ESM::Class* class_
= MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(npc->mClass);
return class_->mName;
}
std::string_view InterpreterContext::getNPCFaction() const
{
const ESM::NPC* npc = getReferenceImp().get<ESM::NPC>()->mBase;
const ESM::Faction* faction
= MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npc->mFaction);
return faction->mName;
}
std::string_view InterpreterContext::getNPCRank() const
{
const MWWorld::Ptr& ptr = getReferenceImp();
const ESM::RefId& faction = ptr.getClass().getPrimaryFaction(ptr);
if (faction.empty())
throw std::runtime_error("getNPCRank(): NPC is not in a faction");
int rank = ptr.getClass().getPrimaryFactionRank(ptr);
if (rank < 0 || rank > 9)
throw std::runtime_error("getNPCRank(): invalid rank");
MWBase::World* world = MWBase::Environment::get().getWorld();
const MWWorld::ESMStore& store = world->getStore();
const ESM::Faction* fact = store.get<ESM::Faction>().find(faction);
return fact->mRanks[rank];
}
std::string_view InterpreterContext::getPCName() const
{
MWBase::World* world = MWBase::Environment::get().getWorld();
return world->getPlayerPtr().get<ESM::NPC>()->mBase->mName;
}
std::string_view InterpreterContext::getPCRace() const
{
MWBase::World* world = MWBase::Environment::get().getWorld();
const ESM::RefId& race = world->getPlayerPtr().get<ESM::NPC>()->mBase->mRace;
return world->getStore().get<ESM::Race>().find(race)->mName;
}
std::string_view InterpreterContext::getPCClass() const
{
MWBase::World* world = MWBase::Environment::get().getWorld();
const ESM::RefId& class_ = world->getPlayerPtr().get<ESM::NPC>()->mBase->mClass;
return world->getStore().get<ESM::Class>().find(class_)->mName;
}
std::string_view InterpreterContext::getPCRank() const
{
MWBase::World* world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
const ESM::RefId& factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp());
if (factionId.empty())
throw std::runtime_error("getPCRank(): NPC is not in a faction");
const auto& ranks = player.getClass().getNpcStats(player).getFactionRanks();
auto it = ranks.find(factionId);
int rank = -1;
if (it != ranks.end())
rank = it->second;
// If you are not in the faction, PcRank returns the first rank, for whatever reason.
// This is used by the dialogue when joining the Thieves Guild in Balmora.
if (rank == -1)
rank = 0;
const MWWorld::ESMStore& store = world->getStore();
const ESM::Faction* faction = store.get<ESM::Faction>().find(factionId);
if (rank < 0 || rank > 9) // there are only 10 ranks
return {};
return faction->mRanks[rank];
}
std::string_view InterpreterContext::getPCNextRank() const
{
MWBase::World* world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
const ESM::RefId& factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp());
if (factionId.empty())
throw std::runtime_error("getPCNextRank(): NPC is not in a faction");
const auto& ranks = player.getClass().getNpcStats(player).getFactionRanks();
auto it = ranks.find(factionId);
int rank = -1;
if (it != ranks.end())
rank = it->second;
++rank; // Next rank
// if we are already at max rank, there is no next rank
if (rank > 9)
rank = 9;
const MWWorld::ESMStore& store = world->getStore();
const ESM::Faction* faction = store.get<ESM::Faction>().find(factionId);
if (rank < 0)
return {};
return faction->mRanks[rank];
}
int InterpreterContext::getPCBounty() const
{
MWBase::World* world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
return player.getClass().getNpcStats(player).getBounty();
}
std::string_view InterpreterContext::getCurrentCellName() const
{
return MWBase::Environment::get().getWorld()->getCellName();
}
void InterpreterContext::executeActivation(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor)
{
// MWScripted activations don't go through Lua because 1-frame delay can brake mwscripts.
#if 0
MWBase::Environment::get().getLuaManager()->objectActivated(ptr, actor);
// TODO: Enable this branch after implementing one of the options:
// 1) Pause this mwscript (or maybe all mwscripts) for one frame and continue from the same
// command when the activation is processed by Lua script.
// 2) Force Lua scripts to handle a zero-length extra frame right now, so when control
// returns to the mwscript, the activation is already processed.
#else
std::unique_ptr<MWWorld::Action> action = (ptr.getClass().activate(ptr, actor));
action->execute(actor);
if (action->getTarget() != MWWorld::Ptr() && action->getTarget() != ptr)
{
updatePtr(ptr, action->getTarget());
}
#endif
}
int InterpreterContext::getMemberShort(const ESM::RefId& id, std::string_view name, bool global) const
{
auto idRefWrapper = std::ref(id);
const Locals& locals = getMemberLocals(idRefWrapper, global);
return locals.mShorts[findLocalVariableIndex(idRefWrapper, name, 's')];
}
int InterpreterContext::getMemberLong(const ESM::RefId& id, std::string_view name, bool global) const
{
auto idRefWrapper = std::ref(id);
const Locals& locals = getMemberLocals(idRefWrapper, global);
return locals.mLongs[findLocalVariableIndex(idRefWrapper, name, 'l')];
}
float InterpreterContext::getMemberFloat(const ESM::RefId& id, std::string_view name, bool global) const
{
auto idRefWrapper = std::ref(id);
const Locals& locals = getMemberLocals(idRefWrapper, global);
return locals.mFloats[findLocalVariableIndex(idRefWrapper, name, 'f')];
}
void InterpreterContext::setMemberShort(const ESM::RefId& id, std::string_view name, int value, bool global)
{
auto idRefWrapper = std::ref(id);
Locals& locals = getMemberLocals(idRefWrapper, global);
locals.mShorts[findLocalVariableIndex(idRefWrapper, name, 's')] = value;
}
void InterpreterContext::setMemberLong(const ESM::RefId& id, std::string_view name, int value, bool global)
{
auto idRefWrapper = std::ref(id);
Locals& locals = getMemberLocals(idRefWrapper, global);
locals.mLongs[findLocalVariableIndex(idRefWrapper, name, 'l')] = value;
}
void InterpreterContext::setMemberFloat(const ESM::RefId& id, std::string_view name, float value, bool global)
{
auto idRefWrapper = std::ref(id);
Locals& locals = getMemberLocals(idRefWrapper, global);
locals.mFloats[findLocalVariableIndex(idRefWrapper, name, 'f')] = value;
}
MWWorld::Ptr InterpreterContext::getReference(bool required) const
{
return getReferenceImp({}, true, required);
}
void InterpreterContext::updatePtr(const MWWorld::Ptr& base, const MWWorld::Ptr& updated)
{
if (!mReference.isEmpty() && base == mReference)
{
mReference = updated;
if (mLocals == &base.getRefData().getLocals())
mLocals = &mReference.getRefData().getLocals();
}
}
}