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			302 lines
		
	
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			302 lines
		
	
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_NIF_NODE_HPP
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#define OPENMW_COMPONENTS_NIF_NODE_HPP
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#include "controlled.hpp"
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#include "extra.hpp"
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#include "data.hpp"
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#include "property.hpp"
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#include "niftypes.hpp"
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#include "controller.hpp"
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#include "base.hpp"
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#include <components/misc/stringops.hpp>
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namespace Nif
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{
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struct NiNode;
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/** A Node is an object that's part of the main NIF tree. It has
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    parent node (unless it's the root), and transformation (location
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    and rotation) relative to it's parent.
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 */
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class Node : public Named
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{
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public:
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    // Node flags. Interpretation depends somewhat on the type of node.
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    unsigned int flags;
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    Transformation trafo;
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    osg::Vec3f velocity; // Unused? Might be a run-time game state
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    PropertyList props;
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    // Bounding box info
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    bool hasBounds;
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    osg::Vec3f boundPos;
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    Matrix3 boundRot;
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    osg::Vec3f boundXYZ; // Box size
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    void read(NIFStream *nif)
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    {
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        Named::read(nif);
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        flags = nif->getUShort();
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        trafo = nif->getTrafo();
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        velocity = nif->getVector3();
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        props.read(nif);
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        hasBounds = nif->getBoolean();
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        if(hasBounds)
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        {
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            nif->getInt(); // always 1
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            boundPos = nif->getVector3();
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            boundRot = nif->getMatrix3();
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            boundXYZ = nif->getVector3();
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        }
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        parent = nullptr;
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        isBone = false;
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    }
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    void post(NIFFile *nif)
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    {
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        Named::post(nif);
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        props.post(nif);
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    }
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    // Parent node, or nullptr for the root node. As far as I'm aware, only
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    // NiNodes (or types derived from NiNodes) can be parents.
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    NiNode *parent;
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    bool isBone;
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    void setBone()
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    {
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        isBone = true;
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    }
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};
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struct NiNode : Node
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{
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    NodeList children;
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    NodeList effects;
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    enum Flags {
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        Flag_Hidden = 0x0001,
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        Flag_MeshCollision = 0x0002,
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        Flag_BBoxCollision = 0x0004,
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        Flag_ActiveCollision = 0x0020
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    };
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    enum BSAnimFlags {
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        AnimFlag_AutoPlay = 0x0020
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    };
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    enum BSParticleFlags {
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        ParticleFlag_AutoPlay = 0x0020,
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        ParticleFlag_LocalSpace = 0x0080
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    };
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    enum ControllerFlags {
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        ControllerFlag_Active = 0x8
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    };
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    void read(NIFStream *nif)
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    {
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        Node::read(nif);
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        children.read(nif);
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        effects.read(nif);
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        // Discard transformations for the root node, otherwise some meshes
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        // occasionally get wrong orientation. Only for NiNode-s for now, but
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        // can be expanded if needed.
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        if (0 == recIndex && !Misc::StringUtils::ciEqual(name, "bip01"))
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        {
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            static_cast<Nif::Node*>(this)->trafo = Nif::Transformation::getIdentity();
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        }
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    }
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    void post(NIFFile *nif)
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    {
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        Node::post(nif);
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        children.post(nif);
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        effects.post(nif);
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        for(size_t i = 0;i < children.length();i++)
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        {
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            // Why would a unique list of children contain empty refs?
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            if(!children[i].empty())
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                children[i]->parent = this;
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        }
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    }
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};
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struct NiTriShape : Node
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{
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    /* Possible flags:
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        0x40 - mesh has no vertex normals ?
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        Only flags included in 0x47 (ie. 0x01, 0x02, 0x04 and 0x40) have
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        been observed so far.
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    */
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    NiTriShapeDataPtr data;
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    NiSkinInstancePtr skin;
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    void read(NIFStream *nif)
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    {
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        Node::read(nif);
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        data.read(nif);
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        skin.read(nif);
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    }
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    void post(NIFFile *nif)
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    {
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        Node::post(nif);
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        data.post(nif);
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        skin.post(nif);
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        if (!skin.empty())
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            nif->setUseSkinning(true);
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    }
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};
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struct NiTriStrips : Node
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{
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    NiTriStripsDataPtr data;
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    NiSkinInstancePtr skin;
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    void read(NIFStream *nif)
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    {
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        Node::read(nif);
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        data.read(nif);
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        skin.read(nif);
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    }
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    void post(NIFFile *nif)
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    {
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        Node::post(nif);
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        data.post(nif);
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        skin.post(nif);
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        if (!skin.empty())
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            nif->setUseSkinning(true);
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    }
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};
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struct NiCamera : Node
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{
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    struct Camera
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    {
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        // Camera frustrum
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        float left, right, top, bottom, nearDist, farDist;
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        // Viewport
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        float vleft, vright, vtop, vbottom;
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        // Level of detail modifier
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        float LOD;
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        void read(NIFStream *nif)
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        {
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            left = nif->getFloat();
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            right = nif->getFloat();
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            top = nif->getFloat();
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            bottom = nif->getFloat();
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            nearDist = nif->getFloat();
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            farDist = nif->getFloat();
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            vleft = nif->getFloat();
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            vright = nif->getFloat();
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            vtop = nif->getFloat();
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            vbottom = nif->getFloat();
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            LOD = nif->getFloat();
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        }
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    };
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    Camera cam;
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    void read(NIFStream *nif)
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    {
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        Node::read(nif);
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        cam.read(nif);
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        nif->getInt(); // -1
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        nif->getInt(); // 0
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    }
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};
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struct NiAutoNormalParticles : Node
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{
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    NiAutoNormalParticlesDataPtr data;
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    void read(NIFStream *nif)
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    {
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        Node::read(nif);
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        data.read(nif);
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        nif->getInt(); // -1
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    }
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    void post(NIFFile *nif)
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    {
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        Node::post(nif);
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        data.post(nif);
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    }
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};
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struct NiRotatingParticles : Node
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{
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    NiRotatingParticlesDataPtr data;
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    void read(NIFStream *nif)
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    {
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        Node::read(nif);
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        data.read(nif);
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        nif->getInt(); // -1
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    }
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    void post(NIFFile *nif)
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    {
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        Node::post(nif);
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        data.post(nif);
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    }
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};
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// A node used as the base to switch between child nodes, such as for LOD levels.
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struct NiSwitchNode : public NiNode
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{
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    unsigned int initialIndex;
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    void read(NIFStream *nif)
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    {
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        NiNode::read(nif);
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        initialIndex = nif->getUInt();
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    }
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};
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struct NiLODNode : public NiSwitchNode
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{
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    osg::Vec3f lodCenter;
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    struct LODRange
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    {
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        float minRange;
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        float maxRange;
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    };
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    std::vector<LODRange> lodLevels;
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    void read(NIFStream *nif)
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    {
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        NiSwitchNode::read(nif);
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        if (nif->getVersion() >= NIFFile::NIFVersion::VER_MW && nif->getVersion() <= NIFFile::NIFVersion::VER_ZT2)
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            lodCenter = nif->getVector3();
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        unsigned int numLodLevels = nif->getUInt();
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        for (unsigned int i=0; i<numLodLevels; ++i)
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        {
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            LODRange r;
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            r.minRange = nif->getFloat();
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            r.maxRange = nif->getFloat();
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            lodLevels.push_back(r);
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        }
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    }
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};
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} // Namespace
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#endif
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