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629cedb6d0
mLastBuildRevision == mRevision with current use cases does not happen. But even if this will happen when another use case will be added it does not save much computation. The most expensive operation is not adding objects to the MeshBuilder but to optimize resulting navmesh that will happen anyway in MeshBuilder::create call. |
4 years ago | |
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bsa | 4 years ago | |
bullethelpers | 4 years ago | |
compiler | 4 years ago | |
config | 4 years ago | |
contentselector | 4 years ago | |
crashcatcher | 4 years ago | |
debug | 4 years ago | |
detournavigator | 4 years ago | |
esm | 4 years ago | |
esmterrain | 4 years ago | |
fallback | 4 years ago | |
files | 4 years ago | |
fontloader | 4 years ago | |
interpreter | 4 years ago | |
loadinglistener | 5 years ago | |
misc | 4 years ago | |
myguiplatform | 4 years ago | |
nif | 4 years ago | |
nifbullet | 4 years ago | |
nifosg | 4 years ago | |
process | 6 years ago | |
resource | 4 years ago | |
sceneutil | 4 years ago | |
sdlutil | 4 years ago | |
settings | 5 years ago | |
shader | 4 years ago | |
terrain | 4 years ago | |
to_utf8 | 4 years ago | |
translation | 6 years ago | |
version | 8 years ago | |
vfs | 4 years ago | |
widgets | 4 years ago | |
CMakeLists.txt | 4 years ago | |
doc.hpp |