mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 05:26:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			299 lines
		
	
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			299 lines
		
	
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
 /*
 | 
						|
OpenMW - The completely unofficial reimplementation of Morrowind
 | 
						|
Copyright (C) 2008-2010  Nicolay Korslund
 | 
						|
Email: < korslund@gmail.com >
 | 
						|
WWW: http://openmw.sourceforge.net/
 | 
						|
 | 
						|
This file (ogre_nif_loader.cpp) is part of the OpenMW package.
 | 
						|
 | 
						|
OpenMW is distributed as free software: you can redistribute it
 | 
						|
and/or modify it under the terms of the GNU General Public License
 | 
						|
version 3, as published by the Free Software Foundation.
 | 
						|
 | 
						|
This program is distributed in the hope that it will be useful, but
 | 
						|
WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 | 
						|
General Public License for more details.
 | 
						|
 | 
						|
You should have received a copy of the GNU General Public License
 | 
						|
version 3 along with this program. If not, see
 | 
						|
http://www.gnu.org/licenses/ .
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
#include "bulletnifloader.hpp"
 | 
						|
 | 
						|
#include <cstdio>
 | 
						|
 | 
						|
 | 
						|
#include <components/misc/stringops.hpp>
 | 
						|
 | 
						|
#include "../nif/niffile.hpp"
 | 
						|
#include "../nif/node.hpp"
 | 
						|
#include "../nif/data.hpp"
 | 
						|
#include "../nif/property.hpp"
 | 
						|
#include "../nif/controller.hpp"
 | 
						|
#include "../nif/extra.hpp"
 | 
						|
#include <libs/platform/strings.h>
 | 
						|
 | 
						|
#include <vector>
 | 
						|
#include <list>
 | 
						|
// For warning messages
 | 
						|
#include <iostream>
 | 
						|
 | 
						|
// float infinity
 | 
						|
#include <limits>
 | 
						|
 | 
						|
typedef unsigned char ubyte;
 | 
						|
 | 
						|
namespace NifBullet
 | 
						|
{
 | 
						|
 | 
						|
struct TriangleMeshShape : public btBvhTriangleMeshShape
 | 
						|
{
 | 
						|
    TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression)
 | 
						|
        : btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression)
 | 
						|
    {
 | 
						|
    }
 | 
						|
 | 
						|
    virtual ~TriangleMeshShape()
 | 
						|
    {
 | 
						|
        delete getTriangleInfoMap();
 | 
						|
        delete m_meshInterface;
 | 
						|
    }
 | 
						|
};
 | 
						|
 | 
						|
ManualBulletShapeLoader::~ManualBulletShapeLoader()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
btVector3 ManualBulletShapeLoader::getbtVector(Ogre::Vector3 const &v)
 | 
						|
{
 | 
						|
    return btVector3(v[0], v[1], v[2]);
 | 
						|
}
 | 
						|
 | 
						|
void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
 | 
						|
{
 | 
						|
    cShape = static_cast<OEngine::Physic::BulletShape *>(resource);
 | 
						|
    resourceName = cShape->getName();
 | 
						|
    cShape->mCollide = false;
 | 
						|
    mBoundingBox = NULL;
 | 
						|
    cShape->mBoxTranslation = Ogre::Vector3(0,0,0);
 | 
						|
    cShape->mBoxRotation = Ogre::Quaternion::IDENTITY;
 | 
						|
    mHasShape = false;
 | 
						|
 | 
						|
    btTriangleMesh* mesh1 = new btTriangleMesh();
 | 
						|
 | 
						|
    // Load the NIF. TODO: Wrap this in a try-catch block once we're out
 | 
						|
    // of the early stages of development. Right now we WANT to catch
 | 
						|
    // every error as early and intrusively as possible, as it's most
 | 
						|
    // likely a sign of incomplete code rather than faulty input.
 | 
						|
    Nif::NIFFile::ptr pnif (Nif::NIFFile::create (resourceName.substr(0, resourceName.length()-7)));
 | 
						|
    Nif::NIFFile & nif = *pnif.get ();
 | 
						|
    if (nif.numRoots() < 1)
 | 
						|
    {
 | 
						|
        warn("Found no root nodes in NIF.");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    Nif::Record *r = nif.getRoot(0);
 | 
						|
    assert(r != NULL);
 | 
						|
 | 
						|
    Nif::Node *node = dynamic_cast<Nif::Node*>(r);
 | 
						|
    if (node == NULL)
 | 
						|
    {
 | 
						|
        warn("First root in file was not a node, but a " +
 | 
						|
             r->recName + ". Skipping file.");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    cShape->mHasCollisionNode = hasRootCollisionNode(node);
 | 
						|
 | 
						|
    //do a first pass
 | 
						|
    handleNode(mesh1, node,0,false,false,false);
 | 
						|
 | 
						|
    if(mBoundingBox != NULL)
 | 
						|
    {
 | 
						|
       cShape->mCollisionShape = mBoundingBox;
 | 
						|
       delete mesh1;
 | 
						|
    }
 | 
						|
    else if (mHasShape && cShape->mCollide)
 | 
						|
    {
 | 
						|
        cShape->mCollisionShape = new TriangleMeshShape(mesh1,true);
 | 
						|
    }
 | 
						|
    else
 | 
						|
        delete mesh1;
 | 
						|
 | 
						|
    //second pass which create a shape for raycasting.
 | 
						|
    resourceName = cShape->getName();
 | 
						|
    cShape->mCollide = false;
 | 
						|
    mBoundingBox = NULL;
 | 
						|
    cShape->mBoxTranslation = Ogre::Vector3(0,0,0);
 | 
						|
    cShape->mBoxRotation = Ogre::Quaternion::IDENTITY;
 | 
						|
    mHasShape = false;
 | 
						|
 | 
						|
    btTriangleMesh* mesh2 = new btTriangleMesh();
 | 
						|
 | 
						|
    handleNode(mesh2, node,0,true,true,false);
 | 
						|
 | 
						|
    if(mBoundingBox != NULL)
 | 
						|
    {
 | 
						|
       cShape->mRaycastingShape = mBoundingBox;
 | 
						|
       delete mesh2;
 | 
						|
    }
 | 
						|
    else if (mHasShape)
 | 
						|
    {
 | 
						|
        cShape->mRaycastingShape = new TriangleMeshShape(mesh2,true);
 | 
						|
    }
 | 
						|
    else
 | 
						|
        delete mesh2;
 | 
						|
}
 | 
						|
 | 
						|
bool ManualBulletShapeLoader::hasRootCollisionNode(Nif::Node const * node)
 | 
						|
{
 | 
						|
    if(node->recType == Nif::RC_RootCollisionNode)
 | 
						|
        return true;
 | 
						|
 | 
						|
    const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
 | 
						|
    if(ninode)
 | 
						|
    {
 | 
						|
        const Nif::NodeList &list = ninode->children;
 | 
						|
        for(size_t i = 0;i < list.length();i++)
 | 
						|
        {
 | 
						|
            if(!list[i].empty())
 | 
						|
            {
 | 
						|
                if(hasRootCollisionNode(list[i].getPtr()))
 | 
						|
                    return true;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return false;
 | 
						|
}
 | 
						|
 | 
						|
void ManualBulletShapeLoader::handleNode(btTriangleMesh* mesh, const Nif::Node *node, int flags,
 | 
						|
                                         bool isCollisionNode,
 | 
						|
                                         bool raycasting, bool isMarker)
 | 
						|
{
 | 
						|
    // Accumulate the flags from all the child nodes. This works for all
 | 
						|
    // the flags we currently use, at least.
 | 
						|
    flags |= node->flags;
 | 
						|
 | 
						|
    if (!raycasting)
 | 
						|
        isCollisionNode = isCollisionNode || (node->recType == Nif::RC_RootCollisionNode);
 | 
						|
    else
 | 
						|
        isCollisionNode = isCollisionNode && (node->recType != Nif::RC_RootCollisionNode);
 | 
						|
 | 
						|
    // Marker objects
 | 
						|
    /// \todo don't do this in the editor
 | 
						|
    std::string nodename = node->name;
 | 
						|
    Misc::StringUtils::toLower(nodename);
 | 
						|
    if (nodename.find("marker") != std::string::npos)
 | 
						|
        isMarker = true;
 | 
						|
 | 
						|
    // Check for extra data
 | 
						|
    Nif::Extra const *e = node;
 | 
						|
    while (!e->extra.empty())
 | 
						|
    {
 | 
						|
        // Get the next extra data in the list
 | 
						|
        e = e->extra.getPtr();
 | 
						|
        assert(e != NULL);
 | 
						|
 | 
						|
        if (e->recType == Nif::RC_NiStringExtraData)
 | 
						|
        {
 | 
						|
            // String markers may contain important information
 | 
						|
            // affecting the entire subtree of this node
 | 
						|
            Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e;
 | 
						|
 | 
						|
            // not sure what the difference between NCO and NCC is, or if there even is one
 | 
						|
            if (sd->string == "NCO" || sd->string == "NCC")
 | 
						|
            {
 | 
						|
                // No collision. Use an internal flag setting to mark this.
 | 
						|
                flags |= 0x800;
 | 
						|
            }
 | 
						|
            else if (sd->string == "MRK")
 | 
						|
                // Marker objects. These are only visible in the
 | 
						|
                // editor. Until and unless we add an editor component to
 | 
						|
                // the engine, just skip this entire node.
 | 
						|
                isMarker = true;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if ( (isCollisionNode || (!cShape->mHasCollisionNode && !raycasting))
 | 
						|
            && (!isMarker || (cShape->mHasCollisionNode && !raycasting)))
 | 
						|
    {
 | 
						|
        if(node->hasBounds)
 | 
						|
        {
 | 
						|
            cShape->mBoxTranslation = node->boundPos;
 | 
						|
            cShape->mBoxRotation = node->boundRot;
 | 
						|
            mBoundingBox = new btBoxShape(getbtVector(node->boundXYZ));
 | 
						|
        }
 | 
						|
        else if(node->recType == Nif::RC_NiTriShape)
 | 
						|
        {
 | 
						|
            cShape->mCollide = !(flags&0x800);
 | 
						|
            handleNiTriShape(mesh, static_cast<const Nif::NiTriShape*>(node), flags, node->getWorldTransform(), raycasting);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // For NiNodes, loop through children
 | 
						|
    const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
 | 
						|
    if(ninode)
 | 
						|
    {
 | 
						|
        const Nif::NodeList &list = ninode->children;
 | 
						|
        for(size_t i = 0;i < list.length();i++)
 | 
						|
        {
 | 
						|
            if(!list[i].empty())
 | 
						|
                handleNode(mesh, list[i].getPtr(), flags, isCollisionNode, raycasting, isMarker);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void ManualBulletShapeLoader::handleNiTriShape(btTriangleMesh* mesh, const Nif::NiTriShape *shape, int flags, const Ogre::Matrix4 &transform,
 | 
						|
                                               bool raycasting)
 | 
						|
{
 | 
						|
    assert(shape != NULL);
 | 
						|
 | 
						|
    // Interpret flags
 | 
						|
    bool hidden    = (flags&Nif::NiNode::Flag_Hidden) != 0;
 | 
						|
    bool collide   = (flags&Nif::NiNode::Flag_MeshCollision) != 0;
 | 
						|
    bool bbcollide = (flags&Nif::NiNode::Flag_BBoxCollision) != 0;
 | 
						|
 | 
						|
    // If the object was marked "NCO" earlier, it shouldn't collide with
 | 
						|
    // anything. So don't do anything.
 | 
						|
    if ((flags & 0x800) && !raycasting)
 | 
						|
    {
 | 
						|
        collide = false;
 | 
						|
        bbcollide = false;
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (!collide && !bbcollide && hidden && !raycasting)
 | 
						|
        // This mesh apparently isn't being used for anything, so don't
 | 
						|
        // bother setting it up.
 | 
						|
        return;
 | 
						|
 | 
						|
    mHasShape = true;
 | 
						|
 | 
						|
    const Nif::NiTriShapeData *data = shape->data.getPtr();
 | 
						|
    const std::vector<Ogre::Vector3> &vertices = data->vertices;
 | 
						|
    const short *triangles = &data->triangles[0];
 | 
						|
    for(size_t i = 0;i < data->triangles.size();i+=3)
 | 
						|
    {
 | 
						|
        Ogre::Vector3 b1 = transform*vertices[triangles[i+0]];
 | 
						|
        Ogre::Vector3 b2 = transform*vertices[triangles[i+1]];
 | 
						|
        Ogre::Vector3 b3 = transform*vertices[triangles[i+2]];
 | 
						|
        mesh->addTriangle(btVector3(b1.x,b1.y,b1.z),btVector3(b2.x,b2.y,b2.z),btVector3(b3.x,b3.y,b3.z));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void ManualBulletShapeLoader::load(const std::string &name,const std::string &group)
 | 
						|
{
 | 
						|
    // Check if the resource already exists
 | 
						|
    Ogre::ResourcePtr ptr = OEngine::Physic::BulletShapeManager::getSingleton().getByName(name, group);
 | 
						|
    if (!ptr.isNull())
 | 
						|
        return;
 | 
						|
    OEngine::Physic::BulletShapeManager::getSingleton().create(name,group,true,this);
 | 
						|
}
 | 
						|
 | 
						|
} // namespace NifBullet
 |