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			269 lines
		
	
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			269 lines
		
	
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "util.hpp"
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| 
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| #include <algorithm>
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| #include <sstream>
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| #include <iomanip>
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| 
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| #include <osg/Node>
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| #include <osg/NodeVisitor>
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| #include <osg/TexGen>
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| #include <osg/TexEnvCombine>
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| #include <osg/FrameBufferObject>
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| #include <osgUtil/RenderStage>
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| #include <osgUtil/CullVisitor>
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| 
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| #include <components/resource/imagemanager.hpp>
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| #include <components/resource/scenemanager.hpp>
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| #include <components/sceneutil/nodecallback.hpp>
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| 
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| namespace SceneUtil
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| {
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| 
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| class FindLowestUnusedTexUnitVisitor : public osg::NodeVisitor
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| {
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| public:
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|     FindLowestUnusedTexUnitVisitor()
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|         : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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|         , mLowestUnusedTexUnit(0)
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|     {
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|     }
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| 
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|     void apply(osg::Node& node) override
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|     {
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|         if (osg::StateSet* stateset = node.getStateSet())
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|             mLowestUnusedTexUnit = std::max(mLowestUnusedTexUnit, int(stateset->getTextureAttributeList().size()));
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| 
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|         traverse(node);
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|     }
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|     int mLowestUnusedTexUnit;
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| };
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| 
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| GlowUpdater::GlowUpdater(int texUnit, const osg::Vec4f& color, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures,
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|     osg::Node* node, float duration, Resource::ResourceSystem* resourcesystem)
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|     : mTexUnit(texUnit)
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|     , mColor(color)
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|     , mOriginalColor(color)
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|     , mTextures(textures)
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|     , mNode(node)
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|     , mDuration(duration)
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|     , mOriginalDuration(duration)
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|     , mStartingTime(0)
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|     , mResourceSystem(resourcesystem)
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|     , mColorChanged(false)
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|     , mDone(false)
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| {
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| }
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| 
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| void GlowUpdater::setDefaults(osg::StateSet *stateset)
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| {
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|     if (mDone)
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|         removeTexture(stateset);
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|     else
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|     {
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|         stateset->setTextureMode(mTexUnit, GL_TEXTURE_2D, osg::StateAttribute::ON);
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|         osg::TexGen* texGen = new osg::TexGen;
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|         texGen->setMode(osg::TexGen::SPHERE_MAP);
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| 
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|         stateset->setTextureAttributeAndModes(mTexUnit, texGen, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
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| 
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|         osg::TexEnvCombine* texEnv = new osg::TexEnvCombine;
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|         texEnv->setSource0_RGB(osg::TexEnvCombine::CONSTANT);
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|         texEnv->setConstantColor(mColor);
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|         texEnv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
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|         texEnv->setSource2_RGB(osg::TexEnvCombine::TEXTURE);
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|         texEnv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
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| 
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|         stateset->setTextureAttributeAndModes(mTexUnit, texEnv, osg::StateAttribute::ON);
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|         stateset->addUniform(new osg::Uniform("envMapColor", mColor));
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|     }
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| }
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| 
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| void GlowUpdater::removeTexture(osg::StateSet* stateset)
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| {
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|     stateset->removeTextureAttribute(mTexUnit, osg::StateAttribute::TEXTURE);
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|     stateset->removeTextureAttribute(mTexUnit, osg::StateAttribute::TEXGEN);
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|     stateset->removeTextureAttribute(mTexUnit, osg::StateAttribute::TEXENV);
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|     stateset->removeTextureMode(mTexUnit, GL_TEXTURE_2D);
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|     stateset->removeUniform("envMapColor");
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| 
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|     osg::StateSet::TextureAttributeList& list = stateset->getTextureAttributeList();
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|     while (list.size() && list.rbegin()->empty())
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|         list.pop_back();
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| }
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| 
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| void GlowUpdater::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
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| {
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|     if (mColorChanged){
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|         this->reset();
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|         setDefaults(stateset);
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|         mColorChanged = false;
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|     }
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|     if (mDone)
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|         return;
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| 
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|     // Set the starting time to measure glow duration from if this is a temporary glow
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|     if ((mDuration >= 0) && mStartingTime == 0)
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|         mStartingTime = nv->getFrameStamp()->getSimulationTime();
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| 
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|     float time = nv->getFrameStamp()->getSimulationTime();
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|     int index = (int)(time*16) % mTextures.size();
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|     stateset->setTextureAttribute(mTexUnit, mTextures[index], osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
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| 
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|     if ((mDuration >= 0) && (time - mStartingTime > mDuration)) // If this is a temporary glow and it has finished its duration
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|     {
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|         if (mOriginalDuration >= 0) // if this glowupdater was a temporary glow since its creation
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|         {
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|             removeTexture(stateset);
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|             this->reset();
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|             mDone = true;
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|             // normally done in StateSetUpdater::operator(), but needs doing here so the shader visitor sees the right StateSet
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|             mNode->setStateSet(stateset);
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|             mResourceSystem->getSceneManager()->recreateShaders(mNode);
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|         }
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|         if (mOriginalDuration < 0) // if this glowupdater was originally a permanent glow
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|         {
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|             mDuration = mOriginalDuration;
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|             mStartingTime = 0;
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|             mColor = mOriginalColor;
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|             this->reset();
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|             setDefaults(stateset);
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|         }
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|     }
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| }
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| 
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| bool GlowUpdater::isPermanentGlowUpdater()
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| {
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|     return (mDuration < 0);
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| }
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| 
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| bool GlowUpdater::isDone()
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| {
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|     return mDone;
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| }
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| 
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| void GlowUpdater::setColor(const osg::Vec4f& color)
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| {
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|     mColor = color;
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|     mColorChanged = true;
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| }
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| 
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| void GlowUpdater::setDuration(float duration)
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| {
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|     mDuration = duration;
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| }
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| 
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| osg::Vec4f colourFromRGB(unsigned int clr)
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| {
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|     osg::Vec4f colour(((clr >> 0) & 0xFF) / 255.0f,
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|                       ((clr >> 8) & 0xFF) / 255.0f,
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|                       ((clr >> 16) & 0xFF) / 255.0f, 1.f);
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|     return colour;
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| }
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| 
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| osg::Vec4f colourFromRGBA(unsigned int value)
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| {
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|     return osg::Vec4f(makeOsgColorComponent(value, 0), makeOsgColorComponent(value, 8),
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|                       makeOsgColorComponent(value, 16), makeOsgColorComponent(value, 24));
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| }
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| 
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| float makeOsgColorComponent(unsigned int value, unsigned int shift)
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| {
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|     return float((value >> shift) & 0xFFu) / 255.0f;
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| }
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| 
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| bool hasUserDescription(const osg::Node* node, const std::string& pattern)
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| {
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|     if (node == nullptr)
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|         return false;
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| 
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|     const osg::UserDataContainer* udc = node->getUserDataContainer();
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|     if (udc && udc->getNumDescriptions() > 0)
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|     {
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|         for (auto& descr : udc->getDescriptions())
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|         {
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|             if (descr == pattern)
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|                 return true;
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|         }
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|     }
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| 
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|     return false;
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| }
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| 
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| osg::ref_ptr<GlowUpdater> addEnchantedGlow(osg::ref_ptr<osg::Node> node, Resource::ResourceSystem* resourceSystem, const osg::Vec4f& glowColor, float glowDuration)
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| {
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|     std::vector<osg::ref_ptr<osg::Texture2D> > textures;
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|     for (int i=0; i<32; ++i)
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|     {
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|         std::stringstream stream;
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|         stream << "textures/magicitem/caust";
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|         stream << std::setw(2);
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|         stream << std::setfill('0');
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|         stream << i;
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|         stream << ".dds";
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| 
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|         osg::ref_ptr<osg::Image> image = resourceSystem->getImageManager()->getImage(stream.str());
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|         osg::ref_ptr<osg::Texture2D> tex (new osg::Texture2D(image));
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|         tex->setName("envMap");
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|         tex->setWrap(osg::Texture::WRAP_S, osg::Texture2D::REPEAT);
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|         tex->setWrap(osg::Texture::WRAP_T, osg::Texture2D::REPEAT);
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|         resourceSystem->getSceneManager()->applyFilterSettings(tex);
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|         textures.push_back(tex);
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|     }
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| 
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|     FindLowestUnusedTexUnitVisitor findLowestUnusedTexUnitVisitor;
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|     node->accept(findLowestUnusedTexUnitVisitor);
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|     int texUnit = findLowestUnusedTexUnitVisitor.mLowestUnusedTexUnit;
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| 
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|     osg::ref_ptr<GlowUpdater> glowUpdater = new GlowUpdater(texUnit, glowColor, textures, node, glowDuration, resourceSystem);
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|     node->addUpdateCallback(glowUpdater);
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| 
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|     // set a texture now so that the ShaderVisitor can find it
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|     osg::ref_ptr<osg::StateSet> writableStateSet = nullptr;
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|     if (!node->getStateSet())
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|         writableStateSet = node->getOrCreateStateSet();
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|     else
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|     {
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|         writableStateSet = new osg::StateSet(*node->getStateSet(), osg::CopyOp::SHALLOW_COPY);
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|         node->setStateSet(writableStateSet);
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|     }
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|     writableStateSet->setTextureAttributeAndModes(texUnit, textures.front(), osg::StateAttribute::ON);
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|     writableStateSet->addUniform(new osg::Uniform("envMapColor", glowColor));
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|     resourceSystem->getSceneManager()->recreateShaders(node);
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| 
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|     return glowUpdater;
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| }
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| 
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| bool attachAlphaToCoverageFriendlyFramebufferToCamera(osg::Camera* camera, osg::Camera::BufferComponent buffer, osg::Texture * texture, unsigned int level, unsigned int face, bool mipMapGeneration)
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| {
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|     unsigned int samples = 0;
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|     unsigned int colourSamples = 0;
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|     bool addMSAAIntermediateTarget = Settings::Manager::getBool("antialias alpha test", "Shaders") && Settings::Manager::getInt("antialiasing", "Video") > 1;
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|     if (addMSAAIntermediateTarget)
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|     {
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|         // Alpha-to-coverage requires a multisampled framebuffer.
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|         // OSG will set that up automatically and resolve it to the specified single-sample texture for us.
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|         // For some reason, two samples are needed, at least with some drivers.
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|         samples = 2;
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|         colourSamples = 1;
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|     }
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|     camera->attach(buffer, texture, level, face, mipMapGeneration, samples, colourSamples);
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|     return addMSAAIntermediateTarget;
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| }
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| 
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| OperationSequence::OperationSequence(bool keep)
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|     : Operation("OperationSequence", keep)
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|     , mOperationQueue(new osg::OperationQueue())
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| {
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| }
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| 
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| void OperationSequence::operator()(osg::Object* object)
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| {
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|     mOperationQueue->runOperations(object);
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| }
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| 
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| void OperationSequence::add(osg::Operation* operation)
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| {
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|     mOperationQueue->add(operation);
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| }
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| 
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| }
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