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Properly apply transformations to both switch and LOD nodes Allow both NiSwitchNode and NiLODNode to be the root node Properly add CollisionSwitch into the scene graph |
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| .. | ||
| controller.cpp | ||
| controller.hpp | ||
| nifloader.cpp | ||
| nifloader.hpp | ||
| particle.cpp | ||
| particle.hpp | ||
| userdata.hpp | ||