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			92 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef _SFO_EVENTS_H
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#define _SFO_EVENTS_H
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#include <SDL_types.h>
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#include <SDL_events.h>
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////////////
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// Events //
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////////////
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namespace SDLUtil
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{
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/** Extended mouse event struct where we treat the wheel like an axis, like everyone expects */
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struct MouseMotionEvent : SDL_MouseMotionEvent {
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    Sint32 zrel;
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    Sint32 z;
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};
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///////////////
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// Listeners //
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///////////////
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class MouseListener
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{
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public:
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    virtual ~MouseListener() {}
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    virtual void mouseMoved( const MouseMotionEvent &arg ) = 0;
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    virtual void mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id ) = 0;
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    virtual void mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id ) = 0;
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    virtual void mouseWheelMoved( const SDL_MouseWheelEvent &arg) = 0;
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};
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class SensorListener
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{
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public:
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    virtual ~SensorListener() {}
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    virtual void sensorUpdated(const SDL_SensorEvent &arg) = 0;
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    virtual void displayOrientationChanged() = 0;
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};
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class KeyListener
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{
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public:
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    virtual ~KeyListener() {}
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    virtual void textInput (const SDL_TextInputEvent& arg) {}
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    virtual void keyPressed(const SDL_KeyboardEvent &arg) = 0;
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    virtual void keyReleased(const SDL_KeyboardEvent &arg) = 0;
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};
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class ControllerListener
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{
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public:
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    virtual ~ControllerListener() {}
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    /** @remarks Joystick button down event */
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    virtual void buttonPressed(int deviceID, const SDL_ControllerButtonEvent &evt) = 0;
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    /** @remarks Joystick button up event */
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    virtual void buttonReleased(int deviceID, const SDL_ControllerButtonEvent &evt) = 0;
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    /** @remarks Joystick axis moved event */
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    virtual void axisMoved(int deviceID, const SDL_ControllerAxisEvent &arg) = 0;
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    /** @remarks Joystick Added **/
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    virtual void controllerAdded(int deviceID, const SDL_ControllerDeviceEvent &arg) = 0;
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    /** @remarks Joystick Removed **/
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    virtual void controllerRemoved(const SDL_ControllerDeviceEvent &arg) = 0;
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};
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class WindowListener
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{
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public:
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    virtual ~WindowListener() {}
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    /** @remarks The window's visibility changed */
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    virtual void windowVisibilityChange( bool visible ) {}
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    /** @remarks The window got / lost input focus */
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    virtual void windowFocusChange( bool have_focus ) {}
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    virtual void windowClosed () {}
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    virtual void windowResized (int x, int y) {}
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};
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}
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#endif
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