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openmw/scripts/data/integration_tests/test_lua_api/test.lua

95 lines
3.5 KiB
Lua

local testing = require('testing_util')
local core = require('openmw.core')
local async = require('openmw.async')
local util = require('openmw.util')
local function testTimers()
testing.expectAlmostEqual(core.getGameTimeScale(), 30, 'incorrect getGameTimeScale() result')
testing.expectAlmostEqual(core.getSimulationTimeScale(), 1, 'incorrect getSimulationTimeScale result')
local startGameTime = core.getGameTime()
local startSimulationTime = core.getSimulationTime()
local ts1, ts2, th1, th2
local cb = async:registerTimerCallback("tfunc", function(arg)
if arg == 'g' then
th1 = core.getGameTime() - startGameTime
else
ts1 = core.getSimulationTime() - startSimulationTime
end
end)
async:newGameTimer(36, cb, 'g')
async:newSimulationTimer(0.5, cb, 's')
async:newUnsavableGameTimer(72, function()
th2 = core.getGameTime() - startGameTime
end)
async:newUnsavableSimulationTimer(1, function()
ts2 = core.getSimulationTime() - startSimulationTime
end)
while not (ts1 and ts2 and th1 and th2) do coroutine.yield() end
testing.expectGreaterOrEqual(th1, 36, 'async:newGameTimer failed')
testing.expectGreaterOrEqual(ts1, 0.5, 'async:newSimulationTimer failed')
testing.expectGreaterOrEqual(th2, 72, 'async:newUnsavableGameTimer failed')
testing.expectGreaterOrEqual(ts2, 1, 'async:newUnsavableSimulationTimer failed')
end
local function testTeleport()
player:teleport('', util.vector3(100, 50, 0), util.vector3(0, 0, math.rad(-90)))
coroutine.yield()
testing.expect(player.cell.isExterior, 'teleport to exterior failed')
testing.expectEqualWithDelta(player.position.x, 100, 1, 'incorrect position after teleporting')
testing.expectEqualWithDelta(player.position.y, 50, 1, 'incorrect position after teleporting')
testing.expectEqualWithDelta(player.rotation.z, math.rad(-90), 0.05, 'incorrect rotation after teleporting')
player:teleport('', util.vector3(50, -100, 0))
coroutine.yield()
testing.expect(player.cell.isExterior, 'teleport to exterior failed')
testing.expectEqualWithDelta(player.position.x, 50, 1, 'incorrect position after teleporting')
testing.expectEqualWithDelta(player.position.y, -100, 1, 'incorrect position after teleporting')
testing.expectEqualWithDelta(player.rotation.z, math.rad(-90), 0.05, 'teleporting changes rotation')
end
local function initPlayer()
player:teleport('', util.vector3(4096, 4096, 867.237), util.vector3(0, 0, 0))
coroutine.yield()
end
tests = {
{'timers', testTimers},
{'playerRotation', function()
initPlayer()
testing.runLocalTest(player, 'playerRotation')
end},
{'playerForwardRunning', function()
initPlayer()
testing.runLocalTest(player, 'playerForwardRunning')
end},
{'playerDiagonalWalking', function()
initPlayer()
testing.runLocalTest(player, 'playerDiagonalWalking')
end},
{'findPath', function()
initPlayer()
testing.runLocalTest(player, 'findPath')
end},
{'findRandomPointAroundCircle', function()
initPlayer()
testing.runLocalTest(player, 'findRandomPointAroundCircle')
end},
{'castNavigationRay', function()
initPlayer()
testing.runLocalTest(player, 'castNavigationRay')
end},
{'teleport', testTeleport},
}
return {
engineHandlers = {
onUpdate = testing.testRunner(tests),
onPlayerAdded = function(p) player = p end,
},
eventHandlers = testing.eventHandlers,
}