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			74 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef _ESM_CLAS_H
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| #define _ESM_CLAS_H
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| 
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| #include "esm_reader.hpp"
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| 
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| namespace ESM {
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| 
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| /*
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|  * Character class definitions
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|  */
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| 
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| // These flags tells us which items should be auto-calculated for this
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| // class
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| struct Class
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| {
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|   enum AutoCalc
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|     {
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|       Weapon        = 0x00001,
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|       Armor     = 0x00002,
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|       Clothing      = 0x00004,
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|       Books     = 0x00008,
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|       Ingredient    = 0x00010,
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|       Lockpick      = 0x00020,
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|       Probe     = 0x00040,
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|       Lights        = 0x00080,
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|       Apparatus     = 0x00100,
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|       Repair        = 0x00200,
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|       Misc      = 0x00400,
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|       Spells        = 0x00800,
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|       MagicItems    = 0x01000,
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|       Potions       = 0x02000,
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|       Training      = 0x04000,
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|       Spellmaking   = 0x08000,
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|       Enchanting    = 0x10000,
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|       RepairItem    = 0x20000
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|     };
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| 
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|   enum Specialization
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|     {
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|       Combat = 0,
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|       Magic = 1,
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|       Stealth = 2
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|     };
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| 
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|   static const Specialization specializationIds[3];
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|   static const char *gmstSpecializationIds[3];
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| 
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|   struct CLDTstruct
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|   {
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|     int attribute[2];   // Attributes that get class bonus
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|     int specialization; // 0 = Combat, 1 = Magic, 2 = Stealth
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|     int skills[5][2];   // Minor and major skills.
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|     int isPlayable;     // 0x0001 - Playable class
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| 
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|     // I have no idea how to autocalculate these items...
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|     int calc;
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|   }; // 60 bytes
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| 
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|   std::string name, description;
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|   CLDTstruct data;
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| 
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|   void load(ESMReader &esm)
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|     {
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|       name = esm.getHNString("FNAM");
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|       esm.getHNT(data, "CLDT", 60);
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| 
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|       if(data.isPlayable > 1)
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|     esm.fail("Unknown bool value");
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| 
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|       description = esm.getHNOString("DESC");
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|     }
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| };
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| }
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| #endif
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