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								actorutil.cpp
							
						
					
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							Move common stuff to scene util, fix errors with 1st person meshes
						
					
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				2018-09-27 13:14:59 +04:00 | 
			
		
			
			
			
			
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								actorutil.hpp
							
						
					
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							Move common stuff to scene util, fix errors with 1st person meshes
						
					
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				2018-09-27 13:14:59 +04:00 | 
			
		
			
			
			
			
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								agentpath.cpp
							
						
					
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							Remove redundant includes
						
					
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				2019-02-23 08:02:12 +04:00 | 
			
		
			
			
			
			
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								agentpath.hpp
							
						
					
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							Add command and settings option to enable actors paths render
						
					
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				2018-10-13 22:16:32 +03:00 | 
			
		
			
			
			
			
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								attach.cpp
							
						
					
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							Remove redundant includes
						
					
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				2019-02-23 08:02:12 +04:00 | 
			
		
			
			
			
			
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								attach.hpp
							
						
					
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							Speed up finding of attachment node by using the cached nodeMap
						
					
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				2017-02-03 23:15:37 +01:00 | 
			
		
			
			
			
			
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								clone.cpp
							
						
					
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							Remove redundant includes
						
					
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				2019-02-23 08:02:12 +04:00 | 
			
		
			
			
			
			
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								clone.hpp
							
						
					
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							Add SceneManager and clone utility
						
					
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				2015-03-26 18:02:51 +01:00 | 
			
		
			
			
			
			
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								controller.cpp
							
						
					
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							Replace all NULLs to nullptr
						
					
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				2018-10-09 10:21:12 +04:00 | 
			
		
			
			
			
			
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								controller.hpp
							
						
					
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							Add virtual destructors
						
					
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				2018-04-01 21:51:59 +03:00 | 
			
		
			
			
			
			
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								detourdebugdraw.cpp
							
						
					
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							Support recast mesh rendering
						
					
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				2020-03-14 09:38:24 +01:00 | 
			
		
			
			
			
			
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								detourdebugdraw.hpp
							
						
					
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							Move makeOsgVec3f() to settingsutils.hpp
						
					
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				2019-02-28 20:03:42 +00:00 | 
			
		
			
			
			
			
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								lightcontroller.cpp
							
						
					
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							Rewrite flickering/pulsing to work more like vanilla (bug #4952)
						
					
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				2019-08-11 20:33:13 +03:00 | 
			
		
			
			
			
			
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								lightcontroller.hpp
							
						
					
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							Rewrite flickering/pulsing to work more like vanilla (bug #4952)
						
					
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				2019-08-11 20:33:13 +03:00 | 
			
		
			
			
			
			
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								lightmanager.cpp
							
						
					
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							Do not allocate dummy LightStateAttribute's for every stateset
						
					
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				2019-03-30 21:36:08 +04:00 | 
			
		
			
			
			
			
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								lightmanager.hpp
							
						
					
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							Do not allocate dummy LightStateAttribute's for every stateset
						
					
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				2019-03-30 21:36:08 +04:00 | 
			
		
			
			
			
			
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								lightutil.cpp
							
						
					
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							Move VisMask to components
						
					
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				2020-02-16 16:03:35 +04:00 | 
			
		
			
			
			
			
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								lightutil.hpp
							
						
					
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							Move VisMask to components
						
					
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				2020-02-16 16:03:35 +04:00 | 
			
		
			
			
			
			
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								morphgeometry.cpp
							
						
					
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							Fix animation bug with VAOs
						
					
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				2018-12-18 19:44:30 +00:00 | 
			
		
			
			
			
			
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								morphgeometry.hpp
							
						
					
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							Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg
						
					
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				2018-04-18 12:36:08 +00:00 | 
			
		
			
			
			
			
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								mwshadowtechnique.cpp
							
						
					
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							Add optional shadow map max distance and fading
						
					
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				2019-11-02 18:06:39 +03:00 | 
			
		
			
			
			
			
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								mwshadowtechnique.hpp
							
						
					
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							Remove unused virtual modifiers in DebugHUD
						
					
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				2019-11-17 18:50:11 +01:00 | 
			
		
			
			
			
			
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								navmesh.cpp
							
						
					
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							Add command to enable NavMesh render
						
					
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				2018-10-13 22:16:28 +03:00 | 
			
		
			
			
			
			
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								navmesh.hpp
							
						
					
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							Add command to enable NavMesh render
						
					
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				2018-10-13 22:16:28 +03:00 | 
			
		
			
			
			
			
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								optimizer.cpp
							
						
					
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							Only merge pure osg::Groups in the optimizer
						
					
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				2019-06-09 11:47:43 +03:00 | 
			
		
			
			
			
			
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								optimizer.hpp
							
						
					
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							Move VisMask to components
						
					
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				2020-02-16 16:03:35 +04:00 | 
			
		
			
			
			
			
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								pathgridutil.cpp
							
						
					
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							Remove redundant includes
						
					
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				2019-02-23 08:02:12 +04:00 | 
			
		
			
			
			
			
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								pathgridutil.hpp
							
						
					
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							Drag indicator.
						
					
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				2016-05-18 12:17:26 -04:00 | 
			
		
			
			
			
			
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								positionattitudetransform.cpp
							
						
					
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							Remove redundant includes
						
					
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				2019-02-23 08:02:12 +04:00 | 
			
		
			
			
			
			
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								positionattitudetransform.hpp
							
						
					
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							Use a single-precision PositionAttitudeTransform in speed critical places
						
					
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				2015-11-22 19:54:26 +01:00 | 
			
		
			
			
			
			
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								recastmesh.cpp
							
						
					
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							Support recast mesh rendering
						
					
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				2020-03-14 09:38:24 +01:00 | 
			
		
			
			
			
			
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								recastmesh.hpp
							
						
					
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							Support recast mesh rendering
						
					
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				2020-03-14 09:38:24 +01:00 | 
			
		
			
			
			
			
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								riggeometry.cpp
							
						
					
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							Do not allocate empty callbacks in the RigGeometry
						
					
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				2019-03-14 12:37:41 +04:00 | 
			
		
			
			
			
			
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								riggeometry.hpp
							
						
					
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							Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
						
					
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				2019-02-20 15:35:49 +00:00 | 
			
		
			
			
			
			
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								serialize.cpp
							
						
					
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							Add custom version of MorphGeometry replacing osgAnimation
						
					
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				2017-09-01 21:42:36 +00:00 | 
			
		
			
			
			
			
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								serialize.hpp
							
						
					
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							Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
						
					
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				2017-02-01 06:00:14 +01:00 | 
			
		
			
			
			
			
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								shadow.cpp
							
						
					
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							Move VisMask to components
						
					
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				2020-02-16 16:03:35 +04:00 | 
			
		
			
			
			
			
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								shadow.hpp
							
						
					
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							Remove unused virtual modifiers in ShadowManager
						
					
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				2019-11-17 18:26:56 +01:00 | 
			
		
			
			
			
			
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								skeleton.cpp
							
						
					
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							Replace all NULLs to nullptr
						
					
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				2018-10-09 10:21:12 +04:00 | 
			
		
			
			
			
			
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								skeleton.hpp
							
						
					
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							Don't update off-screen animations
						
					
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				2018-01-11 01:49:35 +00:00 | 
			
		
			
			
			
			
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								statesetupdater.cpp
							
						
					
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							Replace all NULLs to nullptr
						
					
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				2018-10-09 10:21:12 +04:00 | 
			
		
			
			
			
			
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								statesetupdater.hpp
							
						
					
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							StateSetUpdater: use the frameNumber
						
					
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				2015-12-03 23:46:25 +01:00 | 
			
		
			
			
			
			
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								unrefqueue.cpp
							
						
					
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							Remove commented lines in UnrefWorkItem::doWork
						
					
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				2018-08-26 11:08:06 +03:00 | 
			
		
			
			
			
			
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								unrefqueue.hpp
							
						
					
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							Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
						
					
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				2018-08-24 16:41:52 +03:00 | 
			
		
			
			
			
			
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								util.cpp
							
						
					
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							Use glow for enchanted arrows (feature #5122)
						
					
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				2019-08-07 12:58:14 +04:00 | 
			
		
			
			
			
			
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								util.hpp
							
						
					
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							Use glow for enchanted arrows (feature #5122)
						
					
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				2019-08-07 12:58:14 +04:00 | 
			
		
			
			
			
			
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								visitor.cpp
							
						
					
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							Use emplace instead of find-assign
						
					
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				2019-02-27 00:10:34 +03:00 | 
			
		
			
			
			
			
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								visitor.hpp
							
						
					
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							Replace all NULLs to nullptr
						
					
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				2018-10-09 10:21:12 +04:00 | 
			
		
			
			
			
			
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								vismask.hpp
							
						
					
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							Move VisMask to components
						
					
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				2020-02-16 16:03:35 +04:00 | 
			
		
			
			
			
			
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								waterutil.cpp
							
						
					
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							Move water mesh + simple state generation to components library.
						
					
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				2016-08-05 13:25:05 -04:00 | 
			
		
			
			
			
			
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								waterutil.hpp
							
						
					
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							Move water mesh + simple state generation to components library.
						
					
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				2016-08-05 13:25:05 -04:00 | 
			
		
			
			
			
			
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								workqueue.cpp
							
						
					
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							Replace all NULLs to nullptr
						
					
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				2018-10-09 10:21:12 +04:00 | 
			
		
			
			
			
			
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								workqueue.hpp
							
						
					
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							Replace volatile bools with std::atomic<bool>
						
					
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				2018-12-24 14:19:35 -05:00 | 
			
		
			
			
			
			
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								writescene.cpp
							
						
					
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							Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
						
					
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				2017-02-01 06:00:14 +01:00 | 
			
		
			
			
			
			
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								writescene.hpp
							
						
					
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							Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
						
					
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				2017-02-01 06:00:14 +01:00 |