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openmw/apps/openmw/mwphysics/object.cpp

166 lines
5.4 KiB
C++

#include "object.hpp"
#include "mtphysics.hpp"
#include <components/debug/debuglog.hpp>
#include <components/nifosg/particle.hpp>
#include <components/resource/bulletshape.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/misc/convert.hpp>
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <LinearMath/btTransform.h>
namespace MWPhysics
{
Object::Object(const MWWorld::Ptr& ptr, osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance, osg::Quat rotation, int collisionType, PhysicsTaskScheduler* scheduler)
: mShapeInstance(shapeInstance)
, mSolid(true)
, mTaskScheduler(scheduler)
{
mPtr = ptr;
mCollisionObject = std::make_unique<btCollisionObject>();
mCollisionObject->setCollisionShape(shapeInstance->getCollisionShape());
mCollisionObject->setUserPointer(this);
setScale(ptr.getCellRef().getScale());
setRotation(rotation);
setOrigin(Misc::Convert::toBullet(ptr.getRefData().getPosition().asVec3()));
commitPositionChange();
mTaskScheduler->addCollisionObject(mCollisionObject.get(), collisionType, CollisionType_Actor|CollisionType_HeightMap|CollisionType_Projectile);
}
Object::~Object()
{
mTaskScheduler->removeCollisionObject(mCollisionObject.get());
}
const Resource::BulletShapeInstance* Object::getShapeInstance() const
{
return mShapeInstance.get();
}
void Object::setScale(float scale)
{
std::unique_lock<std::mutex> lock(mPositionMutex);
mScale = { scale,scale,scale };
mScaleUpdatePending = true;
}
void Object::setRotation(osg::Quat quat)
{
std::unique_lock<std::mutex> lock(mPositionMutex);
mLocalTransform.setRotation(Misc::Convert::toBullet(quat));
mTransformUpdatePending = true;
}
void Object::setOrigin(const btVector3& vec)
{
std::unique_lock<std::mutex> lock(mPositionMutex);
mLocalTransform.setOrigin(vec);
mTransformUpdatePending = true;
}
void Object::commitPositionChange()
{
std::unique_lock<std::mutex> lock(mPositionMutex);
if (mScaleUpdatePending)
{
mShapeInstance->setLocalScaling(mScale);
mScaleUpdatePending = false;
}
if (mTransformUpdatePending)
{
mCollisionObject->setWorldTransform(mLocalTransform);
mTransformUpdatePending = false;
}
}
btCollisionObject* Object::getCollisionObject()
{
return mCollisionObject.get();
}
const btCollisionObject* Object::getCollisionObject() const
{
return mCollisionObject.get();
}
btTransform Object::getTransform() const
{
std::unique_lock<std::mutex> lock(mPositionMutex);
return mLocalTransform;
}
bool Object::isSolid() const
{
return mSolid;
}
void Object::setSolid(bool solid)
{
mSolid = solid;
}
bool Object::isAnimated() const
{
return !mShapeInstance->mAnimatedShapes.empty();
}
bool Object::animateCollisionShapes()
{
if (mShapeInstance->mAnimatedShapes.empty())
return false;
if (mPtr.getRefData().getBaseNode() == nullptr)
return true;
assert (mShapeInstance->getCollisionShape()->isCompound());
btCompoundShape* compound = static_cast<btCompoundShape*>(mShapeInstance->getCollisionShape());
for (const auto& shape : mShapeInstance->mAnimatedShapes)
{
int recIndex = shape.first;
int shapeIndex = shape.second;
auto nodePathFound = mRecIndexToNodePath.find(recIndex);
if (nodePathFound == mRecIndexToNodePath.end())
{
NifOsg::FindGroupByRecIndex visitor(recIndex);
mPtr.getRefData().getBaseNode()->accept(visitor);
if (!visitor.mFound)
{
Log(Debug::Warning) << "Warning: animateCollisionShapes can't find node " << recIndex << " for " << mPtr.getCellRef().getRefId();
// Remove nonexistent nodes from animated shapes map and early out
mShapeInstance->mAnimatedShapes.erase(recIndex);
return false;
}
osg::NodePath nodePath = visitor.mFoundPath;
nodePath.erase(nodePath.begin());
nodePathFound = mRecIndexToNodePath.emplace(recIndex, nodePath).first;
}
osg::NodePath& nodePath = nodePathFound->second;
osg::Matrixf matrix = osg::computeLocalToWorld(nodePath);
matrix.orthoNormalize(matrix);
btTransform transform;
transform.setOrigin(Misc::Convert::toBullet(matrix.getTrans()) * compound->getLocalScaling());
for (int i=0; i<3; ++i)
for (int j=0; j<3; ++j)
transform.getBasis()[i][j] = matrix(j,i); // NB column/row major difference
// Note: we can not apply scaling here for now since we treat scaled shapes
// as new shapes (btScaledBvhTriangleMeshShape) with 1.0 scale for now
if (!(transform == compound->getChildTransform(shapeIndex)))
compound->updateChildTransform(shapeIndex, transform);
}
return true;
}
}