| .. | 
		
		
			
			
			
			
				| bs | explicitly include lib/core/fragment.h.glsl | 2025-01-28 20:05:08 +01:00 | 
		
			
			
			
			
				| luminance | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| debug.frag | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| debug.vert | Improve shaders formatting | 2023-04-21 09:02:12 +04:00 | 
		
			
			
			
			
				| depthclipped.frag | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| depthclipped.vert | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| fog.glsl | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| fullscreen_tri.frag | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| fullscreen_tri.vert | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| groundcover.frag | Reconstruct normal Z *properly* | 2024-04-18 11:23:58 +03:00 | 
		
			
			
			
			
				| groundcover.vert | Don't handle per-vertex normals as tangent space normals | 2023-12-30 03:09:56 +03:00 | 
		
			
			
			
			
				| gui.frag | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| gui.vert | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| multiview_resolve.frag | multiview_resolve did not need to be version 330 | 2025-01-26 19:20:46 +01:00 | 
		
			
			
			
			
				| multiview_resolve.vert | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| normals.glsl | Untangle normals and parallax handling | 2023-12-12 22:42:53 +03:00 | 
		
			
			
			
			
				| objects.frag | explicitly include lib/core/fragment.h.glsl | 2025-01-28 20:05:08 +01:00 | 
		
			
			
			
			
				| objects.vert | Don't handle per-vertex normals as tangent space normals | 2023-12-30 03:09:56 +03:00 | 
		
			
			
			
			
				| ripples_blobber.frag | add edits to compatibility version | 2024-09-02 15:39:15 -04:00 | 
		
			
			
			
			
				| ripples_simulate.frag | Convert water/ripple defines to camelCase | 2024-04-04 21:12:47 +03:00 | 
		
			
			
			
			
				| shadowcasting.frag | fix shader compilation | 2023-02-26 14:31:53 -08:00 | 
		
			
			
			
			
				| shadowcasting.vert | Fix tree shadows when TreeAnim flag is used | 2023-05-29 18:47:27 +02:00 | 
		
			
			
			
			
				| shadows_fragment.glsl | Remove allow shadow map overlap setting (#7939) | 2024-04-26 13:50:03 +03:00 | 
		
			
			
			
			
				| shadows_vertex.glsl | Eliminate unused uniform | 2024-02-20 23:10:03 +00:00 | 
		
			
			
			
			
				| sky.frag | Improve shaders formatting | 2023-04-21 09:02:12 +04:00 | 
		
			
			
			
			
				| sky.vert | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| terrain.frag | Reconstruct normal Z *properly* | 2024-04-18 11:23:58 +03:00 | 
		
			
			
			
			
				| terrain.vert | Don't handle per-vertex normals as tangent space normals | 2023-12-30 03:09:56 +03:00 | 
		
			
			
			
			
				| vertexcolors.glsl | shade refactor | 2023-02-25 11:03:39 -08:00 | 
		
			
			
			
			
				| water.frag | Don't flip the water normal map twice | 2024-04-13 00:06:24 +03:00 | 
		
			
			
			
			
				| water.vert | Convert water/ripple defines to camelCase | 2024-04-04 21:12:47 +03:00 |