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			72 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
| if (NOT DEFINED OPENMW_RESOURCES_ROOT)
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|     return()
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| endif()
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| 
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| # Copy resource files into the build directory
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| set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
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| set(DDIRRELATIVE resources/shaders)
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| 
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| set(SHADER_FILES
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|     lib/water/fresnel.glsl
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|     lib/water/rain_ripples.glsl
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|     lib/water/ripples.glsl
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|     lib/view/depth.glsl
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|     lib/luminance/constants.glsl
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|     lib/particle/soft.glsl
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|     lib/particle/occlusion.glsl
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|     lib/util/quickstep.glsl
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|     lib/util/coordinates.glsl
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|     lib/util/distortion.glsl
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|     lib/core/fragment.glsl
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|     lib/core/fragment.h.glsl
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|     lib/core/fragment_multiview.glsl
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|     lib/core/vertex.glsl
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|     lib/core/vertex.h.glsl
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|     lib/core/vertex_multiview.glsl
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|     lib/light/lighting.glsl
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|     lib/light/lighting_util.glsl
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|     lib/sky/passes.glsl
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|     lib/material/parallax.glsl
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|     lib/material/alpha.glsl
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|     compatibility/ripples_blobber.frag
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|     compatibility/ripples_simulate.frag
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|     compatibility/fog.glsl
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|     compatibility/groundcover.vert
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|     compatibility/groundcover.frag
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|     compatibility/water.vert
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|     compatibility/water.frag
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|     compatibility/objects.vert
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|     compatibility/objects.frag
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|     compatibility/terrain.vert
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|     compatibility/terrain.frag
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|     compatibility/shadows_vertex.glsl
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|     compatibility/shadows_fragment.glsl
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|     compatibility/shadowcasting.vert
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|     compatibility/shadowcasting.frag
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|     compatibility/vertexcolors.glsl
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|     compatibility/normals.glsl
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|     compatibility/multiview_resolve.vert
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|     compatibility/multiview_resolve.frag
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|     compatibility/depthclipped.vert
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|     compatibility/depthclipped.frag
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|     compatibility/gui.vert
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|     compatibility/gui.frag
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|     compatibility/debug.vert
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|     compatibility/debug.frag
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|     compatibility/sky.vert
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|     compatibility/sky.frag
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|     compatibility/fullscreen_tri.vert
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|     compatibility/fullscreen_tri.frag
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|     compatibility/bs/default.vert
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|     compatibility/bs/default.frag
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|     compatibility/bs/nolighting.vert
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|     compatibility/bs/nolighting.frag
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|     compatibility/luminance/resolve.frag
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|     compatibility/luminance/luminance.frag
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|     core/ripples_blobber.comp
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|     core/ripples_simulate.comp
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|     core/gui.frag
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|     core/gui.vert
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| )
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| 
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| copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_RESOURCES_ROOT} ${DDIRRELATIVE} "${SHADER_FILES}")
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