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66b8d4fb29
With it on, which was always the case before this setting was added, vanilla content and poorly-made mods will look acceptable, but well-made mods will have alpha-tested meshes appear to grow and potentially gain a weird outline as they get further away. With it off, which replicates the 0.46 behaviour, well-made mods will look really good, but vanilla content and poorly-made mods will have alpha-tested meshes shrink as they get further away. It's been bugging me that this was forced on since 0.47 released, and I'd hoped to figure out a solution for automatic detection at some point before 0.48 branched off, but I didn't, so now this is what we're getting to have Tamriel Rebuilt look right. |
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.. | ||
animation.cpp | ||
animation.hpp | ||
bulletshape.cpp | ||
bulletshape.hpp | ||
bulletshapemanager.cpp | ||
bulletshapemanager.hpp | ||
errormarker.cpp | ||
errormarker.hpp | ||
foreachbulletobject.cpp | ||
foreachbulletobject.hpp | ||
imagemanager.cpp | ||
imagemanager.hpp | ||
keyframemanager.cpp | ||
keyframemanager.hpp | ||
multiobjectcache.cpp | ||
multiobjectcache.hpp | ||
niffilemanager.cpp | ||
niffilemanager.hpp | ||
objectcache.hpp | ||
resourcemanager.hpp | ||
resourcesystem.cpp | ||
resourcesystem.hpp | ||
scenemanager.cpp | ||
scenemanager.hpp | ||
stats.cpp | ||
stats.hpp |