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	* Adds comments explaining the less-than-obvious aspects. * Adds comments explaining what to do when adding new stuff. * Some fixes caused by those comments not historically existing. * Add a TODO comment to something which may catch fire in the future.
		
			
				
	
	
		
			961 lines
		
	
	
	
		
			42 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			961 lines
		
	
	
	
		
			42 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "shadervisitor.hpp"
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#include <unordered_set>
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#include <unordered_map>
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#include <set>
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#include <osg/AlphaFunc>
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#include <osg/Geometry>
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#include <osg/GLExtensions>
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#include <osg/Material>
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#include <osg/Multisample>
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#include <osg/Texture>
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#include <osg/ValueObject>
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#include <osgParticle/ParticleSystem>
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#include <osgUtil/TangentSpaceGenerator>
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#include <components/debug/debuglog.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/resource/imagemanager.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/sceneutil/riggeometry.hpp>
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#include <components/sceneutil/morphgeometry.hpp>
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#include <components/sceneutil/depth.hpp>
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#include "removedalphafunc.hpp"
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#include "shadermanager.hpp"
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namespace Shader
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{
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    /**
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    * Miniature version of osg::StateSet used to track state added by the shader visitor which should be ignored when
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    * it's applied a second time, and removed when shaders are removed.
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    * Actual StateAttributes aren't kept as they're recoverable from the StateSet this is attached to - we just want
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    * the TypeMemberPair as that uniquely identifies which of those StateAttributes it was we're tracking.
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    * Not all StateSet features have been added yet - we implement an equivalently-named method to each of the StateSet
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    * methods called in createProgram, and implement new ones as they're needed.
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    * When expanding tracking to cover new things, ensure they're accounted for in ensureFFP.
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    */
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    class AddedState : public osg::Object
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    {
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    public:
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        AddedState() = default;
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        AddedState(const AddedState& rhs, const osg::CopyOp& copyOp)
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            : osg::Object(rhs, copyOp)
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            , mUniforms(rhs.mUniforms)
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            , mModes(rhs.mModes)
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            , mAttributes(rhs.mAttributes)
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            , mTextureModes(rhs.mTextureModes)
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        {
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        }
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        void addUniform(const std::string& name) { mUniforms.emplace(name); }
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        void setMode(osg::StateAttribute::GLMode mode) { mModes.emplace(mode); }
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        void setAttribute(osg::StateAttribute::TypeMemberPair typeMemberPair) { mAttributes.emplace(typeMemberPair); }
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        void setAttribute(const osg::StateAttribute* attribute)
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        {
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            mAttributes.emplace(attribute->getTypeMemberPair());
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        }
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        template<typename T>
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        void setAttribute(osg::ref_ptr<T> attribute) { setAttribute(attribute.get()); }
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        void setAttributeAndModes(const osg::StateAttribute* attribute)
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        {
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            setAttribute(attribute);
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            InterrogateModesHelper helper(this);
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            attribute->getModeUsage(helper);
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        }
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        template<typename T>
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        void setAttributeAndModes(osg::ref_ptr<T> attribute) { setAttributeAndModes(attribute.get()); }
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        void setTextureMode(unsigned int unit, osg::StateAttribute::GLMode mode) { mTextureModes[unit].emplace(mode); }
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        void setTextureAttribute(int unit, osg::StateAttribute::TypeMemberPair typeMemberPair) { mTextureAttributes[unit].emplace(typeMemberPair); }
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        void setTextureAttribute(unsigned int unit, const osg::StateAttribute* attribute)
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        {
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            mTextureAttributes[unit].emplace(attribute->getTypeMemberPair());
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        }
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        template<typename T>
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        void setTextureAttribute(unsigned int unit, osg::ref_ptr<T> attribute) { setTextureAttribute(unit, attribute.get()); }
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        void setTextureAttributeAndModes(unsigned int unit, const osg::StateAttribute* attribute)
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        {
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            setTextureAttribute(unit, attribute);
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            InterrogateModesHelper helper(this, unit);
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            attribute->getModeUsage(helper);
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        }
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        template<typename T>
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        void setTextureAttributeAndModes(unsigned int unit, osg::ref_ptr<T> attribute) { setTextureAttributeAndModes(unit, attribute.get()); }
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        bool hasUniform(const std::string& name) { return mUniforms.count(name); }
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        bool hasMode(osg::StateAttribute::GLMode mode) { return mModes.count(mode); }
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        bool hasAttribute(const osg::StateAttribute::TypeMemberPair &typeMemberPair) { return mAttributes.count(typeMemberPair); }
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        bool hasAttribute(osg::StateAttribute::Type type, unsigned int member) { return hasAttribute(osg::StateAttribute::TypeMemberPair(type, member)); }
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        bool hasTextureMode(int unit, osg::StateAttribute::GLMode mode)
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        {
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            auto it = mTextureModes.find(unit);
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            if (it == mTextureModes.cend())
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                return false;
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            return it->second.count(mode);
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        }
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        const std::set<osg::StateAttribute::TypeMemberPair>& getAttributes() { return mAttributes; }
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        const std::unordered_map<unsigned int, std::set<osg::StateAttribute::TypeMemberPair>>& getTextureAttributes() { return mTextureAttributes; }
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        bool empty()
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        {
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            return mUniforms.empty() && mModes.empty() && mAttributes.empty() && mTextureModes.empty() && mTextureAttributes.empty();
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        }
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        META_Object(Shader, AddedState)
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    private:
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        class InterrogateModesHelper : public osg::StateAttribute::ModeUsage
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        {
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        public:
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            InterrogateModesHelper(AddedState* tracker, unsigned int textureUnit = 0)
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                : mTracker(tracker)
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                , mTextureUnit(textureUnit)
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            {}
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            void usesMode(osg::StateAttribute::GLMode mode) override { mTracker->setMode(mode); }
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            void usesTextureMode(osg::StateAttribute::GLMode mode) override { mTracker->setTextureMode(mTextureUnit, mode); }
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        private:
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            AddedState* mTracker;
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            unsigned int mTextureUnit;
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        };
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        using ModeSet = std::unordered_set<osg::StateAttribute::GLMode>;
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        using AttributeSet = std::set<osg::StateAttribute::TypeMemberPair>;
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        std::unordered_set<std::string> mUniforms;
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        ModeSet mModes;
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        AttributeSet mAttributes;
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        std::unordered_map<unsigned int, ModeSet> mTextureModes;
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        std::unordered_map<unsigned int, AttributeSet> mTextureAttributes;
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    };
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    ShaderVisitor::ShaderRequirements::ShaderRequirements()
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        : mShaderRequired(false)
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        , mColorMode(0)
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        , mMaterialOverridden(false)
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        , mAlphaTestOverridden(false)
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        , mAlphaBlendOverridden(false)
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        , mAlphaFunc(GL_ALWAYS)
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        , mAlphaRef(1.0)
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        , mAlphaBlend(false)
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        , mNormalHeight(false)
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        , mTexStageRequiringTangents(-1)
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        , mSoftParticles(false)
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        , mSoftParticleSize(0.f)
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        , mNode(nullptr)
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    {
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    }
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    ShaderVisitor::ShaderVisitor(ShaderManager& shaderManager, Resource::ImageManager& imageManager, const std::string &defaultShaderPrefix)
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        : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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        , mForceShaders(false)
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        , mAllowedToModifyStateSets(true)
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        , mAutoUseNormalMaps(false)
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        , mAutoUseSpecularMaps(false)
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        , mApplyLightingToEnvMaps(false)
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        , mConvertAlphaTestToAlphaToCoverage(false)
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        , mShaderManager(shaderManager)
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        , mImageManager(imageManager)
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        , mDefaultShaderPrefix(defaultShaderPrefix)
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    {
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    }
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    void ShaderVisitor::setForceShaders(bool force)
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    {
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        mForceShaders = force;
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    }
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    void ShaderVisitor::apply(osg::Node& node)
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    {
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        if (node.getStateSet())
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        {
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            pushRequirements(node);
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            applyStateSet(node.getStateSet(), node);
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            traverse(node);
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            popRequirements();
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        }
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        else
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            traverse(node);
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    }
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    osg::StateSet* getWritableStateSet(osg::Node& node)
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    {
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        if (!node.getStateSet())
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            return node.getOrCreateStateSet();
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        osg::ref_ptr<osg::StateSet> newStateSet = new osg::StateSet(*node.getStateSet(), osg::CopyOp::SHALLOW_COPY);
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        node.setStateSet(newStateSet);
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        return newStateSet.get();
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    }
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    osg::UserDataContainer* getWritableUserDataContainer(osg::Object& object)
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    {
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        if (!object.getUserDataContainer())
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            return object.getOrCreateUserDataContainer();
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        osg::ref_ptr<osg::UserDataContainer> newUserData = static_cast<osg::UserDataContainer *>(object.getUserDataContainer()->clone(osg::CopyOp::SHALLOW_COPY));
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        object.setUserDataContainer(newUserData);
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        return newUserData.get();
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    }
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    osg::StateSet* getRemovedState(osg::StateSet& stateSet)
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    {
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        if (!stateSet.getUserDataContainer())
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            return nullptr;
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        return static_cast<osg::StateSet *>(stateSet.getUserDataContainer()->getUserObject("removedState"));
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    }
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    void updateRemovedState(osg::UserDataContainer& userData, osg::StateSet* removedState)
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    {
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        unsigned int index = userData.getUserObjectIndex("removedState");
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        if (index < userData.getNumUserObjects())
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            userData.setUserObject(index, removedState);
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        else
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            userData.addUserObject(removedState);
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        removedState->setName("removedState");
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    }
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    AddedState* getAddedState(osg::StateSet& stateSet)
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    {
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        if (!stateSet.getUserDataContainer())
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            return nullptr;
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        return static_cast<AddedState*>(stateSet.getUserDataContainer()->getUserObject("addedState"));
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    }
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    void updateAddedState(osg::UserDataContainer& userData, AddedState* addedState)
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    {
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        unsigned int index = userData.getUserObjectIndex("addedState");
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        if (index < userData.getNumUserObjects())
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            userData.setUserObject(index, addedState);
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        else
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            userData.addUserObject(addedState);
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        addedState->setName("addedState");
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    }
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    const char* defaultTextures[] = { "diffuseMap", "normalMap", "emissiveMap", "darkMap", "detailMap", "envMap", "specularMap", "decalMap", "bumpMap" };
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    bool isTextureNameRecognized(const std::string& name)
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    {
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        for (unsigned int i=0; i<sizeof(defaultTextures)/sizeof(defaultTextures[0]); ++i)
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            if (name == defaultTextures[i])
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                return true;
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        return false;
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    }
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    void ShaderVisitor::applyStateSet(osg::ref_ptr<osg::StateSet> stateset, osg::Node& node)
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    {
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        osg::StateSet* writableStateSet = nullptr;
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        if (mAllowedToModifyStateSets)
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            writableStateSet = node.getStateSet();
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        const osg::StateSet::TextureAttributeList& texAttributes = stateset->getTextureAttributeList();
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        bool shaderRequired = false;
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        if (node.getUserValue("shaderRequired", shaderRequired) && shaderRequired)
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            mRequirements.back().mShaderRequired = true;
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        // Make sure to disregard any state that came from a previous call to createProgram
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        osg::ref_ptr<AddedState> addedState = getAddedState(*stateset);
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        if (!texAttributes.empty())
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        {
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            const osg::Texture* diffuseMap = nullptr;
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            const osg::Texture* normalMap = nullptr;
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            const osg::Texture* specularMap = nullptr;
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            const osg::Texture* bumpMap = nullptr;
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            for(unsigned int unit=0;unit<texAttributes.size();++unit)
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            {
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                const osg::StateAttribute *attr = stateset->getTextureAttribute(unit, osg::StateAttribute::TEXTURE);
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                if (attr)
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                {
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                    // If textures ever get removed in createProgram, expand this to check we're operating on main texture attribute list
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                    // rather than the removed list
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                    if (addedState && addedState->hasTextureMode(unit, GL_TEXTURE_2D))
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                        continue;
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                    const osg::Texture* texture = attr->asTexture();
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                    if (texture)
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                    {
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                        std::string texName = texture->getName();
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                        if ((texName.empty() || !isTextureNameRecognized(texName)) && unit == 0)
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                            texName = "diffuseMap";
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                        if (texName == "normalHeightMap")
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                        {
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                            mRequirements.back().mNormalHeight = true;
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                            texName = "normalMap";
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                        }
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                        if (!texName.empty())
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                        {
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                            mRequirements.back().mTextures[unit] = texName;
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                            if (texName == "normalMap")
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                            {
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                                mRequirements.back().mTexStageRequiringTangents = unit;
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                                mRequirements.back().mShaderRequired = true;
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                                if (!writableStateSet)
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                                    writableStateSet = getWritableStateSet(node);
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                                // normal maps are by default off since the FFP can't render them, now that we'll use shaders switch to On
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                                writableStateSet->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
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                                normalMap = texture;
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                            }
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                            else if (texName == "diffuseMap")
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                                diffuseMap = texture;
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                            else if (texName == "specularMap")
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                                specularMap = texture;
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                            else if (texName == "bumpMap")
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                            {
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                                bumpMap = texture;
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                                mRequirements.back().mShaderRequired = true;
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                                if (!writableStateSet)
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                                    writableStateSet = getWritableStateSet(node);
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                                // Bump maps are off by default as well
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                                writableStateSet->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
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                            }
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                            else if (texName == "envMap" && mApplyLightingToEnvMaps)
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                            {
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                                mRequirements.back().mShaderRequired = true;
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                            }
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                        }
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                        else
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                            Log(Debug::Error) << "ShaderVisitor encountered unknown texture " << texture;
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                    }
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                }
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            }
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            if (mAutoUseNormalMaps && diffuseMap != nullptr && normalMap == nullptr && diffuseMap->getImage(0))
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            {
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                std::string normalMapFileName = diffuseMap->getImage(0)->getFileName();
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                osg::ref_ptr<osg::Image> image;
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                bool normalHeight = false;
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                std::string normalHeightMap = normalMapFileName;
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                Misc::StringUtils::replaceLast(normalHeightMap, ".", mNormalHeightMapPattern + ".");
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                if (mImageManager.getVFS()->exists(normalHeightMap))
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                {
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                    image = mImageManager.getImage(normalHeightMap);
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                    normalHeight = true;
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                }
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                else
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                {
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                    Misc::StringUtils::replaceLast(normalMapFileName, ".", mNormalMapPattern + ".");
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                    if (mImageManager.getVFS()->exists(normalMapFileName))
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                    {
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                        image = mImageManager.getImage(normalMapFileName);
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                    }
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                }
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                // Avoid using the auto-detected normal map if it's already being used as a bump map.
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                // It's probably not an actual normal map.
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                bool hasNamesakeBumpMap = image && bumpMap && bumpMap->getImage(0) && image->getFileName() == bumpMap->getImage(0)->getFileName();
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                if (!hasNamesakeBumpMap && image)
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                {
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                    osg::ref_ptr<osg::Texture2D> normalMapTex (new osg::Texture2D(image));
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                    normalMapTex->setTextureSize(image->s(), image->t());
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                    normalMapTex->setWrap(osg::Texture::WRAP_S, diffuseMap->getWrap(osg::Texture::WRAP_S));
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                    normalMapTex->setWrap(osg::Texture::WRAP_T, diffuseMap->getWrap(osg::Texture::WRAP_T));
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                    normalMapTex->setFilter(osg::Texture::MIN_FILTER, diffuseMap->getFilter(osg::Texture::MIN_FILTER));
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                    normalMapTex->setFilter(osg::Texture::MAG_FILTER, diffuseMap->getFilter(osg::Texture::MAG_FILTER));
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                    normalMapTex->setMaxAnisotropy(diffuseMap->getMaxAnisotropy());
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                    normalMapTex->setName("normalMap");
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                    int unit = texAttributes.size();
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                    if (!writableStateSet)
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                        writableStateSet = getWritableStateSet(node);
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                    writableStateSet->setTextureAttributeAndModes(unit, normalMapTex, osg::StateAttribute::ON);
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                    mRequirements.back().mTextures[unit] = "normalMap";
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                    mRequirements.back().mTexStageRequiringTangents = unit;
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                    mRequirements.back().mShaderRequired = true;
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                    mRequirements.back().mNormalHeight = normalHeight;
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                }
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            }
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            if (mAutoUseSpecularMaps && diffuseMap != nullptr && specularMap == nullptr && diffuseMap->getImage(0))
 | 
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            {
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                std::string specularMapFileName = diffuseMap->getImage(0)->getFileName();
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                Misc::StringUtils::replaceLast(specularMapFileName, ".", mSpecularMapPattern + ".");
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                if (mImageManager.getVFS()->exists(specularMapFileName))
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                {
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                    osg::ref_ptr<osg::Image> image (mImageManager.getImage(specularMapFileName));
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                    osg::ref_ptr<osg::Texture2D> specularMapTex (new osg::Texture2D(image));
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                    specularMapTex->setTextureSize(image->s(), image->t());
 | 
						|
                    specularMapTex->setWrap(osg::Texture::WRAP_S, diffuseMap->getWrap(osg::Texture::WRAP_S));
 | 
						|
                    specularMapTex->setWrap(osg::Texture::WRAP_T, diffuseMap->getWrap(osg::Texture::WRAP_T));
 | 
						|
                    specularMapTex->setFilter(osg::Texture::MIN_FILTER, diffuseMap->getFilter(osg::Texture::MIN_FILTER));
 | 
						|
                    specularMapTex->setFilter(osg::Texture::MAG_FILTER, diffuseMap->getFilter(osg::Texture::MAG_FILTER));
 | 
						|
                    specularMapTex->setMaxAnisotropy(diffuseMap->getMaxAnisotropy());
 | 
						|
                    specularMapTex->setName("specularMap");
 | 
						|
 | 
						|
                    int unit = texAttributes.size();
 | 
						|
                    if (!writableStateSet)
 | 
						|
                        writableStateSet = getWritableStateSet(node);
 | 
						|
                    writableStateSet->setTextureAttributeAndModes(unit, specularMapTex, osg::StateAttribute::ON);
 | 
						|
                    mRequirements.back().mTextures[unit] = "specularMap";
 | 
						|
                    mRequirements.back().mShaderRequired = true;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        const osg::StateSet::AttributeList& attributes = stateset->getAttributeList();
 | 
						|
        osg::StateSet::AttributeList removedAttributes;
 | 
						|
        if (osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*stateset))
 | 
						|
            removedAttributes = removedState->getAttributeList();
 | 
						|
 | 
						|
        for (const auto* attributeMap : std::initializer_list<const osg::StateSet::AttributeList*>{ &attributes, &removedAttributes })
 | 
						|
        {
 | 
						|
            for (osg::StateSet::AttributeList::const_iterator it = attributeMap->begin(); it != attributeMap->end(); ++it)
 | 
						|
            {
 | 
						|
                if (addedState && attributeMap != &removedAttributes && addedState->hasAttribute(it->first))
 | 
						|
                    continue;
 | 
						|
                if (it->first.first == osg::StateAttribute::MATERIAL)
 | 
						|
                {
 | 
						|
                    // This should probably be moved out of ShaderRequirements and be applied directly now it's a uniform instead of a define
 | 
						|
                    if (!mRequirements.back().mMaterialOverridden || it->second.second & osg::StateAttribute::PROTECTED)
 | 
						|
                    {
 | 
						|
                        if (it->second.second & osg::StateAttribute::OVERRIDE)
 | 
						|
                            mRequirements.back().mMaterialOverridden = true;
 | 
						|
 | 
						|
                        const osg::Material* mat = static_cast<const osg::Material*>(it->second.first.get());
 | 
						|
 | 
						|
                        int colorMode;
 | 
						|
                        switch (mat->getColorMode())
 | 
						|
                        {
 | 
						|
                        case osg::Material::OFF:
 | 
						|
                            colorMode = 0;
 | 
						|
                            break;
 | 
						|
                        case osg::Material::EMISSION:
 | 
						|
                            colorMode = 1;
 | 
						|
                            break;
 | 
						|
                        default:
 | 
						|
                        case osg::Material::AMBIENT_AND_DIFFUSE:
 | 
						|
                            colorMode = 2;
 | 
						|
                            break;
 | 
						|
                        case osg::Material::AMBIENT:
 | 
						|
                            colorMode = 3;
 | 
						|
                            break;
 | 
						|
                        case osg::Material::DIFFUSE:
 | 
						|
                            colorMode = 4;
 | 
						|
                            break;
 | 
						|
                        case osg::Material::SPECULAR:
 | 
						|
                            colorMode = 5;
 | 
						|
                            break;
 | 
						|
                        }
 | 
						|
 | 
						|
                        mRequirements.back().mColorMode = colorMode;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
                else if (it->first.first == osg::StateAttribute::ALPHAFUNC)
 | 
						|
                {
 | 
						|
                    if (!mRequirements.back().mAlphaTestOverridden || it->second.second & osg::StateAttribute::PROTECTED)
 | 
						|
                    {
 | 
						|
                        if (it->second.second & osg::StateAttribute::OVERRIDE)
 | 
						|
                            mRequirements.back().mAlphaTestOverridden = true;
 | 
						|
 | 
						|
                        const osg::AlphaFunc* alpha = static_cast<const osg::AlphaFunc*>(it->second.first.get());
 | 
						|
                        mRequirements.back().mAlphaFunc = alpha->getFunction();
 | 
						|
                        mRequirements.back().mAlphaRef = alpha->getReferenceValue();
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        unsigned int alphaBlend = stateset->getMode(GL_BLEND);
 | 
						|
        if (alphaBlend != osg::StateAttribute::INHERIT && (!mRequirements.back().mAlphaBlendOverridden || alphaBlend & osg::StateAttribute::PROTECTED))
 | 
						|
        {
 | 
						|
            if (alphaBlend & osg::StateAttribute::OVERRIDE)
 | 
						|
                mRequirements.back().mAlphaBlendOverridden = true;
 | 
						|
 | 
						|
            mRequirements.back().mAlphaBlend = alphaBlend & osg::StateAttribute::ON;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderVisitor::pushRequirements(osg::Node& node)
 | 
						|
    {
 | 
						|
        if (mRequirements.empty())
 | 
						|
            mRequirements.emplace_back();
 | 
						|
        else
 | 
						|
            mRequirements.push_back(mRequirements.back());
 | 
						|
        mRequirements.back().mNode = &node;
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderVisitor::popRequirements()
 | 
						|
    {
 | 
						|
        mRequirements.pop_back();
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderVisitor::createProgram(const ShaderRequirements &reqs)
 | 
						|
    {
 | 
						|
        if (!reqs.mShaderRequired && !mForceShaders)
 | 
						|
        {
 | 
						|
            ensureFFP(*reqs.mNode);
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        /**
 | 
						|
        * The shader visitor is supposed to be idempotent and undoable.
 | 
						|
        * That means we need to back up state we've removed (so it can be restored and/or considered by further
 | 
						|
        * applications of the visitor) and track which state we added (so it can be removed and/or ignored by further
 | 
						|
        * applications of the visitor).
 | 
						|
        * Before editing writableStateSet in a way that explicitly removes state or might overwrite existing state, it
 | 
						|
        * should be copied to removedState, another StateSet, unless it's there already or was added by a previous
 | 
						|
        * application of the visitor (is in previousAddedState).
 | 
						|
        * If it's a new class of state that's not already handled by ReinstateRemovedStateVisitor::apply, make sure to
 | 
						|
        * add handling there.
 | 
						|
        * Similarly, any time new state is added to writableStateSet, the equivalent method should be called on
 | 
						|
        * addedState.
 | 
						|
        * If that method doesn't exist yet, implement it - we don't use a full StateSet as we only need to check
 | 
						|
        * existence, not equality, and don't need to actually get the value as we can get it from writableStateSet
 | 
						|
        * instead.
 | 
						|
        */
 | 
						|
        osg::Node& node = *reqs.mNode;
 | 
						|
        osg::StateSet* writableStateSet = nullptr;
 | 
						|
        if (mAllowedToModifyStateSets)
 | 
						|
            writableStateSet = node.getOrCreateStateSet();
 | 
						|
        else
 | 
						|
            writableStateSet = getWritableStateSet(node);
 | 
						|
        osg::ref_ptr<AddedState> addedState = new AddedState;
 | 
						|
        osg::ref_ptr<AddedState> previousAddedState = getAddedState(*writableStateSet);
 | 
						|
        if (!previousAddedState)
 | 
						|
            previousAddedState = new AddedState;
 | 
						|
 | 
						|
        ShaderManager::DefineMap defineMap;
 | 
						|
        for (unsigned int i=0; i<sizeof(defaultTextures)/sizeof(defaultTextures[0]); ++i)
 | 
						|
        {
 | 
						|
            defineMap[defaultTextures[i]] = "0";
 | 
						|
            defineMap[std::string(defaultTextures[i]) + std::string("UV")] = "0";
 | 
						|
        }
 | 
						|
        for (std::map<int, std::string>::const_iterator texIt = reqs.mTextures.begin(); texIt != reqs.mTextures.end(); ++texIt)
 | 
						|
        {
 | 
						|
            defineMap[texIt->second] = "1";
 | 
						|
            defineMap[texIt->second + std::string("UV")] = std::to_string(texIt->first);
 | 
						|
        }
 | 
						|
 | 
						|
        if (defineMap["diffuseMap"] == "0")
 | 
						|
        {
 | 
						|
            writableStateSet->addUniform(new osg::Uniform("useDiffuseMapForShadowAlpha", false));
 | 
						|
            addedState->addUniform("useDiffuseMapForShadowAlpha");
 | 
						|
        }
 | 
						|
 | 
						|
        defineMap["parallax"] = reqs.mNormalHeight ? "1" : "0";
 | 
						|
 | 
						|
        writableStateSet->addUniform(new osg::Uniform("colorMode", reqs.mColorMode));
 | 
						|
        addedState->addUniform("colorMode");
 | 
						|
 | 
						|
        defineMap["alphaFunc"] = std::to_string(reqs.mAlphaFunc);
 | 
						|
 | 
						|
        osg::ref_ptr<osg::StateSet> removedState;
 | 
						|
        if ((removedState = getRemovedState(*writableStateSet)) && !mAllowedToModifyStateSets)
 | 
						|
            removedState = new osg::StateSet(*removedState, osg::CopyOp::SHALLOW_COPY);
 | 
						|
        if (!removedState)
 | 
						|
            removedState = new osg::StateSet();
 | 
						|
 | 
						|
        defineMap["alphaToCoverage"] = "0";
 | 
						|
        defineMap["adjustCoverage"] = "0";
 | 
						|
        if (reqs.mAlphaFunc != osg::AlphaFunc::ALWAYS)
 | 
						|
        {
 | 
						|
            writableStateSet->addUniform(new osg::Uniform("alphaRef", reqs.mAlphaRef));
 | 
						|
            addedState->addUniform("alphaRef");
 | 
						|
 | 
						|
            if (!removedState->getAttributePair(osg::StateAttribute::ALPHAFUNC))
 | 
						|
            {
 | 
						|
                const auto* alphaFunc = writableStateSet->getAttributePair(osg::StateAttribute::ALPHAFUNC);
 | 
						|
                if (alphaFunc && !previousAddedState->hasAttribute(osg::StateAttribute::ALPHAFUNC, 0))
 | 
						|
                    removedState->setAttribute(alphaFunc->first, alphaFunc->second);
 | 
						|
            }
 | 
						|
            // This prevents redundant glAlphaFunc calls while letting the shadows bin still see the test
 | 
						|
            writableStateSet->setAttribute(RemovedAlphaFunc::getInstance(reqs.mAlphaFunc), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
 | 
						|
            addedState->setAttribute(RemovedAlphaFunc::getInstance(reqs.mAlphaFunc));
 | 
						|
 | 
						|
            // Blending won't work with A2C as we use the alpha channel for coverage. gl_SampleCoverage from ARB_sample_shading would save the day, but requires GLSL 130
 | 
						|
            if (mConvertAlphaTestToAlphaToCoverage && !reqs.mAlphaBlend)
 | 
						|
            {
 | 
						|
                writableStateSet->setMode(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, osg::StateAttribute::ON);
 | 
						|
                addedState->setMode(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
 | 
						|
                defineMap["alphaToCoverage"] = "1";
 | 
						|
            }
 | 
						|
 | 
						|
            // Adjusting coverage isn't safe with blending on as blending requires the alpha to be intact.
 | 
						|
            // Maybe we could also somehow (e.g. userdata) detect when the diffuse map has coverage-preserving mip maps in the future
 | 
						|
            if (!reqs.mAlphaBlend)
 | 
						|
                defineMap["adjustCoverage"] = "1";
 | 
						|
 | 
						|
            // Preventing alpha tested stuff shrinking as lower mip levels are used requires knowing the texture size
 | 
						|
            osg::ref_ptr<osg::GLExtensions> exts = osg::GLExtensions::Get(0, false);
 | 
						|
            if (exts && exts->isGpuShader4Supported)
 | 
						|
                defineMap["useGPUShader4"] = "1";
 | 
						|
            // We could fall back to a texture size uniform if EXT_gpu_shader4 is missing
 | 
						|
        }
 | 
						|
 | 
						|
        bool simpleLighting = false;
 | 
						|
        node.getUserValue("simpleLighting", simpleLighting);
 | 
						|
        if (simpleLighting)
 | 
						|
        {
 | 
						|
            defineMap["forcePPL"] = "1";
 | 
						|
            defineMap["endLight"] = "0";
 | 
						|
        }
 | 
						|
 | 
						|
        if (writableStateSet->getMode(GL_ALPHA_TEST) != osg::StateAttribute::INHERIT && !previousAddedState->hasMode(GL_ALPHA_TEST))
 | 
						|
            removedState->setMode(GL_ALPHA_TEST, writableStateSet->getMode(GL_ALPHA_TEST));
 | 
						|
        // This disables the deprecated fixed-function alpha test
 | 
						|
        writableStateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
 | 
						|
        addedState->setMode(GL_ALPHA_TEST);
 | 
						|
 | 
						|
        if (!removedState->getModeList().empty() || !removedState->getAttributeList().empty())
 | 
						|
        {
 | 
						|
            // user data is normally shallow copied so shared with the original stateset
 | 
						|
            osg::ref_ptr<osg::UserDataContainer> writableUserData;
 | 
						|
            if (mAllowedToModifyStateSets)
 | 
						|
                writableUserData = writableStateSet->getOrCreateUserDataContainer();
 | 
						|
            else
 | 
						|
                writableUserData = getWritableUserDataContainer(*writableStateSet);
 | 
						|
 | 
						|
            updateRemovedState(*writableUserData, removedState);
 | 
						|
        }
 | 
						|
 | 
						|
        if (reqs.mSoftParticles)
 | 
						|
        {
 | 
						|
            osg::ref_ptr<osg::Depth> depth = new SceneUtil::AutoDepth;
 | 
						|
            depth->setWriteMask(false);
 | 
						|
            writableStateSet->setAttributeAndModes(depth, osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
 | 
						|
            addedState->setAttributeAndModes(depth);
 | 
						|
 | 
						|
            writableStateSet->addUniform(new osg::Uniform("particleSize", reqs.mSoftParticleSize));
 | 
						|
            addedState->addUniform("particleSize");
 | 
						|
 | 
						|
            writableStateSet->addUniform(new osg::Uniform("opaqueDepthTex", 2));
 | 
						|
            addedState->addUniform("opaqueDepthTex");
 | 
						|
 | 
						|
            writableStateSet->setTextureAttributeAndModes(2, mOpaqueDepthTex, osg::StateAttribute::ON);
 | 
						|
            addedState->setTextureAttributeAndModes(2, mOpaqueDepthTex);
 | 
						|
        }
 | 
						|
 | 
						|
        defineMap["softParticles"] = reqs.mSoftParticles ? "1" : "0";
 | 
						|
 | 
						|
        std::string shaderPrefix;
 | 
						|
        if (!node.getUserValue("shaderPrefix", shaderPrefix))
 | 
						|
            shaderPrefix = mDefaultShaderPrefix;
 | 
						|
 | 
						|
        osg::ref_ptr<osg::Shader> vertexShader (mShaderManager.getShader(shaderPrefix + "_vertex.glsl", defineMap, osg::Shader::VERTEX));
 | 
						|
        osg::ref_ptr<osg::Shader> fragmentShader (mShaderManager.getShader(shaderPrefix + "_fragment.glsl", defineMap, osg::Shader::FRAGMENT));
 | 
						|
 | 
						|
        if (vertexShader && fragmentShader)
 | 
						|
        {
 | 
						|
            auto program = mShaderManager.getProgram(vertexShader, fragmentShader, mProgramTemplate);
 | 
						|
            writableStateSet->setAttributeAndModes(program, osg::StateAttribute::ON);
 | 
						|
            addedState->setAttributeAndModes(program);
 | 
						|
 | 
						|
            for (std::map<int, std::string>::const_iterator texIt = reqs.mTextures.begin(); texIt != reqs.mTextures.end(); ++texIt)
 | 
						|
            {
 | 
						|
                writableStateSet->addUniform(new osg::Uniform(texIt->second.c_str(), texIt->first), osg::StateAttribute::ON);
 | 
						|
                addedState->addUniform(texIt->second);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        if (!addedState->empty())
 | 
						|
        {
 | 
						|
            // user data is normally shallow copied so shared with the original stateset
 | 
						|
            osg::ref_ptr<osg::UserDataContainer> writableUserData;
 | 
						|
            if (mAllowedToModifyStateSets)
 | 
						|
                writableUserData = writableStateSet->getOrCreateUserDataContainer();
 | 
						|
            else
 | 
						|
                writableUserData = getWritableUserDataContainer(*writableStateSet);
 | 
						|
 | 
						|
            updateAddedState(*writableUserData, addedState);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderVisitor::ensureFFP(osg::Node& node)
 | 
						|
    {
 | 
						|
        if (!node.getStateSet() || !node.getStateSet()->getAttribute(osg::StateAttribute::PROGRAM))
 | 
						|
            return;
 | 
						|
        osg::StateSet* writableStateSet = nullptr;
 | 
						|
        if (mAllowedToModifyStateSets)
 | 
						|
            writableStateSet = node.getStateSet();
 | 
						|
        else
 | 
						|
            writableStateSet = getWritableStateSet(node);
 | 
						|
 | 
						|
        /**
 | 
						|
        * We might have been using shaders temporarily with the node (e.g. if a GlowUpdater applied a temporary
 | 
						|
        * environment map for a temporary enchantment).
 | 
						|
        * We therefore need to remove any state doing so added, and restore any that it removed.
 | 
						|
        * This is kept track of in createProgram in the StateSet's userdata.
 | 
						|
        * If new classes of state get added, handling it here is required - not all StateSet features are implemented
 | 
						|
        * in AddedState yet as so far they've not been necessary.
 | 
						|
        * Removed state requires no particular special handling as it's dealt with by merging StateSets.
 | 
						|
        * We don't need to worry about state in writableStateSet having the OVERRIDE flag as if it's in both, it's also
 | 
						|
        * in addedState, and gets removed first.
 | 
						|
        */
 | 
						|
 | 
						|
        // user data is normally shallow copied so shared with the original stateset - we'll need to copy before edits
 | 
						|
        osg::ref_ptr<osg::UserDataContainer> writableUserData;
 | 
						|
 | 
						|
        if (osg::ref_ptr<AddedState> addedState = getAddedState(*writableStateSet))
 | 
						|
        {
 | 
						|
            if (mAllowedToModifyStateSets)
 | 
						|
                writableUserData = writableStateSet->getUserDataContainer();
 | 
						|
            else
 | 
						|
                writableUserData = getWritableUserDataContainer(*writableStateSet);
 | 
						|
 | 
						|
            unsigned int index = writableUserData->getUserObjectIndex("addedState");
 | 
						|
            writableUserData->removeUserObject(index);
 | 
						|
 | 
						|
            // O(n log n) to use StateSet::removeX, but this is O(n)
 | 
						|
            for (auto itr = writableStateSet->getUniformList().begin(); itr != writableStateSet->getUniformList().end();)
 | 
						|
            {
 | 
						|
                if (addedState->hasUniform(itr->first))
 | 
						|
                    writableStateSet->getUniformList().erase(itr++);
 | 
						|
                else
 | 
						|
                    ++itr;
 | 
						|
            }
 | 
						|
 | 
						|
            for (auto itr = writableStateSet->getModeList().begin(); itr != writableStateSet->getModeList().end();)
 | 
						|
            {
 | 
						|
                if (addedState->hasMode(itr->first))
 | 
						|
                    writableStateSet->getModeList().erase(itr++);
 | 
						|
                else
 | 
						|
                    ++itr;
 | 
						|
            }
 | 
						|
 | 
						|
            // StateAttributes track the StateSets they're attached to
 | 
						|
            // We don't have access to the function to do that, and can't call removeAttribute with an iterator
 | 
						|
            for (const auto& [type, member] : addedState->getAttributes())
 | 
						|
                writableStateSet->removeAttribute(type, member);
 | 
						|
 | 
						|
            for (unsigned int unit = 0; unit < writableStateSet->getTextureModeList().size(); ++unit)
 | 
						|
            {
 | 
						|
                for (auto itr = writableStateSet->getTextureModeList()[unit].begin(); itr != writableStateSet->getTextureModeList()[unit].end();)
 | 
						|
                {
 | 
						|
                    if (addedState->hasTextureMode(unit, itr->first))
 | 
						|
                        writableStateSet->getTextureModeList()[unit].erase(itr++);
 | 
						|
                    else
 | 
						|
                        ++itr;
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            for (const auto& [unit, attributeList] : addedState->getTextureAttributes())
 | 
						|
            {
 | 
						|
                for (const auto& [type, member] : attributeList)
 | 
						|
                    writableStateSet->removeTextureAttribute(unit, type);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
 | 
						|
        if (osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*writableStateSet))
 | 
						|
        {
 | 
						|
            if (!writableUserData)
 | 
						|
            {
 | 
						|
            if (mAllowedToModifyStateSets)
 | 
						|
                writableUserData = writableStateSet->getUserDataContainer();
 | 
						|
            else
 | 
						|
                writableUserData = getWritableUserDataContainer(*writableStateSet);
 | 
						|
            }
 | 
						|
            
 | 
						|
            unsigned int index = writableUserData->getUserObjectIndex("removedState");
 | 
						|
            writableUserData->removeUserObject(index);
 | 
						|
 | 
						|
            writableStateSet->merge(*removedState);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    bool ShaderVisitor::adjustGeometry(osg::Geometry& sourceGeometry, const ShaderRequirements& reqs)
 | 
						|
    {
 | 
						|
        bool useShader = reqs.mShaderRequired || mForceShaders;
 | 
						|
        bool generateTangents = reqs.mTexStageRequiringTangents != -1;
 | 
						|
        bool changed = false;
 | 
						|
 | 
						|
        if (mAllowedToModifyStateSets && (useShader || generateTangents))
 | 
						|
        {
 | 
						|
            // make sure that all UV sets are there
 | 
						|
            for (std::map<int, std::string>::const_iterator it = reqs.mTextures.begin(); it != reqs.mTextures.end(); ++it)
 | 
						|
            {
 | 
						|
                if (sourceGeometry.getTexCoordArray(it->first) == nullptr)
 | 
						|
                {
 | 
						|
                    sourceGeometry.setTexCoordArray(it->first, sourceGeometry.getTexCoordArray(0));
 | 
						|
                    changed = true;
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            if (generateTangents)
 | 
						|
            {
 | 
						|
                osg::ref_ptr<osgUtil::TangentSpaceGenerator> generator (new osgUtil::TangentSpaceGenerator);
 | 
						|
                generator->generate(&sourceGeometry, reqs.mTexStageRequiringTangents);
 | 
						|
 | 
						|
                sourceGeometry.setTexCoordArray(7, generator->getTangentArray(), osg::Array::BIND_PER_VERTEX);
 | 
						|
                changed = true;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        return changed;
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderVisitor::apply(osg::Geometry& geometry)
 | 
						|
    {
 | 
						|
        bool needPop = (geometry.getStateSet() != nullptr);
 | 
						|
        if (geometry.getStateSet()) // TODO: check if stateset affects shader permutation before pushing it
 | 
						|
        {
 | 
						|
            pushRequirements(geometry);
 | 
						|
            applyStateSet(geometry.getStateSet(), geometry);
 | 
						|
        }
 | 
						|
 | 
						|
        if (!mRequirements.empty())
 | 
						|
        {
 | 
						|
            const ShaderRequirements& reqs = mRequirements.back();
 | 
						|
 | 
						|
            adjustGeometry(geometry, reqs);
 | 
						|
 | 
						|
            createProgram(reqs);
 | 
						|
        }
 | 
						|
        else
 | 
						|
            ensureFFP(geometry);
 | 
						|
 | 
						|
        if (needPop)
 | 
						|
            popRequirements();
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderVisitor::apply(osg::Drawable& drawable)
 | 
						|
    {
 | 
						|
        auto partsys = dynamic_cast<osgParticle::ParticleSystem*>(&drawable);
 | 
						|
 | 
						|
        bool needPop = drawable.getStateSet() || partsys;
 | 
						|
 | 
						|
        if (needPop)
 | 
						|
        {
 | 
						|
            pushRequirements(drawable);
 | 
						|
 | 
						|
            if (partsys && mOpaqueDepthTex)
 | 
						|
            {
 | 
						|
                mRequirements.back().mSoftParticles = true;
 | 
						|
                mRequirements.back().mSoftParticleSize = partsys->getDefaultParticleTemplate().getSizeRange().maximum;
 | 
						|
            }
 | 
						|
 | 
						|
            if (drawable.getStateSet())
 | 
						|
                applyStateSet(drawable.getStateSet(), drawable);
 | 
						|
        }
 | 
						|
 | 
						|
        if (!mRequirements.empty())
 | 
						|
        {
 | 
						|
            const ShaderRequirements& reqs = mRequirements.back();
 | 
						|
            createProgram(reqs);
 | 
						|
 | 
						|
            if (auto rig = dynamic_cast<SceneUtil::RigGeometry*>(&drawable))
 | 
						|
            {
 | 
						|
                osg::ref_ptr<osg::Geometry> sourceGeometry = rig->getSourceGeometry();
 | 
						|
                if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
 | 
						|
                    rig->setSourceGeometry(sourceGeometry);
 | 
						|
            }
 | 
						|
            else if (auto morph = dynamic_cast<SceneUtil::MorphGeometry*>(&drawable))
 | 
						|
            {
 | 
						|
                osg::ref_ptr<osg::Geometry> sourceGeometry = morph->getSourceGeometry();
 | 
						|
                if (sourceGeometry && adjustGeometry(*sourceGeometry, reqs))
 | 
						|
                    morph->setSourceGeometry(sourceGeometry);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else
 | 
						|
            ensureFFP(drawable);
 | 
						|
 | 
						|
        if (needPop)
 | 
						|
            popRequirements();
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderVisitor::setAllowedToModifyStateSets(bool allowed)
 | 
						|
    {
 | 
						|
        mAllowedToModifyStateSets = allowed;
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderVisitor::setAutoUseNormalMaps(bool use)
 | 
						|
    {
 | 
						|
        mAutoUseNormalMaps = use;
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderVisitor::setNormalMapPattern(const std::string &pattern)
 | 
						|
    {
 | 
						|
        mNormalMapPattern = pattern;
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderVisitor::setNormalHeightMapPattern(const std::string &pattern)
 | 
						|
    {
 | 
						|
        mNormalHeightMapPattern = pattern;
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderVisitor::setAutoUseSpecularMaps(bool use)
 | 
						|
    {
 | 
						|
        mAutoUseSpecularMaps = use;
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderVisitor::setSpecularMapPattern(const std::string &pattern)
 | 
						|
    {
 | 
						|
        mSpecularMapPattern = pattern;
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderVisitor::setApplyLightingToEnvMaps(bool apply)
 | 
						|
    {
 | 
						|
        mApplyLightingToEnvMaps = apply;
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderVisitor::setConvertAlphaTestToAlphaToCoverage(bool convert)
 | 
						|
    {
 | 
						|
        mConvertAlphaTestToAlphaToCoverage = convert;
 | 
						|
    }
 | 
						|
 | 
						|
    void ShaderVisitor::setOpaqueDepthTex(osg::ref_ptr<osg::Texture2D> texture)
 | 
						|
    {
 | 
						|
        mOpaqueDepthTex = texture;
 | 
						|
    }
 | 
						|
 | 
						|
    ReinstateRemovedStateVisitor::ReinstateRemovedStateVisitor(bool allowedToModifyStateSets)
 | 
						|
        : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
 | 
						|
        , mAllowedToModifyStateSets(allowedToModifyStateSets)
 | 
						|
    {
 | 
						|
    }
 | 
						|
 | 
						|
    void ReinstateRemovedStateVisitor::apply(osg::Node& node)
 | 
						|
    {
 | 
						|
        // TODO: this may eventually need to remove added state.
 | 
						|
        // If so, we can migrate from explicitly copying removed state to just calling osg::StateSet::merge.
 | 
						|
        // Not everything is transferred from removedState yet - implement more when createProgram starts marking more
 | 
						|
        // as removed.
 | 
						|
        if (node.getStateSet())
 | 
						|
        {
 | 
						|
            osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*node.getStateSet());
 | 
						|
            if (removedState)
 | 
						|
            {
 | 
						|
                osg::ref_ptr<osg::StateSet> writableStateSet;
 | 
						|
                if (mAllowedToModifyStateSets)
 | 
						|
                    writableStateSet = node.getStateSet();
 | 
						|
                else
 | 
						|
                    writableStateSet = getWritableStateSet(node);
 | 
						|
 | 
						|
                // user data is normally shallow copied so shared with the original stateset
 | 
						|
                osg::ref_ptr<osg::UserDataContainer> writableUserData;
 | 
						|
                if (mAllowedToModifyStateSets)
 | 
						|
                    writableUserData = writableStateSet->getUserDataContainer();
 | 
						|
                else
 | 
						|
                    writableUserData = getWritableUserDataContainer(*writableStateSet);
 | 
						|
                unsigned int index = writableUserData->getUserObjectIndex("removedState");
 | 
						|
                writableUserData->removeUserObject(index);
 | 
						|
 | 
						|
                for (const auto&[mode, value] : removedState->getModeList())
 | 
						|
                    writableStateSet->setMode(mode, value);
 | 
						|
 | 
						|
                for (const auto& attribute : removedState->getAttributeList())
 | 
						|
                    writableStateSet->setAttribute(attribute.second.first, attribute.second.second);
 | 
						|
 | 
						|
                for (unsigned int unit = 0; unit < removedState->getTextureModeList().size(); ++unit)
 | 
						|
                {
 | 
						|
                    for (const auto&[mode, value] : removedState->getTextureModeList()[unit])
 | 
						|
                        writableStateSet->setTextureMode(unit, mode, value);
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        traverse(node);
 | 
						|
    }
 | 
						|
 | 
						|
}
 |