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			105 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  OpenMW - The completely unofficial reimplementation of Morrowind
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  Copyright (C) 2008-2010  Nicolay Korslund
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  Email: < korslund@gmail.com >
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  WWW: https://openmw.org/
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  This file (effect.h) is part of the OpenMW package.
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  OpenMW is distributed as free software: you can redistribute it
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  and/or modify it under the terms of the GNU General Public License
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  version 3, as published by the Free Software Foundation.
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  This program is distributed in the hope that it will be useful, but
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  WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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  General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  version 3 along with this program. If not, see
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  https://www.gnu.org/licenses/ .
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 */
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#ifndef OPENMW_COMPONENTS_NIF_EFFECT_HPP
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#define OPENMW_COMPONENTS_NIF_EFFECT_HPP
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#include "node.hpp"
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namespace Nif
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{
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    // Abstract
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    struct NiDynamicEffect : public NiAVObject
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    {
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        bool mSwitchState{ true };
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        void read(NIFStream* nif) override;
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    };
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    // Abstract light source
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    struct NiLight : NiDynamicEffect
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    {
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        float mDimmer;
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        osg::Vec3f mAmbient;
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        osg::Vec3f mDiffuse;
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        osg::Vec3f mSpecular;
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        void read(NIFStream* nif) override;
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    };
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    struct NiPointLight : public NiLight
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    {
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        float mConstantAttenuation;
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        float mLinearAttenuation;
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        float mQuadraticAttenuation;
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        void read(NIFStream* nif) override;
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    };
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    struct NiSpotLight : public NiPointLight
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    {
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        float mOuterSpotAngle;
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        float mInnerSpotAngle{ 0.f };
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        float mExponent;
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        void read(NIFStream* nif) override;
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    };
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    struct NiTextureEffect : NiDynamicEffect
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    {
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        enum class TextureType : uint32_t
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        {
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            ProjectedLight = 0,
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            ProjectedShadow = 1,
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            EnvironmentMap = 2,
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            FogMap = 3,
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        };
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        enum class CoordGenType : uint32_t
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        {
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            WorldParallel = 0,
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            WorldPerspective = 1,
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            SphereMap = 2,
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            SpecularCubeMap = 3,
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            DiffuseCubeMap = 4,
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        };
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        Matrix3 mProjectionRotation;
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        osg::Vec3f mProjectionPosition;
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        uint32_t mFilterMode;
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        NiSourceTexturePtr mTexture;
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        uint16_t mMaxAnisotropy{ 0 };
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        uint32_t mClampMode;
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        TextureType mTextureType;
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        CoordGenType mCoordGenType;
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        uint8_t mEnableClipPlane;
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        osg::Plane mClipPlane;
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        void read(NIFStream* nif) override;
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        void post(Reader& nif) override;
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        bool wrapT() const { return mClampMode & 1; }
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        bool wrapS() const { return mClampMode & 2; }
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    };
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} // Namespace
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#endif
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