mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 05:56:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			445 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			445 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "controller.hpp"
 | 
						|
 | 
						|
#include <osg/MatrixTransform>
 | 
						|
#include <osg/TexMat>
 | 
						|
#include <osg/Material>
 | 
						|
#include <osg/Texture2D>
 | 
						|
#include <osg/UserDataContainer>
 | 
						|
 | 
						|
#include <osgAnimation/MorphGeometry>
 | 
						|
 | 
						|
#include <osgParticle/Emitter>
 | 
						|
 | 
						|
#include <components/nif/data.hpp>
 | 
						|
 | 
						|
#include "userdata.hpp"
 | 
						|
 | 
						|
namespace NifOsg
 | 
						|
{
 | 
						|
 | 
						|
ControllerFunction::ControllerFunction(const Nif::Controller *ctrl)
 | 
						|
    : mFrequency(ctrl->frequency)
 | 
						|
    , mPhase(ctrl->phase)
 | 
						|
    , mStartTime(ctrl->timeStart)
 | 
						|
    , mStopTime(ctrl->timeStop)
 | 
						|
    , mExtrapolationMode(static_cast<ExtrapolationMode>((ctrl->flags&0x6) >> 1))
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
float ControllerFunction::calculate(float value) const
 | 
						|
{
 | 
						|
    float time = mFrequency * value + mPhase;
 | 
						|
    if (time >= mStartTime && time <= mStopTime)
 | 
						|
        return time;
 | 
						|
    switch (mExtrapolationMode)
 | 
						|
    {
 | 
						|
    case Cycle:
 | 
						|
    {
 | 
						|
        float delta = mStopTime - mStartTime;
 | 
						|
        if ( delta <= 0 )
 | 
						|
            return mStartTime;
 | 
						|
        float cycles = ( time - mStartTime ) / delta;
 | 
						|
        float remainder = ( cycles - std::floor( cycles ) ) * delta;
 | 
						|
        return mStartTime + remainder;
 | 
						|
    }
 | 
						|
    case Reverse:
 | 
						|
    {
 | 
						|
        float delta = mStopTime - mStartTime;
 | 
						|
        if ( delta <= 0 )
 | 
						|
            return mStartTime;
 | 
						|
 | 
						|
        float cycles = ( time - mStartTime ) / delta;
 | 
						|
        float remainder = ( cycles - std::floor( cycles ) ) * delta;
 | 
						|
 | 
						|
        // Even number of cycles?
 | 
						|
        if ( ( static_cast<int>(std::fabs( std::floor( cycles ) )) % 2 ) == 0 )
 | 
						|
            return mStartTime + remainder;
 | 
						|
 | 
						|
        return mStopTime - remainder;
 | 
						|
    }
 | 
						|
    case Constant:
 | 
						|
    default:
 | 
						|
        return std::min(mStopTime, std::max(mStartTime, time));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
float ControllerFunction::getMaximum() const
 | 
						|
{
 | 
						|
    return mStopTime;
 | 
						|
}
 | 
						|
 | 
						|
KeyframeController::KeyframeController()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
KeyframeController::KeyframeController(const KeyframeController ©, const osg::CopyOp ©op)
 | 
						|
    : osg::NodeCallback(copy, copyop)
 | 
						|
    , Controller(copy)
 | 
						|
    , mRotations(copy.mRotations)
 | 
						|
    , mXRotations(copy.mXRotations)
 | 
						|
    , mYRotations(copy.mYRotations)
 | 
						|
    , mZRotations(copy.mZRotations)
 | 
						|
    , mTranslations(copy.mTranslations)
 | 
						|
    , mScales(copy.mScales)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
KeyframeController::KeyframeController(const Nif::NiKeyframeData *data)
 | 
						|
    : mRotations(data->mRotations)
 | 
						|
    , mXRotations(data->mXRotations, 0.f)
 | 
						|
    , mYRotations(data->mYRotations, 0.f)
 | 
						|
    , mZRotations(data->mZRotations, 0.f)
 | 
						|
    , mTranslations(data->mTranslations, osg::Vec3f())
 | 
						|
    , mScales(data->mScales, 1.f)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
osg::Quat KeyframeController::getXYZRotation(float time) const
 | 
						|
{
 | 
						|
    float xrot = 0, yrot = 0, zrot = 0;
 | 
						|
    if (!mXRotations.empty())
 | 
						|
        xrot = mXRotations.interpKey(time);
 | 
						|
    if (!mYRotations.empty())
 | 
						|
        yrot = mYRotations.interpKey(time);
 | 
						|
    if (!mZRotations.empty())
 | 
						|
        zrot = mZRotations.interpKey(time);
 | 
						|
    osg::Quat xr(xrot, osg::Vec3f(1,0,0));
 | 
						|
    osg::Quat yr(yrot, osg::Vec3f(0,1,0));
 | 
						|
    osg::Quat zr(zrot, osg::Vec3f(0,0,1));
 | 
						|
    return (xr*yr*zr);
 | 
						|
}
 | 
						|
 | 
						|
osg::Vec3f KeyframeController::getTranslation(float time) const
 | 
						|
{
 | 
						|
    if(!mTranslations.empty())
 | 
						|
        return mTranslations.interpKey(time);
 | 
						|
    return osg::Vec3f();
 | 
						|
}
 | 
						|
 | 
						|
void KeyframeController::operator() (osg::Node* node, osg::NodeVisitor* nv)
 | 
						|
{
 | 
						|
    if (hasInput())
 | 
						|
    {
 | 
						|
        osg::MatrixTransform* trans = static_cast<osg::MatrixTransform*>(node);
 | 
						|
        osg::Matrix mat = trans->getMatrix();
 | 
						|
 | 
						|
        float time = getInputValue(nv);
 | 
						|
 | 
						|
        NodeUserData* userdata = static_cast<NodeUserData*>(trans->getUserDataContainer()->getUserObject(0));
 | 
						|
        Nif::Matrix3& rot = userdata->mRotationScale;
 | 
						|
 | 
						|
        bool setRot = false;
 | 
						|
        if(!mRotations.empty())
 | 
						|
        {
 | 
						|
            mat.setRotate(mRotations.interpKey(time));
 | 
						|
            setRot = true;
 | 
						|
        }
 | 
						|
        else if (!mXRotations.empty() || !mYRotations.empty() || !mZRotations.empty())
 | 
						|
        {
 | 
						|
            mat.setRotate(getXYZRotation(time));
 | 
						|
            setRot = true;
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            // no rotation specified, use the previous value from the UserData
 | 
						|
            for (int i=0;i<3;++i)
 | 
						|
                for (int j=0;j<3;++j)
 | 
						|
                    mat(j,i) = rot.mValues[i][j]; // NB column/row major difference
 | 
						|
        }
 | 
						|
 | 
						|
        if (setRot) // copy the new values back to the UserData
 | 
						|
            for (int i=0;i<3;++i)
 | 
						|
                for (int j=0;j<3;++j)
 | 
						|
                    rot.mValues[i][j] = mat(j,i); // NB column/row major difference
 | 
						|
 | 
						|
        float& scale = userdata->mScale;
 | 
						|
        if(!mScales.empty())
 | 
						|
            scale = mScales.interpKey(time);
 | 
						|
 | 
						|
        for (int i=0;i<3;++i)
 | 
						|
            for (int j=0;j<3;++j)
 | 
						|
                mat(i,j) *= scale;
 | 
						|
 | 
						|
        if(!mTranslations.empty())
 | 
						|
            mat.setTrans(mTranslations.interpKey(time));
 | 
						|
 | 
						|
        trans->setMatrix(mat);
 | 
						|
    }
 | 
						|
 | 
						|
    traverse(node, nv);
 | 
						|
}
 | 
						|
 | 
						|
GeomMorpherController::GeomMorpherController()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
GeomMorpherController::GeomMorpherController(const GeomMorpherController ©, const osg::CopyOp ©op)
 | 
						|
    : osg::Drawable::UpdateCallback(copy, copyop)
 | 
						|
    , Controller(copy)
 | 
						|
    , mKeyFrames(copy.mKeyFrames)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
GeomMorpherController::GeomMorpherController(const Nif::NiMorphData *data)
 | 
						|
{
 | 
						|
    for (unsigned int i=0; i<data->mMorphs.size(); ++i)
 | 
						|
        mKeyFrames.push_back(FloatInterpolator(data->mMorphs[i].mKeyFrames));
 | 
						|
}
 | 
						|
 | 
						|
void GeomMorpherController::update(osg::NodeVisitor *nv, osg::Drawable *drawable)
 | 
						|
{
 | 
						|
    osgAnimation::MorphGeometry* morphGeom = static_cast<osgAnimation::MorphGeometry*>(drawable);
 | 
						|
    if (hasInput())
 | 
						|
    {
 | 
						|
        if (mKeyFrames.size() <= 1)
 | 
						|
            return;
 | 
						|
        float input = getInputValue(nv);
 | 
						|
        int i = 0;
 | 
						|
        for (std::vector<FloatInterpolator>::iterator it = mKeyFrames.begin()+1; it != mKeyFrames.end(); ++it,++i)
 | 
						|
        {
 | 
						|
            float val = 0;
 | 
						|
            if (!(*it).empty())
 | 
						|
                val = it->interpKey(input);
 | 
						|
            val = std::max(0.f, std::min(1.f, val));
 | 
						|
 | 
						|
            osgAnimation::MorphGeometry::MorphTarget& target = morphGeom->getMorphTarget(i);
 | 
						|
            if (target.getWeight() != val)
 | 
						|
            {
 | 
						|
                target.setWeight(val);
 | 
						|
                morphGeom->dirty();
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // morphGeometry::transformSoftwareMethod() done in cull callback i.e. only for visible morph geometries
 | 
						|
}
 | 
						|
 | 
						|
UVController::UVController()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
UVController::UVController(const Nif::NiUVData *data, std::set<int> textureUnits)
 | 
						|
    : mUTrans(data->mKeyList[0], 0.f)
 | 
						|
    , mVTrans(data->mKeyList[1], 0.f)
 | 
						|
    , mUScale(data->mKeyList[2], 1.f)
 | 
						|
    , mVScale(data->mKeyList[3], 1.f)
 | 
						|
    , mTextureUnits(textureUnits)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
UVController::UVController(const UVController& copy, const osg::CopyOp& copyop)
 | 
						|
    : osg::Object(copy, copyop), StateSetUpdater(copy, copyop), Controller(copy)
 | 
						|
    , mUTrans(copy.mUTrans)
 | 
						|
    , mVTrans(copy.mVTrans)
 | 
						|
    , mUScale(copy.mUScale)
 | 
						|
    , mVScale(copy.mVScale)
 | 
						|
    , mTextureUnits(copy.mTextureUnits)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void UVController::setDefaults(osg::StateSet *stateset)
 | 
						|
{
 | 
						|
    osg::TexMat* texMat = new osg::TexMat;
 | 
						|
    for (std::set<int>::const_iterator it = mTextureUnits.begin(); it != mTextureUnits.end(); ++it)
 | 
						|
        stateset->setTextureAttributeAndModes(*it, texMat, osg::StateAttribute::ON);
 | 
						|
}
 | 
						|
 | 
						|
void UVController::apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
 | 
						|
{
 | 
						|
    if (hasInput())
 | 
						|
    {
 | 
						|
        float value = getInputValue(nv);
 | 
						|
        float uTrans = mUTrans.interpKey(value);
 | 
						|
        float vTrans = mVTrans.interpKey(value);
 | 
						|
        float uScale = mUScale.interpKey(value);
 | 
						|
        float vScale = mVScale.interpKey(value);
 | 
						|
 | 
						|
        osg::Matrixf mat = osg::Matrixf::scale(uScale, vScale, 1);
 | 
						|
        mat.setTrans(uTrans, vTrans, 0);
 | 
						|
 | 
						|
        // setting once is enough because all other texture units share the same TexMat (see setDefaults).
 | 
						|
        if (mTextureUnits.size())
 | 
						|
        {
 | 
						|
            osg::TexMat* texMat = static_cast<osg::TexMat*>(stateset->getTextureAttribute(*mTextureUnits.begin(), osg::StateAttribute::TEXMAT));
 | 
						|
            texMat->setMatrix(mat);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
VisController::VisController(const Nif::NiVisData *data)
 | 
						|
    : mData(data->mVis)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
VisController::VisController()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
VisController::VisController(const VisController ©, const osg::CopyOp ©op)
 | 
						|
    : osg::NodeCallback(copy, copyop)
 | 
						|
    , Controller(copy)
 | 
						|
    , mData(copy.mData)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
bool VisController::calculate(float time) const
 | 
						|
{
 | 
						|
    if(mData.size() == 0)
 | 
						|
        return true;
 | 
						|
 | 
						|
    for(size_t i = 1;i < mData.size();i++)
 | 
						|
    {
 | 
						|
        if(mData[i].time > time)
 | 
						|
            return mData[i-1].isSet;
 | 
						|
    }
 | 
						|
    return mData.back().isSet;
 | 
						|
}
 | 
						|
 | 
						|
void VisController::operator() (osg::Node* node, osg::NodeVisitor* nv)
 | 
						|
{
 | 
						|
    if (hasInput())
 | 
						|
    {
 | 
						|
        bool vis = calculate(getInputValue(nv));
 | 
						|
        // Leave 0x1 enabled for UpdateVisitor, so we can make ourselves visible again in the future from this update callback
 | 
						|
        node->setNodeMask(vis ? ~0 : 0x1);
 | 
						|
    }
 | 
						|
    traverse(node, nv);
 | 
						|
}
 | 
						|
 | 
						|
AlphaController::AlphaController(const Nif::NiFloatData *data)
 | 
						|
    : mData(data->mKeyList, 1.f)
 | 
						|
{
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
AlphaController::AlphaController()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
AlphaController::AlphaController(const AlphaController ©, const osg::CopyOp ©op)
 | 
						|
    : StateSetUpdater(copy, copyop), Controller(copy)
 | 
						|
    , mData(copy.mData)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void AlphaController::setDefaults(osg::StateSet *stateset)
 | 
						|
{
 | 
						|
    // need to create a deep copy of StateAttributes we will modify
 | 
						|
    osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
 | 
						|
    stateset->setAttribute(osg::clone(mat, osg::CopyOp::DEEP_COPY_ALL), osg::StateAttribute::ON);
 | 
						|
}
 | 
						|
 | 
						|
void AlphaController::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
 | 
						|
{
 | 
						|
    if (hasInput())
 | 
						|
    {
 | 
						|
        float value = mData.interpKey(getInputValue(nv));
 | 
						|
        osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
 | 
						|
        osg::Vec4f diffuse = mat->getDiffuse(osg::Material::FRONT_AND_BACK);
 | 
						|
        diffuse.a() = value;
 | 
						|
        mat->setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
MaterialColorController::MaterialColorController(const Nif::NiPosData *data)
 | 
						|
    : mData(data->mKeyList, osg::Vec3f(1,1,1))
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
MaterialColorController::MaterialColorController()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
MaterialColorController::MaterialColorController(const MaterialColorController ©, const osg::CopyOp ©op)
 | 
						|
    : StateSetUpdater(copy, copyop), Controller(copy)
 | 
						|
    , mData(copy.mData)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void MaterialColorController::setDefaults(osg::StateSet *stateset)
 | 
						|
{
 | 
						|
    // need to create a deep copy of StateAttributes we will modify
 | 
						|
    osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
 | 
						|
    stateset->setAttribute(osg::clone(mat, osg::CopyOp::DEEP_COPY_ALL), osg::StateAttribute::ON);
 | 
						|
}
 | 
						|
 | 
						|
void MaterialColorController::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
 | 
						|
{
 | 
						|
    if (hasInput())
 | 
						|
    {
 | 
						|
        osg::Vec3f value = mData.interpKey(getInputValue(nv));
 | 
						|
        osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
 | 
						|
        osg::Vec4f diffuse = mat->getDiffuse(osg::Material::FRONT_AND_BACK);
 | 
						|
        diffuse.set(value.x(), value.y(), value.z(), diffuse.a());
 | 
						|
        mat->setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
FlipController::FlipController(const Nif::NiFlipController *ctrl, std::vector<osg::ref_ptr<osg::Texture2D> > textures)
 | 
						|
    : mTexSlot(ctrl->mTexSlot)
 | 
						|
    , mDelta(ctrl->mDelta)
 | 
						|
    , mTextures(textures)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
FlipController::FlipController(int texSlot, float delta, std::vector<osg::ref_ptr<osg::Texture2D> > textures)
 | 
						|
    : mTexSlot(texSlot)
 | 
						|
    , mDelta(delta)
 | 
						|
    , mTextures(textures)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
FlipController::FlipController()
 | 
						|
    : mTexSlot(0)
 | 
						|
    , mDelta(0.f)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
FlipController::FlipController(const FlipController ©, const osg::CopyOp ©op)
 | 
						|
    : StateSetUpdater(copy, copyop)
 | 
						|
    , Controller(copy)
 | 
						|
    , mTexSlot(copy.mTexSlot)
 | 
						|
    , mDelta(copy.mDelta)
 | 
						|
    , mTextures(copy.mTextures)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void FlipController::apply(osg::StateSet* stateset, osg::NodeVisitor* nv)
 | 
						|
{
 | 
						|
    if (hasInput() && mDelta != 0)
 | 
						|
    {
 | 
						|
        int curTexture = int(getInputValue(nv) / mDelta) % mTextures.size();
 | 
						|
        stateset->setTextureAttribute(mTexSlot, mTextures[curTexture]);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
ParticleSystemController::ParticleSystemController(const Nif::NiParticleSystemController *ctrl)
 | 
						|
    : mEmitStart(ctrl->startTime), mEmitStop(ctrl->stopTime)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
ParticleSystemController::ParticleSystemController()
 | 
						|
    : mEmitStart(0.f), mEmitStop(0.f)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
ParticleSystemController::ParticleSystemController(const ParticleSystemController ©, const osg::CopyOp ©op)
 | 
						|
    : osg::NodeCallback(copy, copyop)
 | 
						|
    , Controller(copy)
 | 
						|
    , mEmitStart(copy.mEmitStart)
 | 
						|
    , mEmitStop(copy.mEmitStop)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void ParticleSystemController::operator() (osg::Node* node, osg::NodeVisitor* nv)
 | 
						|
{
 | 
						|
    if (hasInput())
 | 
						|
    {
 | 
						|
        osgParticle::ParticleProcessor* emitter = static_cast<osgParticle::ParticleProcessor*>(node);
 | 
						|
        float time = getInputValue(nv);
 | 
						|
        emitter->setEnabled(time >= mEmitStart && time < mEmitStop);
 | 
						|
    }
 | 
						|
    traverse(node, nv);
 | 
						|
}
 | 
						|
 | 
						|
}
 |