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			44 lines
		
	
	
	
		
			966 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			966 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_PLAYER_H
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#define OPENMW_ESM_PLAYER_H
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#include <string>
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#include "npcstate.hpp"
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#include "cellid.hpp"
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#include "defs.hpp"
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#include "loadskil.hpp"
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#include "attr.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    // format 0, saved games only
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    struct Player
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    {
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        NpcState mObject;
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        CellId mCellId;
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        float mLastKnownExteriorPosition[3];
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        unsigned char mHasMark;
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        ESM::Position mMarkedPosition;
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        CellId mMarkedCell;
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        std::string mBirthsign;
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        int mCurrentCrimeId;
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        int mPaidCrimeId;
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        StatState<float> mSaveAttributes[ESM::Attribute::Length];
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        StatState<float> mSaveSkills[ESM::Skill::Length];
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        typedef std::map<std::string, std::string> PreviousItems; // previous equipped items, needed for bound spells
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        PreviousItems mPreviousItems;
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        void load (ESMReader &esm);
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        void save (ESMWriter &esm) const;
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    };
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}
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#endif
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