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openmw/components/esm/debugprofile.hpp
Stanislav Bas b5c958c62a More ESM records have DELE handling.
Changed records: Race, Land, Pathgrid, StartScript, DebugProfile, Filter

(cherry picked from commit e65ff723ce)

Conflicts:
	components/esm/loadland.cpp
	components/esm/loadland.hpp
2015-12-05 09:17:40 +11:00

42 lines
864 B
C++

#ifndef COMPONENTS_ESM_DEBUGPROFILE_H
#define COMPONENTS_ESM_DEBUGPROFILE_H
#include <string>
namespace ESM
{
class ESMReader;
class ESMWriter;
struct DebugProfile
{
static unsigned int sRecordId;
enum Flags
{
Flag_Default = 1, // add to newly opened scene subviews
Flag_BypassNewGame = 2, // bypass regular game startup
Flag_Global = 4 // make available from main menu (i.e. not location specific)
};
std::string mId;
std::string mDescription;
std::string mScriptText;
unsigned int mFlags;
bool mIsDeleted;
DebugProfile();
void load (ESMReader& esm);
void save (ESMWriter& esm) const;
/// Set record to default state (does not touch the ID).
void blank();
};
}
#endif