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1511 lines
62 KiB
C++
1511 lines
62 KiB
C++
#include "data.hpp"
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#include <algorithm>
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#include <stdexcept>
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#include <type_traits>
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#include <utility>
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#include <QAbstractItemModel>
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#include <apps/opencs/model/world/actoradapter.hpp>
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#include <apps/opencs/model/world/cell.hpp>
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#include <apps/opencs/model/world/collectionbase.hpp>
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#include <apps/opencs/model/world/columnbase.hpp>
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#include <apps/opencs/model/world/idcollection.hpp>
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#include <apps/opencs/model/world/idtablebase.hpp>
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#include <apps/opencs/model/world/info.hpp>
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#include <apps/opencs/model/world/infocollection.hpp>
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#include <apps/opencs/model/world/land.hpp>
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#include <apps/opencs/model/world/metadata.hpp>
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#include <apps/opencs/model/world/nestedidcollection.hpp>
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#include <apps/opencs/model/world/nestedinfocollection.hpp>
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#include <apps/opencs/model/world/pathgrid.hpp>
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#include <apps/opencs/model/world/ref.hpp>
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#include <apps/opencs/model/world/refcollection.hpp>
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#include <apps/opencs/model/world/refidcollection.hpp>
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#include <apps/opencs/model/world/subcellcollection.hpp>
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#include <apps/opencs/model/world/universalid.hpp>
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#include <components/debug/debuglog.hpp>
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#include <components/esm/defs.hpp>
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#include <components/esm/esmcommon.hpp>
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#include <components/esm3/cellref.hpp>
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#include <components/esm3/esmreader.hpp>
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#include <components/esm3/infoorder.hpp>
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#include <components/esm3/loadcell.hpp>
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#include <components/esm3/loaddoor.hpp>
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#include <components/esm3/loadglob.hpp>
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#include <components/esm3/loadltex.hpp>
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#include <components/esm3/loadstat.hpp>
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#include <components/files/collections.hpp>
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#include <components/misc/strings/lower.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/shadow.hpp>
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#include <components/shader/shadermanager.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/vfs/registerarchives.hpp>
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#include "../doc/messages.hpp"
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#include "columnimp.hpp"
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#include "columns.hpp"
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#include "idtable.hpp"
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#include "idtree.hpp"
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#include "nestedcoladapterimp.hpp"
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#include "regionmap.hpp"
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#include "resourcesmanager.hpp"
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#include "resourcetable.hpp"
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namespace CSMWorld
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{
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namespace
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{
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void removeDialogueInfos(
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const ESM::RefId& dialogueId, InfoOrderByTopic& infoOrders, InfoCollection& infoCollection)
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{
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const auto topicInfoOrder = infoOrders.find(dialogueId);
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if (topicInfoOrder == infoOrders.end())
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return;
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std::vector<int> erasedRecords;
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for (const OrderedInfo& info : topicInfoOrder->second.getOrderedInfo())
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{
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const ESM::RefId id = makeCompositeInfoRefId(dialogueId, info.mId);
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const Record<Info>& record = infoCollection.getRecord(id);
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if (record.mState == RecordBase::State_ModifiedOnly)
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{
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erasedRecords.push_back(infoCollection.searchId(id));
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continue;
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}
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auto deletedRecord = std::make_unique<Record<Info>>(record);
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deletedRecord->mState = RecordBase::State_Deleted;
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infoCollection.setRecord(infoCollection.searchId(id), std::move(deletedRecord));
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}
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while (!erasedRecords.empty())
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{
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infoCollection.removeRows(erasedRecords.back(), 1);
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erasedRecords.pop_back();
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}
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}
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}
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}
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void CSMWorld::Data::addModel(QAbstractItemModel* model, UniversalId::Type type, bool update)
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{
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mModels.push_back(model);
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mModelIndex.insert(std::make_pair(type, model));
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UniversalId::Type type2 = UniversalId::getParentType(type);
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if (type2 != UniversalId::Type_None)
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mModelIndex.insert(std::make_pair(type2, model));
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if (update)
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{
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connect(model, &QAbstractItemModel::dataChanged, this, &Data::dataChanged);
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connect(model, &QAbstractItemModel::rowsInserted, this, &Data::rowsChanged);
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connect(model, &QAbstractItemModel::rowsRemoved, this, &Data::rowsChanged);
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}
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}
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void CSMWorld::Data::appendIds(std::vector<ESM::RefId>& ids, const CollectionBase& collection, bool listDeleted)
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{
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std::vector<ESM::RefId> ids2 = collection.getIds(listDeleted);
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ids.insert(ids.end(), ids2.begin(), ids2.end());
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}
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int CSMWorld::Data::count(RecordBase::State state, const CollectionBase& collection)
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{
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int number = 0;
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for (int i = 0; i < collection.getSize(); ++i)
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if (collection.getRecord(i).mState == state)
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++number;
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return number;
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}
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CSMWorld::Data::Data(ToUTF8::FromType encoding, const Files::PathContainer& dataPaths,
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const std::vector<std::string>& archives, const std::filesystem::path& resDir)
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: mEncoder(encoding)
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, mPathgrids(mCells)
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, mRefs(mCells)
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, mDialogue(nullptr)
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, mReaderIndex(0)
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, mDataPaths(dataPaths)
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, mArchives(archives)
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, mVFS(std::make_unique<VFS::Manager>())
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{
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VFS::registerArchives(mVFS.get(), Files::Collections(mDataPaths), mArchives, true);
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mResourcesManager.setVFS(mVFS.get());
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constexpr double expiryDelay = 0;
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mResourceSystem
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= std::make_unique<Resource::ResourceSystem>(mVFS.get(), expiryDelay, &mEncoder.getStatelessEncoder());
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Shader::ShaderManager::DefineMap defines
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= mResourceSystem->getSceneManager()->getShaderManager().getGlobalDefines();
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Shader::ShaderManager::DefineMap shadowDefines = SceneUtil::ShadowManager::getShadowsDisabledDefines();
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defines["forcePPL"] = "0"; // Don't force per-pixel lighting
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defines["clamp"] = "1"; // Clamp lighting
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defines["preLightEnv"] = "0"; // Apply environment maps after lighting like Morrowind
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defines["radialFog"] = "0";
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defines["lightingModel"] = "0";
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defines["reverseZ"] = "0";
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defines["waterRefraction"] = "0";
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for (const auto& define : shadowDefines)
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defines[define.first] = define.second;
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mResourceSystem->getSceneManager()->getShaderManager().setGlobalDefines(defines);
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mResourceSystem->getSceneManager()->setShaderPath(resDir / "shaders");
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int index = 0;
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mGlobals.addColumn(new StringIdColumn<ESM::Global>);
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mGlobals.addColumn(new RecordStateColumn<ESM::Global>);
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mGlobals.addColumn(new FixedRecordTypeColumn<ESM::Global>(UniversalId::Type_Global));
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mGlobals.addColumn(new VarTypeColumn<ESM::Global>(ColumnBase::Display_GlobalVarType));
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mGlobals.addColumn(new VarValueColumn<ESM::Global>);
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mGmsts.addColumn(new StringIdColumn<ESM::GameSetting>);
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mGmsts.addColumn(new RecordStateColumn<ESM::GameSetting>);
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mGmsts.addColumn(new FixedRecordTypeColumn<ESM::GameSetting>(UniversalId::Type_Gmst));
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mGmsts.addColumn(new VarTypeColumn<ESM::GameSetting>(ColumnBase::Display_GmstVarType));
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mGmsts.addColumn(new VarValueColumn<ESM::GameSetting>);
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mSkills.addColumn(new StringIdColumn<ESM::Skill>);
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mSkills.addColumn(new RecordStateColumn<ESM::Skill>);
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mSkills.addColumn(new FixedRecordTypeColumn<ESM::Skill>(UniversalId::Type_Skill));
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mSkills.addColumn(new AttributeColumn<ESM::Skill>);
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mSkills.addColumn(new SpecialisationColumn<ESM::Skill>);
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for (int i = 0; i < 4; ++i)
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mSkills.addColumn(new UseValueColumn<ESM::Skill>(i));
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mSkills.addColumn(new DescriptionColumn<ESM::Skill>);
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mClasses.addColumn(new StringIdColumn<ESM::Class>);
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mClasses.addColumn(new RecordStateColumn<ESM::Class>);
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mClasses.addColumn(new FixedRecordTypeColumn<ESM::Class>(UniversalId::Type_Class));
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mClasses.addColumn(new NameColumn<ESM::Class>);
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mClasses.addColumn(new AttributesColumn<ESM::Class>(0));
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mClasses.addColumn(new AttributesColumn<ESM::Class>(1));
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mClasses.addColumn(new SpecialisationColumn<ESM::Class>);
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for (int i = 0; i < 5; ++i)
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mClasses.addColumn(new SkillsColumn<ESM::Class>(i, true, true));
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for (int i = 0; i < 5; ++i)
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mClasses.addColumn(new SkillsColumn<ESM::Class>(i, true, false));
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mClasses.addColumn(new PlayableColumn<ESM::Class>);
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mClasses.addColumn(new DescriptionColumn<ESM::Class>);
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mFactions.addColumn(new StringIdColumn<ESM::Faction>);
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mFactions.addColumn(new RecordStateColumn<ESM::Faction>);
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mFactions.addColumn(new FixedRecordTypeColumn<ESM::Faction>(UniversalId::Type_Faction));
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mFactions.addColumn(new NameColumn<ESM::Faction>(ColumnBase::Display_String32));
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mFactions.addColumn(new AttributesColumn<ESM::Faction>(0));
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mFactions.addColumn(new AttributesColumn<ESM::Faction>(1));
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mFactions.addColumn(new HiddenColumn<ESM::Faction>);
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for (int i = 0; i < 7; ++i)
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mFactions.addColumn(new SkillsColumn<ESM::Faction>(i));
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// Faction Reactions
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mFactions.addColumn(new NestedParentColumn<ESM::Faction>(Columns::ColumnId_FactionReactions));
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index = mFactions.getColumns() - 1;
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mFactions.addAdapter(std::make_pair(&mFactions.getColumn(index), new FactionReactionsAdapter()));
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mFactions.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_Faction, ColumnBase::Display_Faction));
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mFactions.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_FactionReaction, ColumnBase::Display_Integer));
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// Faction Ranks
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mFactions.addColumn(new NestedParentColumn<ESM::Faction>(Columns::ColumnId_FactionRanks));
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index = mFactions.getColumns() - 1;
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mFactions.addAdapter(std::make_pair(&mFactions.getColumn(index), new FactionRanksAdapter()));
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mFactions.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_RankName, ColumnBase::Display_Rank));
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mFactions.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_FactionAttrib1, ColumnBase::Display_Integer));
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mFactions.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_FactionAttrib2, ColumnBase::Display_Integer));
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mFactions.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_FactionPrimSkill, ColumnBase::Display_Integer));
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mFactions.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_FactionFavSkill, ColumnBase::Display_Integer));
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mFactions.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_FactionRep, ColumnBase::Display_Integer));
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mRaces.addColumn(new StringIdColumn<ESM::Race>);
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mRaces.addColumn(new RecordStateColumn<ESM::Race>);
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mRaces.addColumn(new FixedRecordTypeColumn<ESM::Race>(UniversalId::Type_Race));
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mRaces.addColumn(new NameColumn<ESM::Race>);
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mRaces.addColumn(new DescriptionColumn<ESM::Race>);
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mRaces.addColumn(new FlagColumn<ESM::Race>(Columns::ColumnId_Playable, 0x1));
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mRaces.addColumn(new FlagColumn<ESM::Race>(Columns::ColumnId_BeastRace, 0x2));
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mRaces.addColumn(new WeightHeightColumn<ESM::Race>(true, true));
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mRaces.addColumn(new WeightHeightColumn<ESM::Race>(true, false));
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mRaces.addColumn(new WeightHeightColumn<ESM::Race>(false, true));
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mRaces.addColumn(new WeightHeightColumn<ESM::Race>(false, false));
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// Race spells
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mRaces.addColumn(new NestedParentColumn<ESM::Race>(Columns::ColumnId_PowerList));
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index = mRaces.getColumns() - 1;
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mRaces.addAdapter(std::make_pair(&mRaces.getColumn(index), new SpellListAdapter<ESM::Race>()));
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mRaces.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_SpellId, ColumnBase::Display_Spell));
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// Race attributes
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mRaces.addColumn(new NestedParentColumn<ESM::Race>(
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Columns::ColumnId_RaceAttributes, ColumnBase::Flag_Dialogue, true)); // fixed rows table
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index = mRaces.getColumns() - 1;
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mRaces.addAdapter(std::make_pair(&mRaces.getColumn(index), new RaceAttributeAdapter()));
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mRaces.getNestableColumn(index)->addColumn(new NestedChildColumn(
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Columns::ColumnId_Attribute, ColumnBase::Display_Attribute, ColumnBase::Flag_Dialogue, false));
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mRaces.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_Male, ColumnBase::Display_Integer));
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mRaces.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_Female, ColumnBase::Display_Integer));
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// Race skill bonus
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mRaces.addColumn(new NestedParentColumn<ESM::Race>(
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Columns::ColumnId_RaceSkillBonus, ColumnBase::Flag_Dialogue, true)); // fixed rows table
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index = mRaces.getColumns() - 1;
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mRaces.addAdapter(std::make_pair(&mRaces.getColumn(index), new RaceSkillsBonusAdapter()));
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mRaces.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_Skill, ColumnBase::Display_SkillId));
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mRaces.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_RaceBonus, ColumnBase::Display_Integer));
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mSounds.addColumn(new StringIdColumn<ESM::Sound>);
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mSounds.addColumn(new RecordStateColumn<ESM::Sound>);
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mSounds.addColumn(new FixedRecordTypeColumn<ESM::Sound>(UniversalId::Type_Sound));
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mSounds.addColumn(new SoundParamColumn<ESM::Sound>(SoundParamColumn<ESM::Sound>::Type_Volume));
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mSounds.addColumn(new SoundParamColumn<ESM::Sound>(SoundParamColumn<ESM::Sound>::Type_MinRange));
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mSounds.addColumn(new SoundParamColumn<ESM::Sound>(SoundParamColumn<ESM::Sound>::Type_MaxRange));
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mSounds.addColumn(new SoundFileColumn<ESM::Sound>);
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mScripts.addColumn(new StringIdColumn<ESM::Script>);
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mScripts.addColumn(new RecordStateColumn<ESM::Script>);
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mScripts.addColumn(new FixedRecordTypeColumn<ESM::Script>(UniversalId::Type_Script));
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mScripts.addColumn(new ScriptColumn<ESM::Script>(ScriptColumn<ESM::Script>::Type_File));
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mRegions.addColumn(new StringIdColumn<ESM::Region>);
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mRegions.addColumn(new RecordStateColumn<ESM::Region>);
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mRegions.addColumn(new FixedRecordTypeColumn<ESM::Region>(UniversalId::Type_Region));
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mRegions.addColumn(new NameColumn<ESM::Region>);
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mRegions.addColumn(new MapColourColumn<ESM::Region>);
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mRegions.addColumn(new SleepListColumn<ESM::Region>);
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// Region Weather
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mRegions.addColumn(new NestedParentColumn<ESM::Region>(Columns::ColumnId_RegionWeather));
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index = mRegions.getColumns() - 1;
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mRegions.addAdapter(std::make_pair(&mRegions.getColumn(index), new RegionWeatherAdapter()));
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mRegions.getNestableColumn(index)->addColumn(new NestedChildColumn(
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Columns::ColumnId_WeatherName, ColumnBase::Display_String, ColumnBase::Flag_Dialogue, false));
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mRegions.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_WeatherChance, ColumnBase::Display_UnsignedInteger8));
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// Region Sounds
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mRegions.addColumn(new NestedParentColumn<ESM::Region>(Columns::ColumnId_RegionSounds));
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index = mRegions.getColumns() - 1;
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mRegions.addAdapter(std::make_pair(&mRegions.getColumn(index), new RegionSoundListAdapter()));
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mRegions.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_SoundName, ColumnBase::Display_Sound));
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mRegions.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_SoundChance, ColumnBase::Display_UnsignedInteger8));
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mRegions.getNestableColumn(index)->addColumn(new NestedChildColumn(
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Columns::ColumnId_SoundProbability, ColumnBase::Display_String, ColumnBase::Flag_Dialogue, false));
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mBirthsigns.addColumn(new StringIdColumn<ESM::BirthSign>);
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mBirthsigns.addColumn(new RecordStateColumn<ESM::BirthSign>);
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mBirthsigns.addColumn(new FixedRecordTypeColumn<ESM::BirthSign>(UniversalId::Type_Birthsign));
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mBirthsigns.addColumn(new NameColumn<ESM::BirthSign>);
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mBirthsigns.addColumn(new TextureColumn<ESM::BirthSign>);
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mBirthsigns.addColumn(new DescriptionColumn<ESM::BirthSign>);
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// Birthsign spells
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mBirthsigns.addColumn(new NestedParentColumn<ESM::BirthSign>(Columns::ColumnId_PowerList));
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index = mBirthsigns.getColumns() - 1;
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mBirthsigns.addAdapter(std::make_pair(&mBirthsigns.getColumn(index), new SpellListAdapter<ESM::BirthSign>()));
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mBirthsigns.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_SpellId, ColumnBase::Display_Spell));
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mSpells.addColumn(new StringIdColumn<ESM::Spell>);
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mSpells.addColumn(new RecordStateColumn<ESM::Spell>);
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mSpells.addColumn(new FixedRecordTypeColumn<ESM::Spell>(UniversalId::Type_Spell));
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mSpells.addColumn(new NameColumn<ESM::Spell>);
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mSpells.addColumn(new SpellTypeColumn<ESM::Spell>);
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mSpells.addColumn(new CostColumn<ESM::Spell>);
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mSpells.addColumn(new FlagColumn<ESM::Spell>(Columns::ColumnId_AutoCalc, 0x1));
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mSpells.addColumn(new FlagColumn<ESM::Spell>(Columns::ColumnId_StarterSpell, 0x2));
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mSpells.addColumn(new FlagColumn<ESM::Spell>(Columns::ColumnId_AlwaysSucceeds, 0x4));
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// Spell effects
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mSpells.addColumn(new NestedParentColumn<ESM::Spell>(Columns::ColumnId_EffectList));
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index = mSpells.getColumns() - 1;
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mSpells.addAdapter(std::make_pair(&mSpells.getColumn(index), new EffectsListAdapter<ESM::Spell>()));
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mSpells.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_EffectId, ColumnBase::Display_EffectId));
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mSpells.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_Skill, ColumnBase::Display_EffectSkill));
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mSpells.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_Attribute, ColumnBase::Display_EffectAttribute));
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mSpells.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_EffectRange, ColumnBase::Display_EffectRange));
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mSpells.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_EffectArea, ColumnBase::Display_String));
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mSpells.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_Duration, ColumnBase::Display_Integer)); // reuse from light
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mSpells.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_MinMagnitude, ColumnBase::Display_Integer));
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mSpells.getNestableColumn(index)->addColumn(
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new NestedChildColumn(Columns::ColumnId_MaxMagnitude, ColumnBase::Display_Integer));
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mTopics.addColumn(new StringIdColumn<ESM::Dialogue>);
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mTopics.addColumn(new RecordStateColumn<ESM::Dialogue>);
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mTopics.addColumn(new FixedRecordTypeColumn<ESM::Dialogue>(UniversalId::Type_Topic));
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mTopics.addColumn(new DialogueTypeColumn<ESM::Dialogue>);
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mJournals.addColumn(new StringIdColumn<ESM::Dialogue>);
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|
mJournals.addColumn(new RecordStateColumn<ESM::Dialogue>);
|
|
mJournals.addColumn(new FixedRecordTypeColumn<ESM::Dialogue>(UniversalId::Type_Journal));
|
|
mJournals.addColumn(new DialogueTypeColumn<ESM::Dialogue>(true));
|
|
|
|
mTopicInfos.addColumn(new StringIdColumn<Info>(true));
|
|
mTopicInfos.addColumn(new RecordStateColumn<Info>);
|
|
mTopicInfos.addColumn(new FixedRecordTypeColumn<Info>(UniversalId::Type_TopicInfo));
|
|
mTopicInfos.addColumn(new TopicColumn<Info>(false));
|
|
mTopicInfos.addColumn(new ResponseColumn<Info>);
|
|
mTopicInfos.addColumn(new ActorColumn<Info>);
|
|
mTopicInfos.addColumn(new RaceColumn<Info>);
|
|
mTopicInfos.addColumn(new ClassColumn<Info>);
|
|
mTopicInfos.addColumn(new FactionColumn<Info>);
|
|
mTopicInfos.addColumn(new CellColumn<Info>);
|
|
mTopicInfos.addColumn(new DispositionColumn<Info>);
|
|
mTopicInfos.addColumn(new RankColumn<Info>);
|
|
mTopicInfos.addColumn(new GenderColumn<Info>);
|
|
mTopicInfos.addColumn(new PcFactionColumn<Info>);
|
|
mTopicInfos.addColumn(new PcRankColumn<Info>);
|
|
mTopicInfos.addColumn(new SoundFileColumn<Info>);
|
|
// Result script
|
|
mTopicInfos.addColumn(new NestedParentColumn<Info>(
|
|
Columns::ColumnId_InfoList, ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_List));
|
|
index = mTopicInfos.getColumns() - 1;
|
|
mTopicInfos.addAdapter(std::make_pair(&mTopicInfos.getColumn(index), new InfoListAdapter()));
|
|
mTopicInfos.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_ScriptText, ColumnBase::Display_ScriptLines));
|
|
// Special conditions
|
|
mTopicInfos.addColumn(new NestedParentColumn<Info>(Columns::ColumnId_InfoCondition));
|
|
index = mTopicInfos.getColumns() - 1;
|
|
mTopicInfos.addAdapter(std::make_pair(&mTopicInfos.getColumn(index), new InfoConditionAdapter()));
|
|
mTopicInfos.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_InfoCondFunc, ColumnBase::Display_InfoCondFunc));
|
|
// FIXME: don't have dynamic value enum delegate, use Display_String for now
|
|
mTopicInfos.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_InfoCondVar, ColumnBase::Display_InfoCondVar));
|
|
mTopicInfos.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_InfoCondComp, ColumnBase::Display_InfoCondComp));
|
|
mTopicInfos.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_Value, ColumnBase::Display_Var));
|
|
|
|
mJournalInfos.addColumn(new StringIdColumn<Info>(true));
|
|
mJournalInfos.addColumn(new RecordStateColumn<Info>);
|
|
mJournalInfos.addColumn(new FixedRecordTypeColumn<Info>(UniversalId::Type_JournalInfo));
|
|
mJournalInfos.addColumn(new TopicColumn<Info>(true));
|
|
mJournalInfos.addColumn(new QuestStatusTypeColumn<Info>);
|
|
mJournalInfos.addColumn(new QuestIndexColumn<Info>);
|
|
mJournalInfos.addColumn(new QuestDescriptionColumn<Info>);
|
|
|
|
mCells.addColumn(new StringIdColumn<Cell>);
|
|
mCells.addColumn(new RecordStateColumn<Cell>);
|
|
mCells.addColumn(new FixedRecordTypeColumn<Cell>(UniversalId::Type_Cell));
|
|
mCells.addColumn(new NameColumn<Cell>(ColumnBase::Display_String64));
|
|
mCells.addColumn(new FlagColumn<Cell>(Columns::ColumnId_SleepForbidden, ESM::Cell::NoSleep));
|
|
mCells.addColumn(new FlagColumn<Cell>(Columns::ColumnId_InteriorWater, ESM::Cell::HasWater,
|
|
ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh));
|
|
mCells.addColumn(new FlagColumn<Cell>(Columns::ColumnId_InteriorSky, ESM::Cell::QuasiEx,
|
|
ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh));
|
|
mCells.addColumn(new RegionColumn<Cell>);
|
|
mCells.addColumn(new RefNumCounterColumn<Cell>);
|
|
// Misc Cell data
|
|
mCells.addColumn(new NestedParentColumn<Cell>(
|
|
Columns::ColumnId_Cell, ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_List));
|
|
index = mCells.getColumns() - 1;
|
|
mCells.addAdapter(std::make_pair(&mCells.getColumn(index), new CellListAdapter()));
|
|
mCells.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_Interior, ColumnBase::Display_Boolean,
|
|
ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh));
|
|
mCells.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_Ambient, ColumnBase::Display_Colour));
|
|
mCells.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_Sunlight, ColumnBase::Display_Colour));
|
|
mCells.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_Fog, ColumnBase::Display_Colour));
|
|
mCells.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_FogDensity, ColumnBase::Display_Float));
|
|
mCells.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_WaterLevel, ColumnBase::Display_Float));
|
|
mCells.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_MapColor, ColumnBase::Display_Colour));
|
|
|
|
mEnchantments.addColumn(new StringIdColumn<ESM::Enchantment>);
|
|
mEnchantments.addColumn(new RecordStateColumn<ESM::Enchantment>);
|
|
mEnchantments.addColumn(new FixedRecordTypeColumn<ESM::Enchantment>(UniversalId::Type_Enchantment));
|
|
mEnchantments.addColumn(new EnchantmentTypeColumn<ESM::Enchantment>);
|
|
mEnchantments.addColumn(new CostColumn<ESM::Enchantment>);
|
|
mEnchantments.addColumn(new ChargesColumn2<ESM::Enchantment>);
|
|
mEnchantments.addColumn(new FlagColumn<ESM::Enchantment>(Columns::ColumnId_AutoCalc, ESM::Enchantment::Autocalc));
|
|
// Enchantment effects
|
|
mEnchantments.addColumn(new NestedParentColumn<ESM::Enchantment>(Columns::ColumnId_EffectList));
|
|
index = mEnchantments.getColumns() - 1;
|
|
mEnchantments.addAdapter(
|
|
std::make_pair(&mEnchantments.getColumn(index), new EffectsListAdapter<ESM::Enchantment>()));
|
|
mEnchantments.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_EffectId, ColumnBase::Display_EffectId));
|
|
mEnchantments.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_Skill, ColumnBase::Display_EffectSkill));
|
|
mEnchantments.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_Attribute, ColumnBase::Display_EffectAttribute));
|
|
mEnchantments.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_EffectRange, ColumnBase::Display_EffectRange));
|
|
mEnchantments.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_EffectArea, ColumnBase::Display_String));
|
|
mEnchantments.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_Duration, ColumnBase::Display_Integer)); // reuse from light
|
|
mEnchantments.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_MinMagnitude, ColumnBase::Display_Integer));
|
|
mEnchantments.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_MaxMagnitude, ColumnBase::Display_Integer));
|
|
|
|
mBodyParts.addColumn(new StringIdColumn<ESM::BodyPart>);
|
|
mBodyParts.addColumn(new RecordStateColumn<ESM::BodyPart>);
|
|
mBodyParts.addColumn(new FixedRecordTypeColumn<ESM::BodyPart>(UniversalId::Type_BodyPart));
|
|
mBodyParts.addColumn(new BodyPartTypeColumn<ESM::BodyPart>);
|
|
mBodyParts.addColumn(new VampireColumn<ESM::BodyPart>);
|
|
mBodyParts.addColumn(new GenderNpcColumn<ESM::BodyPart>);
|
|
mBodyParts.addColumn(new FlagColumn<ESM::BodyPart>(Columns::ColumnId_Playable, ESM::BodyPart::BPF_NotPlayable,
|
|
ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue, true));
|
|
|
|
int meshTypeFlags = ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh;
|
|
MeshTypeColumn<ESM::BodyPart>* meshTypeColumn = new MeshTypeColumn<ESM::BodyPart>(meshTypeFlags);
|
|
mBodyParts.addColumn(meshTypeColumn);
|
|
mBodyParts.addColumn(new ModelColumn<ESM::BodyPart>);
|
|
mBodyParts.addColumn(new BodyPartRaceColumn(meshTypeColumn));
|
|
|
|
mSoundGens.addColumn(new StringIdColumn<ESM::SoundGenerator>);
|
|
mSoundGens.addColumn(new RecordStateColumn<ESM::SoundGenerator>);
|
|
mSoundGens.addColumn(new FixedRecordTypeColumn<ESM::SoundGenerator>(UniversalId::Type_SoundGen));
|
|
mSoundGens.addColumn(new CreatureColumn<ESM::SoundGenerator>);
|
|
mSoundGens.addColumn(new SoundColumn<ESM::SoundGenerator>);
|
|
mSoundGens.addColumn(new SoundGeneratorTypeColumn<ESM::SoundGenerator>);
|
|
|
|
mMagicEffects.addColumn(new StringIdColumn<ESM::MagicEffect>);
|
|
mMagicEffects.addColumn(new RecordStateColumn<ESM::MagicEffect>);
|
|
mMagicEffects.addColumn(new FixedRecordTypeColumn<ESM::MagicEffect>(UniversalId::Type_MagicEffect));
|
|
mMagicEffects.addColumn(new SchoolColumn<ESM::MagicEffect>);
|
|
mMagicEffects.addColumn(new BaseCostColumn<ESM::MagicEffect>);
|
|
mMagicEffects.addColumn(new ProjectileSpeedColumn<ESM::MagicEffect>);
|
|
mMagicEffects.addColumn(new EffectTextureColumn<ESM::MagicEffect>(Columns::ColumnId_Icon));
|
|
mMagicEffects.addColumn(new EffectTextureColumn<ESM::MagicEffect>(Columns::ColumnId_Particle));
|
|
mMagicEffects.addColumn(new EffectObjectColumn<ESM::MagicEffect>(Columns::ColumnId_CastingObject));
|
|
mMagicEffects.addColumn(new EffectObjectColumn<ESM::MagicEffect>(Columns::ColumnId_HitObject));
|
|
mMagicEffects.addColumn(new EffectObjectColumn<ESM::MagicEffect>(Columns::ColumnId_AreaObject));
|
|
mMagicEffects.addColumn(new EffectObjectColumn<ESM::MagicEffect>(Columns::ColumnId_BoltObject));
|
|
mMagicEffects.addColumn(new EffectSoundColumn<ESM::MagicEffect>(Columns::ColumnId_CastingSound));
|
|
mMagicEffects.addColumn(new EffectSoundColumn<ESM::MagicEffect>(Columns::ColumnId_HitSound));
|
|
mMagicEffects.addColumn(new EffectSoundColumn<ESM::MagicEffect>(Columns::ColumnId_AreaSound));
|
|
mMagicEffects.addColumn(new EffectSoundColumn<ESM::MagicEffect>(Columns::ColumnId_BoltSound));
|
|
|
|
mMagicEffects.addColumn(
|
|
new FlagColumn<ESM::MagicEffect>(Columns::ColumnId_AllowSpellmaking, ESM::MagicEffect::AllowSpellmaking));
|
|
mMagicEffects.addColumn(
|
|
new FlagColumn<ESM::MagicEffect>(Columns::ColumnId_AllowEnchanting, ESM::MagicEffect::AllowEnchanting));
|
|
mMagicEffects.addColumn(
|
|
new FlagColumn<ESM::MagicEffect>(Columns::ColumnId_NegativeLight, ESM::MagicEffect::NegativeLight));
|
|
mMagicEffects.addColumn(new DescriptionColumn<ESM::MagicEffect>);
|
|
|
|
mLand.addColumn(new StringIdColumn<Land>);
|
|
mLand.addColumn(new RecordStateColumn<Land>);
|
|
mLand.addColumn(new FixedRecordTypeColumn<Land>(UniversalId::Type_Land));
|
|
mLand.addColumn(new LandPluginIndexColumn);
|
|
mLand.addColumn(new LandNormalsColumn);
|
|
mLand.addColumn(new LandHeightsColumn);
|
|
mLand.addColumn(new LandColoursColumn);
|
|
mLand.addColumn(new LandTexturesColumn);
|
|
|
|
mLandTextures.addColumn(new StringIdColumn<ESM::LandTexture>);
|
|
mLandTextures.addColumn(new RecordStateColumn<ESM::LandTexture>);
|
|
mLandTextures.addColumn(new FixedRecordTypeColumn<ESM::LandTexture>(UniversalId::Type_LandTexture));
|
|
mLandTextures.addColumn(new LandTextureIndexColumn);
|
|
mLandTextures.addColumn(new TextureColumn<ESM::LandTexture>);
|
|
|
|
mPathgrids.addColumn(new StringIdColumn<Pathgrid>);
|
|
mPathgrids.addColumn(new RecordStateColumn<Pathgrid>);
|
|
mPathgrids.addColumn(new FixedRecordTypeColumn<Pathgrid>(UniversalId::Type_Pathgrid));
|
|
|
|
// new object deleted in dtor of Collection<T,A>
|
|
mPathgrids.addColumn(new NestedParentColumn<Pathgrid>(Columns::ColumnId_PathgridPoints));
|
|
index = mPathgrids.getColumns() - 1;
|
|
// new object deleted in dtor of NestedCollection<T,A>
|
|
mPathgrids.addAdapter(std::make_pair(&mPathgrids.getColumn(index), new PathgridPointListAdapter()));
|
|
// new objects deleted in dtor of NestableColumn
|
|
// WARNING: The order of the columns below are assumed in PathgridPointListAdapter
|
|
mPathgrids.getNestableColumn(index)->addColumn(new NestedChildColumn(
|
|
Columns::ColumnId_PathgridIndex, ColumnBase::Display_Integer, ColumnBase::Flag_Dialogue, false));
|
|
mPathgrids.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_PathgridPosX, ColumnBase::Display_Integer));
|
|
mPathgrids.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_PathgridPosY, ColumnBase::Display_Integer));
|
|
mPathgrids.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_PathgridPosZ, ColumnBase::Display_Integer));
|
|
|
|
mPathgrids.addColumn(new NestedParentColumn<Pathgrid>(Columns::ColumnId_PathgridEdges));
|
|
index = mPathgrids.getColumns() - 1;
|
|
mPathgrids.addAdapter(std::make_pair(&mPathgrids.getColumn(index), new PathgridEdgeListAdapter()));
|
|
mPathgrids.getNestableColumn(index)->addColumn(new NestedChildColumn(
|
|
Columns::ColumnId_PathgridEdgeIndex, ColumnBase::Display_Integer, ColumnBase::Flag_Dialogue, false));
|
|
mPathgrids.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_PathgridEdge0, ColumnBase::Display_Integer));
|
|
mPathgrids.getNestableColumn(index)->addColumn(
|
|
new NestedChildColumn(Columns::ColumnId_PathgridEdge1, ColumnBase::Display_Integer));
|
|
|
|
mStartScripts.addColumn(new StringIdColumn<ESM::StartScript>);
|
|
mStartScripts.addColumn(new RecordStateColumn<ESM::StartScript>);
|
|
mStartScripts.addColumn(new FixedRecordTypeColumn<ESM::StartScript>(UniversalId::Type_StartScript));
|
|
|
|
mRefs.addColumn(new StringIdColumn<CellRef>(true));
|
|
mRefs.addColumn(new RecordStateColumn<CellRef>);
|
|
mRefs.addColumn(new FixedRecordTypeColumn<CellRef>(UniversalId::Type_Reference));
|
|
mRefs.addColumn(new CellColumn<CellRef>(true));
|
|
mRefs.addColumn(new OriginalCellColumn<CellRef>);
|
|
mRefs.addColumn(new IdColumn<CellRef>);
|
|
mRefs.addColumn(new PosColumn<CellRef>(&CellRef::mPos, 0, false));
|
|
mRefs.addColumn(new PosColumn<CellRef>(&CellRef::mPos, 1, false));
|
|
mRefs.addColumn(new PosColumn<CellRef>(&CellRef::mPos, 2, false));
|
|
mRefs.addColumn(new RotColumn<CellRef>(&CellRef::mPos, 0, false));
|
|
mRefs.addColumn(new RotColumn<CellRef>(&CellRef::mPos, 1, false));
|
|
mRefs.addColumn(new RotColumn<CellRef>(&CellRef::mPos, 2, false));
|
|
mRefs.addColumn(new ScaleColumn<CellRef>);
|
|
mRefs.addColumn(new OwnerColumn<CellRef>);
|
|
mRefs.addColumn(new SoulColumn<CellRef>);
|
|
mRefs.addColumn(new FactionColumn<CellRef>);
|
|
mRefs.addColumn(new FactionIndexColumn<CellRef>);
|
|
mRefs.addColumn(new ChargesColumn<CellRef>);
|
|
mRefs.addColumn(new EnchantmentChargesColumn<CellRef>);
|
|
mRefs.addColumn(new StackSizeColumn<CellRef>);
|
|
mRefs.addColumn(new TeleportColumn<CellRef>(
|
|
ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh));
|
|
mRefs.addColumn(new TeleportCellColumn<CellRef>);
|
|
mRefs.addColumn(new PosColumn<CellRef>(&CellRef::mDoorDest, 0, true));
|
|
mRefs.addColumn(new PosColumn<CellRef>(&CellRef::mDoorDest, 1, true));
|
|
mRefs.addColumn(new PosColumn<CellRef>(&CellRef::mDoorDest, 2, true));
|
|
mRefs.addColumn(new RotColumn<CellRef>(&CellRef::mDoorDest, 0, true));
|
|
mRefs.addColumn(new RotColumn<CellRef>(&CellRef::mDoorDest, 1, true));
|
|
mRefs.addColumn(new RotColumn<CellRef>(&CellRef::mDoorDest, 2, true));
|
|
mRefs.addColumn(new IsLockedColumn<CellRef>(
|
|
ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh));
|
|
mRefs.addColumn(new LockLevelColumn<CellRef>);
|
|
mRefs.addColumn(new KeyColumn<CellRef>);
|
|
mRefs.addColumn(new TrapColumn<CellRef>);
|
|
mRefs.addColumn(new OwnerGlobalColumn<CellRef>);
|
|
mRefs.addColumn(new RefNumColumn<CellRef>);
|
|
|
|
mFilters.addColumn(new StringIdColumn<ESM::Filter>);
|
|
mFilters.addColumn(new RecordStateColumn<ESM::Filter>);
|
|
mFilters.addColumn(new FixedRecordTypeColumn<ESM::Filter>(UniversalId::Type_Filter));
|
|
mFilters.addColumn(new FilterColumn<ESM::Filter>);
|
|
mFilters.addColumn(new DescriptionColumn<ESM::Filter>);
|
|
|
|
mDebugProfiles.addColumn(new StringIdColumn<ESM::DebugProfile>);
|
|
mDebugProfiles.addColumn(new RecordStateColumn<ESM::DebugProfile>);
|
|
mDebugProfiles.addColumn(new FixedRecordTypeColumn<ESM::DebugProfile>(UniversalId::Type_DebugProfile));
|
|
mDebugProfiles.addColumn(
|
|
new FlagColumn2<ESM::DebugProfile>(Columns::ColumnId_DefaultProfile, ESM::DebugProfile::Flag_Default));
|
|
mDebugProfiles.addColumn(
|
|
new FlagColumn2<ESM::DebugProfile>(Columns::ColumnId_BypassNewGame, ESM::DebugProfile::Flag_BypassNewGame));
|
|
mDebugProfiles.addColumn(
|
|
new FlagColumn2<ESM::DebugProfile>(Columns::ColumnId_GlobalProfile, ESM::DebugProfile::Flag_Global));
|
|
mDebugProfiles.addColumn(new DescriptionColumn<ESM::DebugProfile>);
|
|
mDebugProfiles.addColumn(new ScriptColumn<ESM::DebugProfile>(ScriptColumn<ESM::DebugProfile>::Type_Lines));
|
|
|
|
mSelectionGroups.addColumn(new StringIdColumn<ESM::SelectionGroup>);
|
|
mSelectionGroups.addColumn(new RecordStateColumn<ESM::SelectionGroup>);
|
|
mSelectionGroups.addColumn(new FixedRecordTypeColumn<ESM::SelectionGroup>(UniversalId::Type_SelectionGroup));
|
|
mSelectionGroups.addColumn(new SelectionGroupColumn);
|
|
|
|
mMetaData.appendBlankRecord(ESM::RefId::stringRefId("sys::meta"));
|
|
|
|
mMetaData.addColumn(new StringIdColumn<MetaData>(true));
|
|
mMetaData.addColumn(new RecordStateColumn<MetaData>);
|
|
mMetaData.addColumn(new FixedRecordTypeColumn<MetaData>(UniversalId::Type_MetaData));
|
|
mMetaData.addColumn(new FormatColumn<MetaData>);
|
|
mMetaData.addColumn(new AuthorColumn<MetaData>);
|
|
mMetaData.addColumn(new FileDescriptionColumn<MetaData>);
|
|
|
|
addModel(new IdTable(&mGlobals), UniversalId::Type_Global);
|
|
addModel(new IdTable(&mGmsts), UniversalId::Type_Gmst);
|
|
addModel(new IdTable(&mSkills), UniversalId::Type_Skill);
|
|
addModel(new IdTable(&mClasses), UniversalId::Type_Class);
|
|
addModel(new IdTree(&mFactions, &mFactions), UniversalId::Type_Faction);
|
|
addModel(new IdTree(&mRaces, &mRaces), UniversalId::Type_Race);
|
|
addModel(new IdTable(&mSounds), UniversalId::Type_Sound);
|
|
addModel(new IdTable(&mScripts), UniversalId::Type_Script);
|
|
addModel(new IdTree(&mRegions, &mRegions), UniversalId::Type_Region);
|
|
addModel(new IdTree(&mBirthsigns, &mBirthsigns), UniversalId::Type_Birthsign);
|
|
addModel(new IdTree(&mSpells, &mSpells), UniversalId::Type_Spell);
|
|
addModel(new IdTable(&mTopics), UniversalId::Type_Topic);
|
|
addModel(new IdTable(&mJournals), UniversalId::Type_Journal);
|
|
addModel(new IdTree(&mTopicInfos, &mTopicInfos, IdTable::Feature_ReorderWithinTopic), UniversalId::Type_TopicInfo);
|
|
addModel(new IdTable(&mJournalInfos, IdTable::Feature_ReorderWithinTopic), UniversalId::Type_JournalInfo);
|
|
addModel(new IdTree(&mCells, &mCells, IdTable::Feature_ViewId), UniversalId::Type_Cell);
|
|
addModel(new IdTree(&mEnchantments, &mEnchantments), UniversalId::Type_Enchantment);
|
|
addModel(new IdTable(&mBodyParts), UniversalId::Type_BodyPart);
|
|
addModel(new IdTable(&mSoundGens), UniversalId::Type_SoundGen);
|
|
addModel(new IdTable(&mMagicEffects), UniversalId::Type_MagicEffect);
|
|
addModel(new IdTable(&mLand, IdTable::Feature_AllowTouch), UniversalId::Type_Land);
|
|
addModel(new LandTextureIdTable(&mLandTextures), UniversalId::Type_LandTexture);
|
|
addModel(new IdTree(&mPathgrids, &mPathgrids), UniversalId::Type_Pathgrid);
|
|
addModel(new IdTable(&mStartScripts), UniversalId::Type_StartScript);
|
|
addModel(new IdTree(&mReferenceables, &mReferenceables, IdTable::Feature_Preview), UniversalId::Type_Referenceable);
|
|
addModel(new IdTable(&mRefs, IdTable::Feature_ViewCell | IdTable::Feature_Preview), UniversalId::Type_Reference);
|
|
addModel(new IdTable(&mFilters), UniversalId::Type_Filter);
|
|
addModel(new IdTable(&mDebugProfiles), UniversalId::Type_DebugProfile);
|
|
addModel(new ResourceTable(&mResourcesManager.get(UniversalId::Type_Meshes)), UniversalId::Type_Mesh);
|
|
addModel(new ResourceTable(&mResourcesManager.get(UniversalId::Type_Icons)), UniversalId::Type_Icon);
|
|
addModel(new ResourceTable(&mResourcesManager.get(UniversalId::Type_Musics)), UniversalId::Type_Music);
|
|
addModel(new ResourceTable(&mResourcesManager.get(UniversalId::Type_SoundsRes)), UniversalId::Type_SoundRes);
|
|
addModel(new ResourceTable(&mResourcesManager.get(UniversalId::Type_Textures)), UniversalId::Type_Texture);
|
|
addModel(new ResourceTable(&mResourcesManager.get(UniversalId::Type_Videos)), UniversalId::Type_Video);
|
|
addModel(new IdTable(&mMetaData), UniversalId::Type_MetaData);
|
|
addModel(new IdTable(&mSelectionGroups), UniversalId::Type_SelectionGroup);
|
|
|
|
mActorAdapter = std::make_unique<ActorAdapter>(*this);
|
|
|
|
mRefLoadCache.clear(); // clear here rather than startLoading() and continueLoading() for multiple content files
|
|
}
|
|
|
|
CSMWorld::Data::~Data()
|
|
{
|
|
for (std::vector<QAbstractItemModel*>::iterator iter(mModels.begin()); iter != mModels.end(); ++iter)
|
|
delete *iter;
|
|
}
|
|
|
|
std::shared_ptr<Resource::ResourceSystem> CSMWorld::Data::getResourceSystem()
|
|
{
|
|
return mResourceSystem;
|
|
}
|
|
|
|
std::shared_ptr<const Resource::ResourceSystem> CSMWorld::Data::getResourceSystem() const
|
|
{
|
|
return mResourceSystem;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::Global>& CSMWorld::Data::getGlobals() const
|
|
{
|
|
return mGlobals;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::Global>& CSMWorld::Data::getGlobals()
|
|
{
|
|
return mGlobals;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::GameSetting>& CSMWorld::Data::getGmsts() const
|
|
{
|
|
return mGmsts;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::GameSetting>& CSMWorld::Data::getGmsts()
|
|
{
|
|
return mGmsts;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::Skill>& CSMWorld::Data::getSkills() const
|
|
{
|
|
return mSkills;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::Skill>& CSMWorld::Data::getSkills()
|
|
{
|
|
return mSkills;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::Class>& CSMWorld::Data::getClasses() const
|
|
{
|
|
return mClasses;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::Class>& CSMWorld::Data::getClasses()
|
|
{
|
|
return mClasses;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::Faction>& CSMWorld::Data::getFactions() const
|
|
{
|
|
return mFactions;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::Faction>& CSMWorld::Data::getFactions()
|
|
{
|
|
return mFactions;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::Race>& CSMWorld::Data::getRaces() const
|
|
{
|
|
return mRaces;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::Race>& CSMWorld::Data::getRaces()
|
|
{
|
|
return mRaces;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::Sound>& CSMWorld::Data::getSounds() const
|
|
{
|
|
return mSounds;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::Sound>& CSMWorld::Data::getSounds()
|
|
{
|
|
return mSounds;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::Script>& CSMWorld::Data::getScripts() const
|
|
{
|
|
return mScripts;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::Script>& CSMWorld::Data::getScripts()
|
|
{
|
|
return mScripts;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::Region>& CSMWorld::Data::getRegions() const
|
|
{
|
|
return mRegions;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::Region>& CSMWorld::Data::getRegions()
|
|
{
|
|
return mRegions;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::BirthSign>& CSMWorld::Data::getBirthsigns() const
|
|
{
|
|
return mBirthsigns;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::BirthSign>& CSMWorld::Data::getBirthsigns()
|
|
{
|
|
return mBirthsigns;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::Spell>& CSMWorld::Data::getSpells() const
|
|
{
|
|
return mSpells;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::Spell>& CSMWorld::Data::getSpells()
|
|
{
|
|
return mSpells;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::Dialogue>& CSMWorld::Data::getTopics() const
|
|
{
|
|
return mTopics;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::Dialogue>& CSMWorld::Data::getTopics()
|
|
{
|
|
return mTopics;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::Dialogue>& CSMWorld::Data::getJournals() const
|
|
{
|
|
return mJournals;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::Dialogue>& CSMWorld::Data::getJournals()
|
|
{
|
|
return mJournals;
|
|
}
|
|
|
|
const CSMWorld::InfoCollection& CSMWorld::Data::getTopicInfos() const
|
|
{
|
|
return mTopicInfos;
|
|
}
|
|
|
|
CSMWorld::InfoCollection& CSMWorld::Data::getTopicInfos()
|
|
{
|
|
return mTopicInfos;
|
|
}
|
|
|
|
const CSMWorld::InfoCollection& CSMWorld::Data::getJournalInfos() const
|
|
{
|
|
return mJournalInfos;
|
|
}
|
|
|
|
CSMWorld::InfoCollection& CSMWorld::Data::getJournalInfos()
|
|
{
|
|
return mJournalInfos;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<CSMWorld::Cell>& CSMWorld::Data::getCells() const
|
|
{
|
|
return mCells;
|
|
}
|
|
|
|
CSMWorld::IdCollection<CSMWorld::Cell>& CSMWorld::Data::getCells()
|
|
{
|
|
return mCells;
|
|
}
|
|
|
|
const CSMWorld::RefIdCollection& CSMWorld::Data::getReferenceables() const
|
|
{
|
|
return mReferenceables;
|
|
}
|
|
|
|
CSMWorld::RefIdCollection& CSMWorld::Data::getReferenceables()
|
|
{
|
|
return mReferenceables;
|
|
}
|
|
|
|
const CSMWorld::RefCollection& CSMWorld::Data::getReferences() const
|
|
{
|
|
return mRefs;
|
|
}
|
|
|
|
CSMWorld::RefCollection& CSMWorld::Data::getReferences()
|
|
{
|
|
return mRefs;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::Filter>& CSMWorld::Data::getFilters() const
|
|
{
|
|
return mFilters;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::Filter>& CSMWorld::Data::getFilters()
|
|
{
|
|
return mFilters;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::Enchantment>& CSMWorld::Data::getEnchantments() const
|
|
{
|
|
return mEnchantments;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::Enchantment>& CSMWorld::Data::getEnchantments()
|
|
{
|
|
return mEnchantments;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::BodyPart>& CSMWorld::Data::getBodyParts() const
|
|
{
|
|
return mBodyParts;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::BodyPart>& CSMWorld::Data::getBodyParts()
|
|
{
|
|
return mBodyParts;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::DebugProfile>& CSMWorld::Data::getDebugProfiles() const
|
|
{
|
|
return mDebugProfiles;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::DebugProfile>& CSMWorld::Data::getDebugProfiles()
|
|
{
|
|
return mDebugProfiles;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::SelectionGroup>& CSMWorld::Data::getSelectionGroups()
|
|
{
|
|
return mSelectionGroups;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::SelectionGroup>& CSMWorld::Data::getSelectionGroups() const
|
|
{
|
|
return mSelectionGroups;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<CSMWorld::Land>& CSMWorld::Data::getLand() const
|
|
{
|
|
return mLand;
|
|
}
|
|
|
|
CSMWorld::IdCollection<CSMWorld::Land>& CSMWorld::Data::getLand()
|
|
{
|
|
return mLand;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::LandTexture>& CSMWorld::Data::getLandTextures() const
|
|
{
|
|
return mLandTextures;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::LandTexture>& CSMWorld::Data::getLandTextures()
|
|
{
|
|
return mLandTextures;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::SoundGenerator>& CSMWorld::Data::getSoundGens() const
|
|
{
|
|
return mSoundGens;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::SoundGenerator>& CSMWorld::Data::getSoundGens()
|
|
{
|
|
return mSoundGens;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::MagicEffect>& CSMWorld::Data::getMagicEffects() const
|
|
{
|
|
return mMagicEffects;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::MagicEffect>& CSMWorld::Data::getMagicEffects()
|
|
{
|
|
return mMagicEffects;
|
|
}
|
|
|
|
const CSMWorld::SubCellCollection<CSMWorld::Pathgrid>& CSMWorld::Data::getPathgrids() const
|
|
{
|
|
return mPathgrids;
|
|
}
|
|
|
|
CSMWorld::SubCellCollection<CSMWorld::Pathgrid>& CSMWorld::Data::getPathgrids()
|
|
{
|
|
return mPathgrids;
|
|
}
|
|
|
|
const CSMWorld::IdCollection<ESM::StartScript>& CSMWorld::Data::getStartScripts() const
|
|
{
|
|
return mStartScripts;
|
|
}
|
|
|
|
CSMWorld::IdCollection<ESM::StartScript>& CSMWorld::Data::getStartScripts()
|
|
{
|
|
return mStartScripts;
|
|
}
|
|
|
|
const CSMWorld::Resources& CSMWorld::Data::getResources(const UniversalId& id) const
|
|
{
|
|
return mResourcesManager.get(id.getType());
|
|
}
|
|
|
|
const CSMWorld::MetaData& CSMWorld::Data::getMetaData() const
|
|
{
|
|
return mMetaData.getRecord(0).get();
|
|
}
|
|
|
|
void CSMWorld::Data::setMetaData(const MetaData& metaData)
|
|
{
|
|
mMetaData.setRecord(
|
|
0, std::make_unique<Record<MetaData>>(Record<MetaData>(RecordBase::State_ModifiedOnly, nullptr, &metaData)));
|
|
}
|
|
|
|
QAbstractItemModel* CSMWorld::Data::getTableModel(const CSMWorld::UniversalId& id)
|
|
{
|
|
std::map<UniversalId::Type, QAbstractItemModel*>::iterator iter = mModelIndex.find(id.getType());
|
|
|
|
if (iter == mModelIndex.end())
|
|
{
|
|
// try creating missing (secondary) tables on the fly
|
|
//
|
|
// Note: We create these tables here so we don't have to deal with them during load/initial
|
|
// construction of the ESX data where no update signals are available.
|
|
if (id.getType() == UniversalId::Type_RegionMap)
|
|
{
|
|
RegionMap* table = nullptr;
|
|
addModel(table = new RegionMap(*this), UniversalId::Type_RegionMap, false);
|
|
return table;
|
|
}
|
|
throw std::logic_error("No table model available for " + id.toString());
|
|
}
|
|
|
|
return iter->second;
|
|
}
|
|
|
|
const CSMWorld::ActorAdapter* CSMWorld::Data::getActorAdapter() const
|
|
{
|
|
return mActorAdapter.get();
|
|
}
|
|
|
|
CSMWorld::ActorAdapter* CSMWorld::Data::getActorAdapter()
|
|
{
|
|
return mActorAdapter.get();
|
|
}
|
|
|
|
void CSMWorld::Data::merge()
|
|
{
|
|
mGlobals.merge();
|
|
}
|
|
|
|
int CSMWorld::Data::getTotalRecords(const std::vector<std::filesystem::path>& files)
|
|
{
|
|
int records = 0;
|
|
|
|
std::unique_ptr<ESM::ESMReader> reader = std::make_unique<ESM::ESMReader>();
|
|
|
|
for (const auto& file : files)
|
|
{
|
|
if (!std::filesystem::exists(file))
|
|
continue;
|
|
|
|
reader->open(file);
|
|
records += reader->getRecordCount();
|
|
reader->close();
|
|
}
|
|
|
|
return records;
|
|
}
|
|
|
|
int CSMWorld::Data::startLoading(const std::filesystem::path& path, bool base, bool project)
|
|
{
|
|
Log(Debug::Info) << "Loading content file " << path;
|
|
|
|
mDialogue = nullptr;
|
|
|
|
ESM::ReadersCache::BusyItem reader = mReaders.get(mReaderIndex++);
|
|
reader->setEncoder(&mEncoder);
|
|
reader->open(path);
|
|
|
|
mBase = base;
|
|
mProject = project;
|
|
|
|
if (!mProject && !mBase)
|
|
{
|
|
MetaData metaData;
|
|
metaData.mId = ESM::RefId::stringRefId("sys::meta");
|
|
metaData.load(*reader);
|
|
|
|
mMetaData.setRecord(0,
|
|
std::make_unique<Record<MetaData>>(Record<MetaData>(RecordBase::State_ModifiedOnly, nullptr, &metaData)));
|
|
}
|
|
|
|
return reader->getRecordCount();
|
|
}
|
|
|
|
void CSMWorld::Data::loadFallbackEntries()
|
|
{
|
|
// Load default marker definitions, if game files do not have them for some reason
|
|
std::pair<std::string, std::string> staticMarkers[] = { std::make_pair("DivineMarker", "marker_divine.nif"),
|
|
std::make_pair("DoorMarker", "marker_arrow.nif"), std::make_pair("NorthMarker", "marker_north.nif"),
|
|
std::make_pair("TempleMarker", "marker_temple.nif"), std::make_pair("TravelMarker", "marker_travel.nif") };
|
|
|
|
std::pair<std::string, std::string> doorMarkers[] = { std::make_pair("PrisonMarker", "marker_prison.nif") };
|
|
|
|
for (const auto& [id, model] : staticMarkers)
|
|
{
|
|
const ESM::RefId refId = ESM::RefId::stringRefId(id);
|
|
if (mReferenceables.searchId(refId) == -1)
|
|
{
|
|
ESM::Static newMarker;
|
|
newMarker.mId = refId;
|
|
newMarker.mModel = model;
|
|
newMarker.mRecordFlags = 0;
|
|
auto record = std::make_unique<CSMWorld::Record<ESM::Static>>();
|
|
record->mBase = std::move(newMarker);
|
|
record->mState = CSMWorld::RecordBase::State_BaseOnly;
|
|
mReferenceables.appendRecord(std::move(record), CSMWorld::UniversalId::Type_Static);
|
|
}
|
|
}
|
|
|
|
for (const auto& [id, model] : doorMarkers)
|
|
{
|
|
const ESM::RefId refId = ESM::RefId::stringRefId(id);
|
|
if (mReferenceables.searchId(refId) == -1)
|
|
{
|
|
ESM::Door newMarker;
|
|
newMarker.mId = refId;
|
|
newMarker.mModel = model;
|
|
newMarker.mRecordFlags = 0;
|
|
auto record = std::make_unique<CSMWorld::Record<ESM::Door>>();
|
|
record->mBase = std::move(newMarker);
|
|
record->mState = CSMWorld::RecordBase::State_BaseOnly;
|
|
mReferenceables.appendRecord(std::move(record), CSMWorld::UniversalId::Type_Door);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CSMWorld::Data::continueLoading(CSMDoc::Messages& messages)
|
|
{
|
|
if (mReaderIndex == 0)
|
|
throw std::logic_error("can't continue loading, because no load has been started");
|
|
ESM::ReadersCache::BusyItem reader = mReaders.get(mReaderIndex - 1);
|
|
if (!reader->isOpen())
|
|
throw std::logic_error("can't continue loading, because no load has been started");
|
|
reader->setEncoder(&mEncoder);
|
|
reader->setIndex(static_cast<int>(mReaderIndex - 1));
|
|
reader->resolveParentFileIndices(mReaders);
|
|
|
|
if (!reader->hasMoreRecs())
|
|
{
|
|
mDialogue = nullptr;
|
|
|
|
loadFallbackEntries();
|
|
|
|
return true;
|
|
}
|
|
|
|
ESM::NAME n = reader->getRecName();
|
|
reader->getRecHeader();
|
|
|
|
bool unhandledRecord = false;
|
|
|
|
switch (n.toInt())
|
|
{
|
|
case ESM::REC_GLOB:
|
|
mGlobals.load(*reader, mBase);
|
|
break;
|
|
case ESM::REC_GMST:
|
|
mGmsts.load(*reader, mBase);
|
|
break;
|
|
case ESM::REC_SKIL:
|
|
mSkills.load(*reader, mBase);
|
|
break;
|
|
case ESM::REC_CLAS:
|
|
mClasses.load(*reader, mBase);
|
|
break;
|
|
case ESM::REC_FACT:
|
|
mFactions.load(*reader, mBase);
|
|
break;
|
|
case ESM::REC_RACE:
|
|
mRaces.load(*reader, mBase);
|
|
break;
|
|
case ESM::REC_SOUN:
|
|
mSounds.load(*reader, mBase);
|
|
break;
|
|
case ESM::REC_SCPT:
|
|
mScripts.load(*reader, mBase);
|
|
break;
|
|
case ESM::REC_REGN:
|
|
mRegions.load(*reader, mBase);
|
|
break;
|
|
case ESM::REC_BSGN:
|
|
mBirthsigns.load(*reader, mBase);
|
|
break;
|
|
case ESM::REC_SPEL:
|
|
mSpells.load(*reader, mBase);
|
|
break;
|
|
case ESM::REC_ENCH:
|
|
mEnchantments.load(*reader, mBase);
|
|
break;
|
|
case ESM::REC_BODY:
|
|
mBodyParts.load(*reader, mBase);
|
|
break;
|
|
case ESM::REC_SNDG:
|
|
mSoundGens.load(*reader, mBase);
|
|
break;
|
|
case ESM::REC_MGEF:
|
|
mMagicEffects.load(*reader, mBase);
|
|
break;
|
|
case ESM::REC_PGRD:
|
|
mPathgrids.load(*reader, mBase);
|
|
break;
|
|
case ESM::REC_SSCR:
|
|
mStartScripts.load(*reader, mBase);
|
|
break;
|
|
|
|
case ESM::REC_LTEX:
|
|
mLandTextures.load(*reader, mBase);
|
|
break;
|
|
|
|
case ESM::REC_LAND:
|
|
mLand.load(*reader, mBase);
|
|
break;
|
|
|
|
case ESM::REC_CELL:
|
|
{
|
|
int index = mCells.load(*reader, mBase);
|
|
if (index < 0 || index >= mCells.getSize())
|
|
{
|
|
// log an error and continue loading the refs to the last loaded cell
|
|
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_None);
|
|
messages.add(id, "Logic error: cell index out of bounds", "", CSMDoc::Message::Severity_Error);
|
|
index = mCells.getSize() - 1;
|
|
}
|
|
|
|
mRefs.load(*reader, index, mBase, mRefLoadCache[mCells.getId(index)], messages);
|
|
break;
|
|
}
|
|
|
|
case ESM::REC_ACTI:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Activator);
|
|
break;
|
|
case ESM::REC_ALCH:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Potion);
|
|
break;
|
|
case ESM::REC_APPA:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Apparatus);
|
|
break;
|
|
case ESM::REC_ARMO:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Armor);
|
|
break;
|
|
case ESM::REC_BOOK:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Book);
|
|
break;
|
|
case ESM::REC_CLOT:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Clothing);
|
|
break;
|
|
case ESM::REC_CONT:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Container);
|
|
break;
|
|
case ESM::REC_CREA:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Creature);
|
|
break;
|
|
case ESM::REC_DOOR:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Door);
|
|
break;
|
|
case ESM::REC_INGR:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Ingredient);
|
|
break;
|
|
case ESM::REC_LEVC:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_CreatureLevelledList);
|
|
break;
|
|
case ESM::REC_LEVI:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_ItemLevelledList);
|
|
break;
|
|
case ESM::REC_LIGH:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Light);
|
|
break;
|
|
case ESM::REC_LOCK:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Lockpick);
|
|
break;
|
|
case ESM::REC_MISC:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Miscellaneous);
|
|
break;
|
|
case ESM::REC_NPC_:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Npc);
|
|
break;
|
|
case ESM::REC_PROB:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Probe);
|
|
break;
|
|
case ESM::REC_REPA:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Repair);
|
|
break;
|
|
case ESM::REC_STAT:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Static);
|
|
break;
|
|
case ESM::REC_WEAP:
|
|
mReferenceables.load(*reader, mBase, UniversalId::Type_Weapon);
|
|
break;
|
|
|
|
case ESM::REC_DIAL:
|
|
{
|
|
ESM::Dialogue record;
|
|
bool isDeleted = false;
|
|
|
|
record.load(*reader, isDeleted);
|
|
|
|
if (isDeleted)
|
|
{
|
|
// record vector can be shuffled around which would make pointer to record invalid
|
|
mDialogue = nullptr;
|
|
|
|
if (mJournals.tryDelete(record.mId))
|
|
{
|
|
removeDialogueInfos(record.mId, mJournalInfoOrder, mJournalInfos);
|
|
}
|
|
else if (mTopics.tryDelete(record.mId))
|
|
{
|
|
removeDialogueInfos(record.mId, mTopicInfoOrder, mTopicInfos);
|
|
}
|
|
else
|
|
{
|
|
messages.add(UniversalId::Type_None,
|
|
"Trying to delete dialogue record " + record.mId.getRefIdString() + " which does not exist", "",
|
|
CSMDoc::Message::Severity_Warning);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (record.mType == ESM::Dialogue::Journal)
|
|
{
|
|
mJournals.load(record, mBase);
|
|
mDialogue = &mJournals.getRecord(record.mId).get();
|
|
}
|
|
else
|
|
{
|
|
mTopics.load(record, mBase);
|
|
mDialogue = &mTopics.getRecord(record.mId).get();
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case ESM::REC_INFO:
|
|
{
|
|
if (!mDialogue)
|
|
{
|
|
messages.add(UniversalId::Type_None, "Found info record not following a dialogue record", "",
|
|
CSMDoc::Message::Severity_Error);
|
|
|
|
reader->skipRecord();
|
|
break;
|
|
}
|
|
|
|
if (mDialogue->mType == ESM::Dialogue::Journal)
|
|
mJournalInfos.load(*reader, mBase, *mDialogue, mJournalInfoOrder);
|
|
else
|
|
mTopicInfos.load(*reader, mBase, *mDialogue, mTopicInfoOrder);
|
|
|
|
break;
|
|
}
|
|
|
|
case ESM::REC_FILT:
|
|
|
|
if (!mProject)
|
|
{
|
|
unhandledRecord = true;
|
|
break;
|
|
}
|
|
|
|
mFilters.load(*reader, mBase);
|
|
break;
|
|
|
|
case ESM::REC_DBGP:
|
|
|
|
if (!mProject)
|
|
{
|
|
unhandledRecord = true;
|
|
break;
|
|
}
|
|
|
|
mDebugProfiles.load(*reader, mBase);
|
|
break;
|
|
|
|
case ESM::REC_SELG:
|
|
|
|
if (!mProject)
|
|
{
|
|
unhandledRecord = true;
|
|
break;
|
|
}
|
|
|
|
mSelectionGroups.load(*reader, mBase);
|
|
break;
|
|
|
|
default:
|
|
|
|
unhandledRecord = true;
|
|
}
|
|
|
|
if (unhandledRecord)
|
|
{
|
|
messages.add(
|
|
UniversalId::Type_None, "Unsupported record type: " + n.toString(), "", CSMDoc::Message::Severity_Error);
|
|
|
|
reader->skipRecord();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CSMWorld::Data::finishLoading()
|
|
{
|
|
mTopicInfos.sort(mTopicInfoOrder);
|
|
mJournalInfos.sort(mJournalInfoOrder);
|
|
// Release file locks so we can actually write to the file we're editing
|
|
mReaders.clear();
|
|
}
|
|
|
|
bool CSMWorld::Data::hasId(const std::string& id) const
|
|
{
|
|
const ESM::RefId refId = ESM::RefId::stringRefId(id);
|
|
return getGlobals().searchId(refId) != -1 || getGmsts().searchId(refId) != -1 || getSkills().searchId(refId) != -1
|
|
|| getClasses().searchId(refId) != -1 || getFactions().searchId(refId) != -1 || getRaces().searchId(refId) != -1
|
|
|| getSounds().searchId(refId) != -1 || getScripts().searchId(refId) != -1 || getRegions().searchId(refId) != -1
|
|
|| getBirthsigns().searchId(refId) != -1 || getSpells().searchId(refId) != -1
|
|
|| getTopics().searchId(refId) != -1 || getJournals().searchId(refId) != -1 || getCells().searchId(refId) != -1
|
|
|| getEnchantments().searchId(refId) != -1 || getBodyParts().searchId(refId) != -1
|
|
|| getSoundGens().searchId(refId) != -1 || getMagicEffects().searchId(refId) != -1
|
|
|| getReferenceables().searchId(refId) != -1;
|
|
}
|
|
|
|
int CSMWorld::Data::count(RecordBase::State state) const
|
|
{
|
|
return count(state, mGlobals) + count(state, mGmsts) + count(state, mSkills) + count(state, mClasses)
|
|
+ count(state, mFactions) + count(state, mRaces) + count(state, mSounds) + count(state, mScripts)
|
|
+ count(state, mRegions) + count(state, mBirthsigns) + count(state, mSpells) + count(state, mCells)
|
|
+ count(state, mEnchantments) + count(state, mBodyParts) + count(state, mLand) + count(state, mLandTextures)
|
|
+ count(state, mSoundGens) + count(state, mMagicEffects) + count(state, mReferenceables)
|
|
+ count(state, mPathgrids) + count(state, mTopics) + count(state, mTopicInfos) + count(state, mJournals)
|
|
+ count(state, mJournalInfos);
|
|
}
|
|
|
|
std::vector<ESM::RefId> CSMWorld::Data::getIds(bool listDeleted) const
|
|
{
|
|
std::vector<ESM::RefId> ids;
|
|
|
|
appendIds(ids, mGlobals, listDeleted);
|
|
appendIds(ids, mGmsts, listDeleted);
|
|
appendIds(ids, mClasses, listDeleted);
|
|
appendIds(ids, mFactions, listDeleted);
|
|
appendIds(ids, mRaces, listDeleted);
|
|
appendIds(ids, mSounds, listDeleted);
|
|
appendIds(ids, mScripts, listDeleted);
|
|
appendIds(ids, mRegions, listDeleted);
|
|
appendIds(ids, mBirthsigns, listDeleted);
|
|
appendIds(ids, mSpells, listDeleted);
|
|
appendIds(ids, mTopics, listDeleted);
|
|
appendIds(ids, mJournals, listDeleted);
|
|
appendIds(ids, mCells, listDeleted);
|
|
appendIds(ids, mEnchantments, listDeleted);
|
|
appendIds(ids, mBodyParts, listDeleted);
|
|
appendIds(ids, mSoundGens, listDeleted);
|
|
appendIds(ids, mMagicEffects, listDeleted);
|
|
appendIds(ids, mReferenceables, listDeleted);
|
|
|
|
std::sort(ids.begin(), ids.end());
|
|
|
|
return ids;
|
|
}
|
|
|
|
void CSMWorld::Data::assetsChanged()
|
|
{
|
|
mVFS.get()->reset();
|
|
VFS::registerArchives(mVFS.get(), Files::Collections(mDataPaths), mArchives, true);
|
|
|
|
const UniversalId assetTableIds[] = { UniversalId::Type_Meshes, UniversalId::Type_Icons, UniversalId::Type_Musics,
|
|
UniversalId::Type_SoundsRes, UniversalId::Type_Textures, UniversalId::Type_Videos };
|
|
|
|
size_t numAssetTables = sizeof(assetTableIds) / sizeof(UniversalId);
|
|
|
|
for (size_t i = 0; i < numAssetTables; ++i)
|
|
{
|
|
ResourceTable* table = static_cast<ResourceTable*>(getTableModel(assetTableIds[i]));
|
|
table->beginReset();
|
|
}
|
|
|
|
// Trigger recreation
|
|
mResourcesManager.recreateResources();
|
|
|
|
for (size_t i = 0; i < numAssetTables; ++i)
|
|
{
|
|
ResourceTable* table = static_cast<ResourceTable*>(getTableModel(assetTableIds[i]));
|
|
table->endReset();
|
|
}
|
|
|
|
// Get rid of potentially old cached assets
|
|
mResourceSystem->clearCache();
|
|
|
|
emit assetTablesChanged();
|
|
}
|
|
|
|
void CSMWorld::Data::dataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight)
|
|
{
|
|
if (topLeft.column() <= 0)
|
|
emit idListChanged();
|
|
}
|
|
|
|
void CSMWorld::Data::rowsChanged(const QModelIndex& parent, int start, int end)
|
|
{
|
|
emit idListChanged();
|
|
}
|
|
|
|
const VFS::Manager* CSMWorld::Data::getVFS() const
|
|
{
|
|
return mVFS.get();
|
|
}
|