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openmw/files/shaders/core/gui.frag

16 lines
277 B
GLSL

#version 430 core
layout (location = 0) in vec4 Position;
layout (location = 3) in vec4 Color;
layout (location = 8) in vec3 TexCoord0;
out vec4 passColor;
out vec2 uv;
void main()
{
gl_Position = vec4(Position.xyz, 1.0);
uv = TexCoord0.xy;
passColor = Color;
}