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openmw/files/shaders/lib/core
2024-04-04 21:12:47 +03:00
..
fragment.glsl Convert water/ripple defines to camelCase 2024-04-04 21:12:47 +03:00
fragment.h.glsl Convert water/ripple defines to camelCase 2024-04-04 21:12:47 +03:00
fragment_multiview.glsl Convert water/ripple defines to camelCase 2024-04-04 21:12:47 +03:00
vertex.glsl shade refactor 2023-02-25 11:03:39 -08:00
vertex.h.glsl shade refactor 2023-02-25 11:03:39 -08:00
vertex_multiview.glsl [Multiview] Fix transparent pass and vertex shader 2023-04-01 20:27:07 +00:00