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openmw/apps
elsid 69cf507db8
Fix navmesh update on player changing tile
In cases when objects are not present on the scene (e.g. generated exterior
cells) navmesh is not updated because area that suppose to be covered with it
was not updated. It was updated only during cell change. This is a regression
from d15e1dca84.

Set TileCachedRecastMeshManager range on NavMeshManager update to make sure it
always covers correct area around player.

Return a union of objects, heightfields and water ranges from
getLimitedObjectsRange intersected with range provided above.
2024-01-09 01:18:45 +01:00
..
benchmarks Use concepts for some argument types 2023-11-16 22:22:46 +01:00
bsatool bsatool: Support extracting files with forward slash paths 2023-11-27 03:09:38 +03:00
bulletobjecttool Avoid redundant copies 2023-12-06 23:45:25 +04:00
esmtool Improve format version in content selector 2024-01-01 18:16:58 +04:00
essimporter Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
launcher Do not copy due to auto misuse 2024-01-07 18:52:10 +04:00
mwiniimporter Simplify strings construction 2023-08-02 17:59:40 +04:00
navmeshtool Remove unused vfs argument from correctMeshPath 2023-12-26 14:14:52 +01:00
niftest Make niftest exceptions more informative 2023-11-30 22:35:46 +03:00
opencs Merge branch 'editor_colour_settings' into 'master' 2024-01-08 16:48:18 +00:00
opencs_tests Write StringRefId as is when converting UniversalId to string 2023-12-29 14:12:36 +01:00
openmw Merge branch 'remove_klass' into 'master' 2024-01-08 16:50:40 +00:00
openmw_test_suite Fix navmesh update on player changing tile 2024-01-09 01:18:45 +01:00
wizard Merge branch 'move_files' into 'master' 2023-12-24 09:58:24 +00:00
doc.hpp