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openmw/apps
elsid 69cf507db8
Fix navmesh update on player changing tile
In cases when objects are not present on the scene (e.g. generated exterior
cells) navmesh is not updated because area that suppose to be covered with it
was not updated. It was updated only during cell change. This is a regression
from d15e1dca84.

Set TileCachedRecastMeshManager range on NavMeshManager update to make sure it
always covers correct area around player.

Return a union of objects, heightfields and water ranges from
getLimitedObjectsRange intersected with range provided above.
12 months ago
..
benchmarks Use concepts for some argument types 1 year ago
bsatool bsatool: Support extracting files with forward slash paths 1 year ago
bulletobjecttool Avoid redundant copies 1 year ago
esmtool Improve format version in content selector 1 year ago
essimporter Use NAM9 for stack count 1 year ago
launcher Do not copy due to auto misuse 12 months ago
mwiniimporter Simplify strings construction 1 year ago
navmeshtool Remove unused vfs argument from correctMeshPath 1 year ago
niftest Make niftest exceptions more informative 1 year ago
opencs Merge branch 'editor_colour_settings' into 'master' 12 months ago
opencs_tests Write StringRefId as is when converting UniversalId to string 1 year ago
openmw Merge branch 'remove_klass' into 'master' 12 months ago
openmw_test_suite Fix navmesh update on player changing tile 12 months ago
wizard Merge branch 'move_files' into 'master' 1 year ago
doc.hpp